Russian Federation armed forces brought to Arma 3 in full glory! Dozens of vehicles of every variety, units and weapons, all modeled and textured to the finest details and packed with features.


The mod contains a a large array of content representing almost all branches of the Russian military. When you download the pack this is what you can expect to find inside:


  • Several scratch built, accurate uniforms in various camo patterns.
  • Bulletproof and loadout vests like the 6B13, 6B23 and 9Sh92.
  • Headgear, such as the 6B27 and ZSh-7A.
  • New custom backpacks.


  • The whole line of BTR APC's.
  • Infantry Fighting Vehicles such as the BMP and BMD series.
  • Russian T series tanks as well as the more exotic 2S25 Sprut-SD.
  • Artillery, conventional as well as rocket. Also some nukes.
  • Choppers and planes, transport and attack versions.
  • Soft bodied cars and trucks.


  • AK rifles with a large selection of attachments.
  • Sniper rifles.
  • Various RPG models.


  • Radars and supporting vehicles


The mod doesn't just come with content. This is after all a total modification! Expect to see the following things:

  • Carefully crafted and fully functional Fire Control Systems for vehicles.
  • Fire From Vehicles added where appropriate.
  • Conformity to the newest features present in Arma 3 (bipods, slingloading etc.)
  • Interaction with weapons and vehicles.
  • New, realistic effects.
  • Custom and random decals in the form of emblems and vehicle numbers.
  • And many many more...



There are several ways you can acquire RHS: Armed Forces of the Russian Federation. The easiest and fastest way to be always up to date is to use the updater. This is our primary release method. Other methods maybe a bit delayed after release as they require some time to update.

The tables below contain the files and mirrors sorted by version.

Status: Current
Release Date: 2016-07-21

AFRF Updater 1.1 Torrent rhsafrf.


Status: Obsolete
Release Date: 2016-05-16

Torrent rhsafrf.0.4.1.bikey Play WithSIX ModDB

Status: Obsolete
Release Date: 2015-12-24

Torrent rhsafrf.


Status: Obsolete
Release Date: 2015-12-17

Torrent rhsafrf.0.4.bikey

Status: Obsolete
Release Date: 2015-09-16

Torrent rhsafrf.


Status: Obsolete
Release Date: 2015-09-14

Torrent rhsafrf.0.3.9.bikey


Status: Obsolete
Release Date: 2015-06-11

Torrent rhsafrf.0.3.8.bikey Armaholic


Status: Obsolete
Release Date: 2015-04-19

Torrent rhsafrf.0.3.7.bikey MEGA.CO.NZ MODDB


Status: Obsolete
Release Date: 2015-02-27

Torrent rhsafrf.bikey

Status: Obsolete
Release Date: 2015-01-17



Status: Obsolete
Release Date: 2015-01-04

Torrent rhsafrf.bikey


Status: Obsolete
Release Date: 2014-10-27


# Changelog Legend

  • Added

  • Removed

@ Fixed

^ Improved


  • Add folded variants of AK103/4/5

  • Add VMF flag

  • Add heal commands to russian radio protocol

  • Add suppression commands to russian radio protocol

  • Add optic preference settings to RHS options menu

  • Add sound config template

  • Add many reverb tail sounds

  • Add new sounds(ets) for the following weapons: AK74, AKM, SVD, PP2000, PKM, PKP, DSHKM family, AS VAL family

  • Add 3d variant of 1P78

  • Add short/long lights switch in trucks and cars


^ Tweaked amphibious parameters for all tracked vehicles

^ Field Cap EMR Summer (Alt) moved slightly to the right, to fix clipping against the head mesh

^ Adapted AK-74M textures to 100 series rifles.

^ GAZ66 should now be able to repair more than just one BTR80

^ Vehicles spawned by RHS virtual garage are now destroyable

^ Tweaked para drop way-point behavior

^ Add magazineReloadSwitchPhase to PKP & PKM

^ Tweaked BMP-3 driver non pip view block

^ Calibrated PKT FCS calculations

^ Significant improved FCS calculations for BMP3 HE rounds

^ Improved PSO-1M2-1 rvmat

^ Added fail-safe mechanism to turret locking of commander station & tigr sts gunner in MP

^ Tank ATGMs are now launched at 3 degrees angle above line of sight

^ Add incoming missile announcer to PAK-FA

^ Mi-24 use now new SACLOS guidance

^ Mi-24 9S475 handler now use same camera quirk fix as Ka-52

^ BMP-3 visors zoom level

^ Tweaked weapon groups: now BMP-3 & BMD-4 has main cannon & ATGM in 1st group, auto-cannon in 2nd & pkt in 3rd grp

^ Increased 2A70 dispersion

^ Calibrated UPK23-250 gunpods mem points

^ Reduced amount of fire from T-80 engines

^ Repainted ZSU23-4 reticle & added ability to use bis lead calculator till proper FCS is developed

^ Speeded up K36D ejection procedure

^ Tweaked recoil to be more consistent across AFRF and USF

^ Improved infantry paradroping script

^ Improved disposable script

^ Tweaked AKS-74U tex/rvmat

^ VOG grenade hides when the GP-25 is fired

^ Removed GPS from T-80, T-80B, T-72 obr 84-89, BMP-1/2, BMD-1/2, PTS & early BMP-3

^ Add locality check to seat ejection script

^ Sabot petals, ATGM pushers and blownoff turrets now glow hot

^ Callibrated 1P78 reticle

^ Tweaked tritium illumination script

^ Vest weight & capacity consistency

^ Tweaked Mi-24 exhaust cover camo textures

^ Tweaked 6B23 vests pilot lod

^ Changed glass material for EKP-1

^ Add wound textures to EMR uniform

^ Add commander FFV turnout for BTRs

^ Add optic destruction to all BTRs

^ Improved BTR-70 last res lod (from 8k point to 4k)

^ Tweaked BTR-70 gunner view lod

^ Remade BTR-70 & 80/A FG

^ Updated BTR-70 destruction rvmats

^ Add wavebreaker anim & replaced propeller anim source from "wheel" to "propeller" on BTR-70

^ Add top hatches & cargo doors animations to BTR-80/A

^ Add snorkel & wavebreaker anims to BTR-80/A

^ Add propeller to BTR-80

^ Add res lods to BTR-80 wheels proxies

^ Add slingload memory points to GAZ-66s

^ Tweaked 2S25 bouyancy lod

^ Improved Ural suspenssion behaviour

^ Add 2 front FFV seats to Ural&Gaz open variants

^ Tweaked BTRs wheel hitpoints

^ Removed barrel from t72/t90 physx

^ Add engine smoke effect on BTRs


@ Fixed config inheritance errors with the new APEX config system

@ Fixed Russian radio protocol for the new APEX system

@ Fixed safety mode not working for weapons with GP-25

@ Fixed shiny clan logo on EMR uniform

@ Added missing EMR fieldcap to VA

@ Fixed wrong BMP-3 hiddenSelection assignments

@ Fixed 6Sh116 lod switching

@ Fixed T80U nsvt missing geometry

@ Fixed Gorka wounds

@ 9M112m didn't used new saclos guidance

@ Fixed Ob681-2 shadow lod

@ Ka-52 stick control reversed

@ Fixed typo in 6B23 armor config

@ Fixed wrong mem point used on SPG-9

@ Fixed fire from D-30 chamber

@ SPG-9 mounted on uaz was missing optics fix

@ EMR was missing rvmats in pilot lod

@ Missing npz params for few vehicles

@ Fixed Tigr-M left mirror not working

@ Improved Ka-52 ejection script reliability in MP

@ Improved ATGM spent tube reliability in MP (need testing)

@ Improved 9P135 launcher usage reliability in MP (need testing)

@ Fixed BTR80A reticle not hidding in NVG mode

@ Missing axis in last res lod of BMP-3 @ Searchlight open/close option breaking decals on T-80

@ Fixed Ob681 pilot view lod

@ Kornet was missing in cfgPatches

@ Mi-8 pilot cannot manual fire door gun anymore

@ After burner script launch on dedicated server

@ GP-25 zeroing anims

@ Fixed missmatched letter case on PKP/PKM magazines

@ Fixed BMD-1PK top cargo positions not available

@ Removed targeting pod from Su-25 & PAK-FA

@ Fixed 7N31 44rnd mag init speed

@ Fixed Body armour values

@ Fixed metis gunner proxy in geometry lod

@ Deformed gorka hood in pilot lod to prevent clipping issues with gp25

@ Moved forward 1p78 mem point to fix some clipping issues with pkp in deployed stance

@ Fixed Gaz-66 w/ Zu-23 pilot lod error with passenger in cab moving with turret


  • Removed obsolete old sounds


ADDED IN 0.4.1

  • Added HiddenSelections to Balaclava models

  • Added ZSh-1-2

  • RPG-7 ironsight animations

  • Added VSS

  • Added VSS marksman classes

  • Added 2DP Zenit RIS variant

  • Added PSO-1M2-1

  • Added NVM-14 nightvision monocular

  • Added more Zeus placeable uniforms/headgear/etc

  • New SVD sounds

  • New matching SVD reload sounds

  • Added NVGs to Russian Squad Leaders & Officers

  • Added Makarov PM

  • Added HiddenSelections for T-80

  • Added EMR-Desert patchless uniform

  • Added R-77

  • Added ZU-23-2

  • Added GAZ-66 with ZU-23-2

  • Added HiddenSelections to backpacks, 6B13 & Vydra

  • Added adjustable ironsights for all rifles.

  • Added 6B7-1M

  • Added various berets

  • Added camo variants for BMD-1/2, BTR-70 & SS21

  • Added VSS with frontgrip

  • Added AS VAL with frontgrip

  • Added HiddenSelections for 2S25

  • Added KPS-53AV collimator sight & 9S475 missile reticle for Mi-24

  • Added SPG-9M with PGOK-9 sight

  • Added 1PN22M2 sight for BMP-1

  • Added full plum AK-74M textures

  • New AK-74M textures (thanks BLACKMETAL)

  • Added new TKN-3 reticle with calibrated (more or less) range finder

  • RHS_fnc_addKeyEvent

  • RHS_fnc_removeKeyEvent

  • Added Flora VMF uniforms

  • Added VMF infantry groups

  • Added Eden group images for AFRF

  • Added Eden categories for AFRF

  • Added 122mm spent shell model & textures

  • Added AKS-74U and AKS-74UN

  • Added Tan DF-15 uniform variant

  • Added Perst-1IK

  • Added EMR Field Cap replacement models

  • Added 6B47 helmet

  • Added NS-3 goggles

  • Added 9M120 magazine

  • Added EDEN attributes to majority of vehicles

  • Added HiddedSelections for BMD-4

  • Added PP-2000

  • Added new magazines to PKM/PKP

  • Added hand animation handling script for PK (changes hand animation while prone)

  • Added CDF aviation number set to decals

  • Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on)

  • Safe mode script

  • Added EMR uniform replacement model

  • Added seat ejection script to PAK-FA, Su-25 and Ka-52

  • Added master safe mode to Su-25 & PAK-FA

  • Added first versions of 6Sh116

  • Added HiddenSelections to PKM, PKP, AKM, AS VAL/VSS & AKS-74U

  • Added commander FFV (or ability to use binocular only in case of tanks with commander shield) to T-72/T-90 series

  • Ka-52 functionality overhaul - new UI, animations, HUD, Shkval FCS

  • Added Vikhr burst mode

  • Added Tochka-U special waypoints - deploy & fire

  • Added green and visored ZSh-7A helmets

  • Added Khaki fieldcap for M88 uniform (thx Gurdy!)

  • Added cargo system to BMP

  • Added cargo system to BMD

  • Added rear doors anims to BMP-1 (heavily wip) & BMP-2

  • Added experimental Obyekt 681-2 IFV (WIP)

  • Added various CDF decals for GREF

  • Added 9K133 Kornet

  • Added 9M133 missile model

  • Added Kornet Tube and Base as backpacks

  • Added infantry paradrop waypoint

  • Added Rakurs-PM

  • Added PBS-4 Suppressor

  • New wheel models and textures for UAZ

  • New wheel models and textures for URAL

  • Replaced PGO scope on SPG9 (static and UAZ) with high res model in primary LODs

  • Added turret servo sounds for BMPs, BMDs & BTRs

  • Added proper handling of ATGM on BMP1-P

  • Added spall simulation for BMPs

  • Added KPVT (& PKT for BTR80A) shell ejection

  • Added generic decal reading function (no need to create separate init.sqf file anymore unless you want define some special effects)

  • Added new scripted SACLOS guidance for ATGMs

  • CDF, ChDKZ, and camo tent textures

  • Added 9M111 handling for BMD-1P

  • Added Konkurs reload anim for BMP-2

  • Added Maljutka reload anim for BMP-1 & BMD-1

  • Added engine destruction effects

  • Spent tubes effect after ATGM reload

  • RGN model

  • RGO model

  • Added Afghan national army emblem to decals

  • Added visual ERA destruction on T-80U series

  • Added hidden selections to T-80U series

  • VSR 6Sh92

  • VSR Field cap

  • EMR 6B13 variants

  • VVS to Zeus missions

  • GREF to Zeus missions

  • Added hidden selections to BMP-3 series

  • Added modified virtual garage function with global vehicle spawning

  • GREF repawn Point

  • Added sand textures for many vehicles by beaar


^ Armor compatibility, hitPart function now runs on ALL vehicles (vanilla compatibility)

^ Updated SSh-68 textures to lower glossy look

^ Improved SACLOS guidance

^ Improved tank flag spawning in 3den

^ Reenabled spent caps hiding on BMD2M

^ Tweaked BMD1/2 destruction textures

^ Tweaked 2S25 & BMD-4 FFV animations

^ Many Stringtable updates

^ Added reslods to Russian weapon/ammo crates

^ Added some missing equipment to VAB

^ Added some randomization to BTR cargo anims

^ Changed AK-74M hand anim to stock one

^ Flora and EMR textures

^ Tweaked BMPs destruction textures

^ Tweaked BMPs hitpoints

^ Replaced 7.62x54R on PKM belt with new textures for visual update

^ Reduced Ka-52 laser cooldown time

^ Added manual reload for ATGMs

^ Added spiral movement to 9M133 missile model + changed rocket motor effect

^ Empty tanks with autoloader now starts with empty main cannon too

^ Improved T-80 optic & removed old FCS weapon

^ Improved ballistic calculations on uneven terrain

^ Added iron sight secondary mode handling for scopes

^ T-90A and T-90 Shtora firegeo

^ Updated virtualAmmoBox.sqf

^ Updated rhs_c_weapons cfgPatches

^ Tweaked autoloader behaviour in semi mode when switching between weapons

^ AS-VAL custom geo lod + bisurf

^ Tweaked RPG-7 ironsight markings

^ Tweaked Igla rocket behaviour

^ Upped subsonic ammo damage

^ Weapon strings

^ Su-25 CAS variant with 160 S-8 rockets

^ Lowered muzzle velocity of SVD-S

^ Improved geo & FG of BMPs

^ Changed modelToWorld to modelToWorldVisual

^ Changed FCS font to purista

^ Changed PAK-FA HUD color to green

^ Tweaked AK prone animation

^ 3UOF19-1 airburst script performance & reliability

^ BMP-3 Vesna-K & BMD-4M loaded with 3UOF19-1 airburst shells

^ 2S25 Sprut-SD loaded with 3BM46 shells

^ Vest HitPoints

^ Forced visibility of Kamaz Typhoon in VG

^ Added 9S475 reticle for Mi24, working KPS-53AV collimator

^ Tweaked CBA compatibility

^ Tweaked GSh-30 & added GSh-30-2K with low RPM mode

^ Add AKS-74U to Russian armed crews.

^ Reduced offroad Coef on some vehicles

^ BMP & BTR squad leaders disembark when in combat

^ Autoloader params are saved when changing seats

^ Tweaked 1G46 & 1G42 reticle

^ Tweaked disposable launchers loading

^ Closure volume levels, weapon mechanics are now audible again when firing

^ Increased volume of most weapon mechanics

^ Added green cartridges for AKs

^ Tweaked VG compatibility with our decal system

^ Added numplate selections to cars & trucks (WIP)

^ Increased T-80 series reverse speed

^ Added camo selections to air wrecks

^ Improved RPG-7 sight script stability

^ Potential fix for wrong init elev

^ Reverted tracer settings for Yak-B

^ Removed parachutes from jet pilots

^ Changed Su-25 MFD - probably going to be replaced with some sort of script since it's impossible to program CCIP into Arma MFD's

^ Gunner of Ka-52 is now copilot

^ Fixed, optimized reslods, cleaned up & added camo selections to T-72 & T-90

^ Experimental: tweaked cfgPatches for rhs_c_weapons/config.cpp

^ Added proper K10T collimator for T-72 & T-80

^ Cleaned up T-80 textures & materials

^ New Shtora lights

^ Brand new CM interface for improved performance and reliability

^ Optimized reslods for T-80

^ Simple HEAT simulation for vehicles without composite armour

^ Tweaked NSV textures

^ Added new entries c_troops cfgPatches

^ Added proper picture for Ural w/ ZU-23

^ Tweaked view limits of Ural w/ ZU-23 cargo

^ Experimental tracks for T-72 series with some alpha love

^ Tweaked T-72 tracks shadow

^ 5.45x39 & 7.62x39 ballistics

^ 7.62x54 ballistics

^ 9x39mm ballistics

^ Improved Makarov PM's eye memory point

^ Increased 7.62 mags mass & decreased it for 5.45

^ Tweaked PKM normals

^ Tweaked BPK-1-42 reticle

^ Improved thermal screen visuals

^ Tweaked lead script

^ Added fire on move script

^ Tweaked GAZ-66 driver anim

^ Experimental dispersion increase for Russian tank cannons

^ Increased dispersion of Yak-B

^ Tweaked Mi-24 control block script

^ Removed inverted shadow from PK-AS & 1P63

^ Tweaked OG & PG9/15 ballistic

^ Zeroed 1PN22M1 sight

^ Changed PK 7.62 strings

^ Radio voice protocol improvements

^ Added DLC mark to identities

^ Zeroed PGO9 sight

^ Readded barrel recoil for ZU-23-2

^ Changed recoil for folded AK-74M

^ Dual ammo for Yak-B

^ RGNO impact script

^ Added new pictures for GAZ-66 w/ ZU-23 & Tochka-U

^ Tweaked T-72 FCS

^ Tweaked 1G42 & ESSA FCS

^ Tweaked 3UBR6/8 timeToLive

^ 2016 update package - changed BMD-4 loadout from 3UBR6 to 3UBR8

^ Lined up Igla with eye memory points

^ HEAT warhead simulation performance & reliability

^ Player should now see PAK-FAs wingtips from cockpit

^ RGN and RGO stringtables added

^ UI initialization fix

^ TKN-3 UV mapping tweak

^ Enabled proxy retexturing for T-72, 2S25 & A2 port vehicles

^ Added workaround for broken Mi-24 ATGMs

^ Experimental turret locking tweak

^ T-80UK FG for Shtora

^ Decreased suppressor velocity increase to 1%

^ Improved Tochka-U missiles fuse reliability by using per frame handler

^ User action visibility tweaks

^ Add VMF crew for the VMF vehicles.

^ Lots of missing stringtables added

^ Added tail_decals section to Su-25

^ Added VG/Eden textureSources for ZSU

^ Changed Ural plate number font

^ Improved 122mm casing behaviour

^ Tweaked D30 packing script

^ Added hand anims for D30 handles

^ Replaced getRandomArElement function with selectRandom introduced in 1.56

^ Tigr-STS & M has now TFAR LR radio

^ Makarov PM holster PointerSlot

^ Makarov rvmat

^ Changed 57-N-323S penetration

^ Modified Ural & GAZ-66 physx lods

^ GSh-23L burst set to 4

^ Tweaked Ural phyxs lod

^ Script optimizations

^ Improved crates textures (black shadows removed from the bottom) & physx lods

^ Improved weapon scripts

^ Improved script handling after loading game

^ Weapon safe mode system framework

^ Tweaked two handed AK anim (used now as a placeholder on SVD - at least sound & anims are synced)

^ Tweaked SVD reload anims

^ tweaked AS-VAL & VSS fire selector anims

^ Improved magazine movement during reload anim for PM, PMM & PYa

^ Increased BMP track armor

^ Tweaked Tigr STS turret handling

^ Added reloaded event handler which removes spent magazines from Tigr (works with 1.57+, doesn't cause problems on stable)

^ Added placeable magazines

^ Added ground magazine models for PYa, PM & PMM magazines

^ Adjusted vest positions to fit uniforms better

^ Tweaked PKP/PKM & SVD hand anim (wrists position)

^ Aligned PAK-FA MFD

^ New anims for PAK-FA & SU-25 pilot

^ Improved performance of PAK-FA scripts (initialzation/handling)

^ Increased pip windows resolution in PAK-FA pilot view (map & mirrors are now sharper)

^ RHS_fnc_firedSaclos now uses cursorObject command

^ Improved SSH specular map

^ Increased lethality of R77/R74 AA missiles by simplyfing their geometries & adding autocenter=0 param

^ Updated destruction textures for ZSU-23-4 & BTR-60

^ Added honor emblem on IR lamp for T-72 Obr. 84-89

^ Improved nuke script fx & stability

^ Added some monitor elements to Ka-52

^ Some preparation for Ka-52 eject system

^ Tweaked Ka-52 & Mi-24 speed

^ Tweaked Vikhr missile stability

^ Added door anims to Ural/UAZ Eden attributes

^ Replaced animate with animateSource (1.58 required)

^ Some scripts optimizations

^ Tweaked ballistic calculations

^ Added 9M112M2 & 9M124 ATGMs cfgs

^ Added Russian federation ground forces honor emblem

^ Improved snorkel script performance

^ Overall script performance tweaks

^ Added honor emblem to T-80U on IR lamp

^ Reduced secondary explosion for Tigrs

^ Improved autotrack adjustments & replaced lineIntersect with checkVisibility command

^ Various small adjustments to Ka-52 scripts

^ Converted Vikhr guidance script to per frame solution

^ Safemode & PSO-1 script now properly deinitalize after embarking vehicles

^ Tweaks to Tigr-STS weapon changing script

^ Added AKS-74U to armored crewmen

^ Added ability to hide commander NSVT on T-80U tanks

^ Another round of safemode improvements

^ Added hiddenSelections to balaclavas

^ Renamed Su-25SM to Su-25 to better represent current model available in game

^ Removed pilot twitching/leaning in ejection seats

^ Stringstable entries for Gorka and Izlom

^ Added main & tail rotor centers to Mi-8 - enabling rotor breaking upon collision

^ Decal related variables used in Eden are no longer synchronized

^ RPG-26 & RShG-2 can now be packed to bag pack

^ Reduced proxy amount on T-72 Obr. 85

^ Changed behavior or Ka-52 blades physic

^ Added AK-104 & 105 as placeable object

^ Khaki gear updates

^ Increased Vikhr HE effect

^ Optimized BMPs resolution lods

^ Renamed BMP-2 (e) to BMP-2 (obr. 1980g.) & regular BMP-2 to BMP-2 (obr. 1986g.)

^ Tweaked Su-25 MFD

^ Tweaked cargo anims for Ural & GAZ-66 - no more rifles clipping through the roof

^ Tweaked Malyutka res lods

^ Added cap disappearing effect to BMP-2 ATGM

^ Callibrated RPG-26 & RShG-2 ironsights

^ Randomized static cargo anims & incorporated some il padrino poses to BMPs

^ Added RPG backpack with only VL rounds

^ Added spiral movement to tank ATGM

^ Tweaked Metis reload anims

^ Revamped AT-14 cover ejection script

^ Tweaked 6B13 weight

^ Tweaked 1P63 reticle illumination

^ Added spent cap effect to Metis & Kornet

^ Auto track can now lock on all vehicles by default so it's possible to lock & fire tank ATGM at slow flying helicopters

^ Beanie stringtables added

^ Ballistic data correct for soft headwear in VA

^ Tweaked initSpeeds of GSh autocannons

^ Calibrated PP61AM (merge from GREF)

^ Mi-24P Gsh-30-2K camera shake

^ SU-25 Gsh-30-2 camera shake

^ Ka-52 2A42 camera shake

^ Added gun limits for BTRs

^ Added antenna anim for BTR-60

^ Calibrated & added AA markings for 1PZ32 sight on BTR-80

^ Fold script improvement

^ Optimized T-80U series resolution lods

^ Changed gunner & commander get in memory points position for T-80 series

^ Improved T-80U series firegeometry - new ERA hitpoints & geometry improvments

^ T-80U & T-80A commander can now use binoculars when turned out

^ Tweaked BMP-3 FG & hitpoints

^ Added one nonpip window for BMP-3 driver

FIXED IN 0.4.1

@ Fixed BMP-2 turret emblems visibility (still needs tweaking)

@ Fixed broken PGS-64 shadow

@ Fixed gap in T-72B3, T-90 & T-90A FG

@ Fixed SACLOS guidance not working on Cherno & other a2 maps

@ 9M113 shadow selection

@ Kornet vehicle now uses Kornet launcher and mags

@ Replaced AiA TP cfg names with generic, A2 origin ones

@ Fixed AGS-30 dissapering in 2nd res lod

@ Fixed PSO script that was broken once again

@ Fixed Gorka's wound textures

@ Fixed GAZ-66 R142 alpha sorting in res lods

@ Fixed BRM-1K wrong inheritance in model.cfg

@ PAK-FA pilot anim is now properly looped + proper death anim added

@ Holdster anim of UPK-23 pod caused errors with Ka-52

@ Added missing mass to PM, PYa & PP2000

@ Removed laser lock from FAB-250 bombs

@ Some FCS were missing max lase range + tweaked minimum lase range for few others

@ BMD-2 had some missing decals due to alpha sorting

@ Fixed ZSU-23-4 disappearing hatch after destruction

@ Fixed BMP getin order

@ Added missing maxZeroing param to PK & SVD

@ T-80 ammo slot missing

@ Fixed cfgPatches for rhs_c_airweapons/config.cpp

@ Fixed rhs_weap_902a->Mode_Burst, by rhsafrf\addons\rhs_sounds\config.bin/CfgWeapons/rhs_weap_902b/Double/

@ Spare wheel alpha sorting in cargo lod

@ Fixed Mi-24 & Ka-52 blade destruction upon impact - missing proper blade center memory points

@ BMP-3 used wrong ballistic calculator

@ Fixed not all decals visible on T-80B series

@ Mi8MT & MTV-3 crew fans not changing to blurred version

@ Fixed serious flaw in BMP-3 gunner/commander pip handler causing fps drop

@ Changed uvsource in rvmats from "tex1" to "tex"

@ AKM normals green chnl fix

@ Fixed "[weapon rhs_weap_akms]: item[rhs_acc_dtk] does not match to this weapon!" errors for AKM, SVD & AS-Val

@ Added some missing items in virtual ammbox

@ BMD-4 max gun elevation

@ Fixed URAL missing geometry

@ Missing author in pbo prefix

@ Fixed wrong German BTR strings.

@ M117 guidance fixed

@ SU-25 instruments flickering during night

@ Removed bysta proxy from 3 & 4 res lod

@ Commander turret lock T-90 while driver is turned out

@ Zeroing tex offset fix

@ Fixed 7.62x54r 100rnd mag strings

@ Proper inheritance for igla twice

@ Missing Podnos weapon string

@ Fixed crazy sections count for BMP-2

@ Bad move connection in RHS_Metis_Gunner

@ VOG(s) texture paths

@ Changed T-90A weapon to 2A46M-5

@ Fixed zero divisor thing

@ Missing shoes in Gorka 2nd res lod

@ primaryObserver workaround experiment

@ Fixed D-30 empty last res lod

@ Fixed wrong inheritance of AKM w/ GP25 in model.cfg

@ Fixed Beryeza light

@ Lowered HE & HEAT ricochet angles

@ Fixed faces for some russian troops

@ Mi8-AMTSh tail rotor didn't changed into blur mode

@ Fixed tracer mags

@ 3UOF17 & 3UOF19 can now reach max range

@ EMR tweaks again

@ Fixed turned in T-72/T-90 animations

@ Typo in 9M124 ammo name

@ Su-25 ejection seat is now hidding properly

@ Fixed Tigr destruction effects

@ T-72B3 loadout hotfix

@ Tigr-M gunner turned in view

@ RSP-30 flare recoil fix

@ Small missing polygon on T-72/T-90 models

@ Lowered 2A70 ammo velocity to correct values

@ Fixed RPG-7 script not working for Zeus controlled units

@ Fixed hitpoints compilation

@ Fixed T-72 aa group

@ CBA compatibility

@ Fixed BTR-60 optic zoom

@ Fixed BTR-80 pip memory points

@ BMP-3 SpeechVariants

@ Sprut-SD brake lights always lit

@ Fixed Tigr doors & windows uv mapping

@ Cargo compartment for GAZ-66 cargo

@ Fixed some .rpt errors

@ Fixed some uv errors on T-80

@ Zenit missing textures in res lod

@ AK-103 Forest Tail was missing

@ CTI insurgents scoped to 1 to allow retro compatibility.

@ Fixed T-80UK & T-80UM antenna anims

@ RPG-7 rounds scope

@ Autoloader tweaks

@ Fixed: AK-74M had wildly different dispersion values for single fire and automatic fire

@ Aligned right bow mg reticle for BMP-3 & BMDs

@ Replaced BTR-80A ammo with UBR8

@ Fixed T-72 rear wheel shadow

@ Autotrack fix

@ Fixed some FCS errors

@ Fixed NSV feedtray cover selection

@ Ural rear FFV turrets get in/out memory points were inverted

@ Fix AFRF Zeus items' files coherence with US.

@ Break lights always lit on SS21

@ Fixed Mi-8AMTSh reticle selection

@ Fixed Tochka-U camo selection

@ Ural w/ ZU-23 ammo visiblity

@ Added baseweapon to Val grip

@ Removed ballistic computer & canLock from 2A28 grom

@ Mi24 rotor shadow fix

@ Fixed AFRF weapon recoil

@ fixed AKMS shadow

@ Muffled sound fix

@ T-80UK memory points fixed

@ Suppressors no longer modify hit values

@ Significantly reduced SVD section count (20 to 2 for SVDM, 10 - 4 for SVDS)

@ 6B23 texture fixes

@ Fixed T-90 wind sensor texture bug

@ Fixed NSVT feedtray issues

@ Fixed 1P63 transformations

@ UAZ open lights were always lit

@ XEH fix

@ Fix to Mi-24 ATGM fix

@ PSO-1 illumnination script affected other ui

@ Fixed missing Kornet FG

@ Fixed T-72B3 loadout

@ ZSh-7A glass disappearing in distant lods

@ SVDS NPZ small mesh issue fixed

@ Fixed missing PKT muzzle flash for T-90 and T-90A

@ SVDS selector fix

@ BMD-1R rocket hiding

@ Attempt to fix some Russians speaking English.

@ BMP-1K missing hidden selection for wheels in 1st res lod

@ Duplicated mesh elements for BMP-2D in 1st res lod

@ Fixed initSpeed thing that broke most of muzzle velocities (i.e. KPVT & PKT had same muzzle velocity because of that)

@ Fixed destruction selections on BMP-3


  • Deleted textures that shouldn't be in AFRF repo

  • Removed desert EMR fieldcap

  • Removed repeatString function


  • Insurgent backpacks

  • Hidden-selections for SSh-68 helmet

  • New DHSKM/NSV/Kord sounds

  • VDV Desert-EMR groups

  • SKOL MVD uniform

  • Izlom Uniform

  • MVD OSN roles


^ Tweaked AS Val hand animation

^ Weapon_plate penetration rvmat added to the AS Val

^ Tweaked Tigr STS PKM zoom level

^ Added zeroing for NSVT

^ Tweaked pzu5 position

^ Tweaked elevation limits for BMP

^ Added BMP1/2 insurgent camo to VG

^ Cleaned insurgent configs

^ Cleaned indentity configs

^ Improved VG garage support for Ka60

^ FCS autotracking improvement

^ Shtora script performance

^ More random heargear for infantry

^ Tigr STS cargo animations for RPG-26

^ Shtora sensor margin of error added

^ Stacked EventHandlers for all vehicles

^ Clothing UI icons added, first pass

^ Decal scripts

^ Retreading script performance

^ New GUI elements for 1G42 optic

^ Improved autoloader: T-72B variants (excluding B3) need to reload manually after each shot with the Reload key (default R). Other tanks have a sequential loading switch which can be toggled with the Swim Down key (default Z)

^ Destruction textures for static weapons added

^ Barrel heat refraction only visible on high graphical settings

^ Added NSVT effects to T80A & T80UE-1

^ RGN/O impact function reliability

^ Ammo indexing

^ Tanks with player manned gunner starts with unloaded main gun


@ AGS30 assembly

@ AK103 GP25 NPZ hand animation

@ Tigr AO and doors

@ Virtual Garage options & parts hiding for PAK FA

@ Scarf visible in 1st person view

@ Tigr-M & STS plate numbers

@ Igla locking

@ AS Val selector fix

@ Max elevation fix for T72

@ Strings updated

@ Missing explosion sounds for grom cannon

@ Missing buoyancy parameter to BTR-80A

@ Tigr STS gunner switching

@ 6B28 balaclava variant chinstrap hidden-selections

@ Shtora deflect script error

@ Shtora animation angle inverted sometimes

@ Su-25 wings not visible in pilot view

@ Tgir STS AGS30 animations

@ Shtora T-80UK user control actions

@ Shtora detection script returning false positive sometimes

@ Wrong path to proxy on T-72B3

@ No-armor vest descriptions

@ BMD-1P/K decals not showing

@ MSV Float armored crew loadout

@ Sprut-SD & BMD-4 decals not showing

@ Retreading MP locality issue

@ Tigr wheel shadows

@ AGS30 flipping

@ DshkM minitripod max elevation

@ NSVT smoke positions

@ PZU-5 misalignment on T90 & T90A

@ T90 hatch axis

@ PTS-M lowering ramp under water

@ PTS-M Zeus remote control compatibility




  • Added PAK-FA (Thanks to Lyotchik-Snayper for his cockpit)

  • PSO-1M21 Reticle

  • GSh-30-1

  • AS Val

  • 9x39mm SP5 & SP6

  • 5.45x39 & 7.62x39 subsonic ammunition

  • VG-40MD smoke shell

  • GDM40 & VG40MD gear picture

  • Icon for RVA

  • RGO hand grenade

  • Added 'vest' with pistol holster only (for drivers mainly)

  • New balaclava models

  • VDV Desert EMR Uniform & Fieldcap

  • Add VDV Desert troops

  • Add VDV Recon troops

  • Tigr-M

  • GAZ-233014 STS

  • Added NV to T-90

  • Added armed UAZs for insurgents

  • SSh-68 helmet

  • EMR 6Sh92 back by popular demand

  • GP25 round visible during reloading

  • Gorka-R Uniforms (green and yellow)

  • Added grenades for the PG-25

  • Added buoyancy parameter to geometry of amphibious vehicles (btrs/bmps,etc) (Note: amphibious vehicles still do not work correctly)

  • Added gunner & commander FFV to BMD4 & Sprut-SD

  • Added antiwater to BTRs

  • Added antiwater to PTS-M

  • added wip BMP insurgent skin

  • Added working driver HUD to BMP-3

  • Added ML and Flora variants of 6B23 Vydra-3M

  • Added test version of 6B23 w/ Vydra-3M

  • Added auto target tracking system to Sosna-U - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner)

  • Added T-90A groups

  • Added Headset Spetsnaz Vest

  • Added shadows to EKP-1

  • Added new collimator effects to PK-AS, 1P63 & EKP-1

  • Added turret blow off to T-80

  • AK-103 GP25 variants

  • More Russian Decals (Aviation)

  • AK-104 and AK-105

  • Russian Navy Squadron Decal

  • Add toolboxes to Russian tracked vehicles.

  • New Zeus missions.

  • D30 howitzer

  • Podnos mortar

  • Igla AA Pod

  • Metis 9K115

  • R-74M2, R-77 and R-77M missile models.

  • 2DP tactical flashlight

  • New AKM and PK sounds

  • Flare launcher modes (Ctrl+C to change to timed mode)

  • Added compatibility with Lesh's Tow Mod

  • Optic tinting

  • Field manual entries for ground radar and shtora

  • New Tigrs camo versions added


^ UAZ doors can now be shot out.

^ Retreading script control variables

^ Infantry hitpoint system up to 1.54 spec.

^ Infantry limb damage

^ Short AK variants have reduced muzzle velocity

^ Decal definitions moved to configs

^ Added magic antirollbar param to russian vehicles to limit flipping

^ Helmet balaclavas replaced

^ Added drive gun lock for 2S3

^ Added salvo modes for BM-21

^ 3D17 shell trajectory

^ Moved a little bit folded AK

^ Uniform textures dirtied up

^ Moved SVD aimpoint closer

^ T-72B and T-72B3 now each have there own PhysX file

^ Tweaked AA missiles max speed

^ Tweaked T-80 snorkel script

^ Changed armor structural for Mi-8 & Ka-60

^ Imporved 6Sh92 digi texture

^ Improved BMP-3 interior

^ Disabled reloading in tanks with autoloaders

^ Configured GP-25 rounds into reload animations.

^ Improved EMR cap texture

^ Improved Les textures

^ Ka-52 Vikhr missiles can now engage air targets.

^ Fixed Mi-24 cockpit holes

^ Holstered pistols are now visible on crew officer & commander vests

^ RSP-30 are no longer visible in holdsters

^ Replaced RSP-30 with makarov for commander units

^ Commander turrets in tanks & IFV are now properly occupied by commander units

^ Minor tweaks to BMP-3 models (hatches, shadows, etc)

^ Improved eye memory points for all AKs and SVDs

^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer

^ PTS-M floats

^ Improved Su-25 Crow Decal

^ Lowered terrainCoef for UAZ

^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds

^ Improved collimator effect for T-72B NSVT

^ Replaced random Headgear script - should not have scarfs on pilots anymore

^ Cleaned up and optimized weapons further.

^ Changed (and sometimes added) vehicles ui pictures in A3 style

^ Tweaked some scripts to use remoteExec instead bis_fnc_mp

^ Unified lead calculating functions

^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull

^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds

^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting

^ Tweaked lead values for some weapons

^ Retreading script now on all supporting vehicles.

^ Tigr has openable doors/FFV positions.

^ Increased PSNR-5K FOV from 30 to 42

^ Weapon string consistency


@ Fixed typo at BTR cfg

@ Fixed T-90A antenna.

@ Fixed BTR-70 weird seat proxy position

@ Fix to sound muffling

@ Fixed curator scope for patchless uniforms

@ Fixed BMD-2M FCS

@ Added some missing mags to virtual arsenal

@ AK-103 NPZ GP-25 can now load GP rounds.

@ Updated mags and fixes for VDV units.

@ BMP-1/2 PhysX

@ T-72B3/T-90 MaxSpeed

@ PTS-M PhysX

@ T-80/U PhysX

@ Fixed BTR driver visibility

@ Fixed some missing sounds in radio protocol (wip)

@ RGN impact sounds

@ T72B3, T90A, BMP3 late & M have now EMR crews

@ Fixed some visual bugs in Plissa/Agava FCS

@ Fixed missing barrel in gunner lod for T-72 with TPD-K1 sight

@ Fixed T-72 indep flag removal script

@ Fixed T-72 traverse sound (bad sample compression)

@ Fixed minefield module

@ Fixed Mi-24 sound configuration

@ Fixed commander mem point for T-90 commander

@ Fixed BTR-80 recoil

@ Fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by BIS in 1.40)

@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors

@ Fixed TR8 PIP variant scripts

@ Missing headlight proxies for rhs_btr60.p3d

@ Magnified scope ranging (PSO/1P29/PGO)

@ AK-103 NPZ GP-25 can now load GP rounds.

@ Silencers no longer reduce muzzle velocity


  • Disabled AINET until better solution is found

  • Removed thermal monitor from early bmp3s visible in cargo view


  • GDM-40 Smoke grenade


@ CBA Compatability fixed


ADDED IN 0.3.9

  • T-80UK

  • T-90A

  • PTS-M (=SappeR= and пионер)

  • ERA effects for T-72B K1 bricks

  • AINET smart fuse for T-80UK, T-80UE-1, T-90 and T-90A

  • New YakB sounds

  • 125mm SABOT petals model ejects after shot fired

  • 125mm ATGM pusher muzzle effect

  • New Mi-24 sounds

  • New GP-25 sounds

  • 125mm & 100mm cannon recoil (singleplayer only)

  • PSNR-5K Tall Mike radar functionality to BRM-1K

  • Option to disable/enable FCS target lead (RHS option screen)

  • RGN Impact Grenade

  • Adding insurgent uniforms to VA

  • Added missing PROPREFIX for rhs_c_cti_indep and rhs_c_identity

  • Fully functional Shtora active protection system to all applicable vehicles

  • Russian Ammo crates (non-virtual)

  • 902A/B smoke launcher sounds

  • ERA explosion sound effect

  • Added BMP-3M & T-90 groups

  • Added turret popping effects for T-72 and T-90 tanks

  • RHS_fnc_vectorRandomize

  • 9E154 proximity fuse for 100mm HE-FRAG 3UOF19-1 (airburst)

  • Added Insurgent camo to Insurgent BM-21

  • Added BMD-1 to Insurgent faction.

  • Added BTR-60 to Insurgent faction.

  • T-72 Garage icons


^ Mountain Flora Texture

^ Added aiAmmoUsageFlags to ammo

^ EMR texture

^ Reduced AZP-23 dispersion

^ BMP-3M and BMD-4M loaded with 3UOF19-1 rounds

^ HEAT simulation

^ T-80U tanks smoke grenade enchancements

^ Increased exhaust smokescreen lifetime and size

^ Tochka-U wheel textures improved.

^ Lowered engine and surface volume for UAZ/sounds.hpp and Ural/sounds.hpp

^ Audible gun range increased to current A3 standards for russian weapons

^ 3D17 smoke effects

^ Arma 3 will now use RedHammerStudios as pbo author in rpt

^ Countermeasure controls & reload time

^ T-80UK dazzlers

^ Adjusted mirror position for all Gaz-66 trucks

^ Updated mod logo

^ Updated Ural instrument gauges

^ Tigr Cockpit gauge animation fixes

^ Added descriptions to 2S3 shells

^ Improved BMP-3 res lods

^ Major tweaks to all FCS scripts

^ Changed elements in proxies to better handle retexturability for BMP-2

^ Reduced T-72 sound volume

^ Reduced minimal lase range for few vehicles

^ PhysX handling improvements across all vehicles

^ Short descriptions for RPG ammo

^ Improved T-90 topspeed and acceleration

^ Smoke generator screen blocks AI visibility

^ Reduced timeToLive for heat penetrators

^ Standarized a little bit HEAT hit values so new & old system go along a little better

^ Tweaked tank positioning in groups

^ Experimental change of unit position in group for bmp1 squads - should be working much better with zeus

^ Converted T-72B obr89 to new damage model

^ Tweaked displayNameShort for AT rockets

^ Improvements to CE armor system

^ Vehicle smoke generator will now turn the engine on if required

^ GAZ-66 Stringtables and configs cleaned up

^ Finalized early T-90 (no FLIR sight and exhaust changed to the old one)

^ Zues compatibility for weapon fire camera shake

^ Updated TR8 model, textures and RVmat

FIXED IN 0.3.9

@ Sprut-SD FCS laser timing

@ Zeus works on dedicated servers

@ Coaxial mg exit points fixed on T-72 family tanks

@ Fixed damage selections for T-80U

@ Fixed t-72 reverse speed

@ Grenade names in UI

@ Rocket pod sound looping

@ Rebel T-72 flag now disappears on all clients

@ Mi-8MTV3 cargo places reduced to 13 in line with proxies

@ Transparent PKM cover on Mi-8MTV3

@ Cargo capacity on BTR series reduced to 7

@ Fixed some proxies not hidden after destruction

@ Fixed some alpha sorting issues on T-72B3

@ GP-25 no longer plays hide and seek game during NPZ mounting

@ Major stringtable fixes (Schmeisser)

@ Smoke generator network fix

@ Fixed first person view for drivers in T-90 & T-72B3 obr12

@ Fixed broken Fire Geometry on T-72B obr89

@ Reversed joystick controls on Mi-8

@ Tweaked Mi-8 hitpoints

@ Vehicle crews can now access their countermeasures

@ Fixed 1PN93-2 double illumination

@ Fixed wrong selections in bmp3_early.p3d res lod

@ Fixed typo for malyutka penetrator

@ Wrong skirt texture in one of the lods of T-90 and T-72B3

@ Fixed GAZ-66 R142 ladder visible in res lods

@ Fixed mirrored UV islands for BMP3 left mirror

@ RHS mines removed from minefield module, making it work again

@ Gravity geo boxes selection removed to avoid ingame collision

@ Fixed decals alpha sorting on t80ue & m45

@ Helicopter Pilots should not have random facegear from now on

@ Weapon default FOV changed to 0.25

@ 6Sh92 fixes

@ Fixed T-80UK texture compression error and smoke cap

@ Commented out EMR 6Sh92s

@ Minefields mines didnt explode

@ Covered up some AO errors on T-90 turret

@ BMP-3 servo sound

@ BMP-3 editor icon size

@ Fixed dark spot in PKM from compression making the rounds look struck.

@ 2S25 & BMD-4 servo sounds

@ Fixed wrong bis_fnc reference and missing scope errors for headgear randomization

@ Fixed Texture Glitch on Tigr

@ Exhaust cover supports are no longer visible when exhaust covers are missing on Mi-24




ADDED IN 0.3.8

  • AKM / AKMS have new DTK-1L muzzle attachment

  • Class documentation

  • Implements engine smoke screen for more vehicles

  • Simulation of tandem HEAT warheads

  • Initial injection of female heads

  • 3D17 smoke shell p3d

  • T-90

  • New textures for BMP-3

  • New autoloader sound for Russian tanks (vlad_8011)

  • TR-8 Periscope (several test versions)

  • Add RU RPG7 AT class

  • Heat diffraction effects for weapons

  • Sabot discard model

  • Added 5 guerilla uniforms to replace default uniforms, equipped all existing troops with these uniforms.

  • Added guerilla crewman for vehicles

  • PDU-4

  • Ability to disable vehicle decals with object variables RHS_Decal_Enabled, RHS_Decal_Symbol_Enabled & RHS_Decal_Number_Enabled (see wiki)


^ Update PKM & PKP weird bipod as side attachment

^ Deleted arbitrary rear sight from PMM in pilotview LOD

^ Some WIP work on FCS calculations (BMD-4/T-72B3,etc)

^ Reduced DPM AK5 muzzle flash size

^ Corrected Sprut geometry as smoke grenades were colliding with physx geo

^ Replaced bis fired EH for Sprut & BMD-4

^ Altered colours of the two Beanie hats to be less desaturated and white.

^ Brighter 3D17 spark

^ Minor rhs_effectFiredSmokeLauncher improvements

^ Minor RAM compatibility changes

^ BMP-3 is now using rhs driver visor

^ Damage and penetration values updated for AFRF heavy AP rounds

^ Mi-24 model improvements

^ Improved CTI soldiers XEH compatibility

^ Corrected BTR-80 NV light type

^ Corrected T-72 wheel geometry

^ Increased lead calc speed

^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE

^ Improved RPG-26 and RShG-2 peephole for easier sighting

^ Reduced smoke of RPG-26 and RShG-2

^ Various lod fixes for T-72B3 and T-90

^ FCS improvements

^ Added guerilla wounds

^ Reduced shine of guerilla uniforms

^ Added backpack filled with ammunition

^ Added Insurgent flag

^ Magazines hidden when no magazine equipped for AKs

^ Explosion and crater effects of HE rounds improved

^ Removed vanilla backpacks for Indie AT and AA gunner

^ 3D17 smoke & sparks LODs

^ 3D17 smoke optimization

^ Improved FCS calculations & added gun offset script

^ BMP-1/2 inplace turning improved

^ BMP wheelCircumference more accurate

^ Added reslods for BMP-3

^ Increased T-72B3 & T-90 turret rotation speed

^ Improved BMP-3 shadows

^ Changed shape of new style field cap to be more rounded. Original was too long and looked daft.

^ Changed TFA classes as requested by author.

^ Added some missing items in virtualAmmoBox.sqf

^ CTI: equipment is now handled by virtual arsenal

^ CTI: changed MHQ to FMTV MHQ & Gaz66 R142

^ CTI: changed AI groups - ai should be more aggressive & use armor

^ CTI: added ability to remote control AI units in own group

^ CTI: restored headless client support

^ CTI: adding TF LR radios if TFAR is detected

^ Added custom arsenal function to prevent load bug

^ Greatly improved 902B/3D17 smoke salvo performance

^ Better overall 3D17 smoke performance

^ Slighlty increased Mi-24 hitpoints armor

FIXED IN 0.3.8

@ Fixed T-80UM alpha decals sorting

@ CTI: fixed initial gear (missing DTK on AK)

@ CTI: Fixed black icons in purchase menu

@ Added workaround for tanks stuck in place

@ Numerous fixes to female heads module

@ Commented out old gear configuration

@ Fixed damage textures for T-72B3, BMP-3

@ Fixed Mi-8AMTSh w/ UPK rocket count

@ Fixed side = 0 bugs with groups

@ BMP-1 decals added to last lod

@ Fixed buggy soldier leg memory points

@ Removed empty visual lod from BTR-80A

@ Fixed ammo cost for shells

@ Fixed RU accessories wrong inherited inertia values

@ Fixed remaining decals on BTR-60 after being destroyed

@ Fixed BMD-2 FCS not appearing

@ Kh-29 can lock

@ Fixed soldiers not having put in their weapons.

@ Fixed wrong texture assignments and proxies in T-72B3 lods

@ Fixed duplicate names in decal inits, possible fix for JIP problems

@ Fixed turret elevation angled on the BTR-80/A

@ Fixed BTR-80 recoil

@ Fixed ATGM FCS calculations - close T730

@ Fixed T80U recoil - close T732

@ Fixed bug with folding/unfolding AK74M (plum mag)

@ Fixed Gaz-66 R142 mast res lod bug

@ Fixed Tigr dashboard always shining

@ Fixed high VOG 6B23 armor


  • Removed legacy bipod stuff

  • Removed legacy smoke launcher from Sprut-SD commander

  • AKM / AKMS can no longer support DTK4 silencers

  • Commented out some Kart DLC sounds in rhs_weap_pistols.hpp


ADDED IN 0.3.7

  • Added plissa to T80UE1

  • Added R-142 deployed configuration

  • Variant of the 6B13 rigged with 6Sh92

  • Added DTK-4 (Short)

  • Added DTK-4 (Long)

  • Added traverse sound for T-72 & T-80 (more to come later)

  • Added AK5 muzzle flash hider

  • Added DTK-4 (7.62)M

  • T-72B3 now uses experimental armour system (depleting ERA, Improved penetration)

  • Added Gurdys M88 uniform (plus strings)

  • Added hasBipod param to weapons with integrated bipod

  • AIS/RAM compatibility & support for tandem HEAT warheads

  • Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)

  • Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation)

  • Added some missing authors to rifles

  • Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare

  • Added deployment anim available at VG

  • Added flatbed variants for GAZ-66 & Ural 4320

  • Added Polish stringtables by Gienkov

  • Added 1P78


^ Changed metal_plate penetration material to new weapon_plate for russian weapons

^ Matched the AK reload sounds with the modified animation

^ Removed military decals from civilian trucks

^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)

^ Unified Russian weapon inventory icon facings.

^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )

^ Updated RU vests.

^ Improved Tochka-U scripts

^ Added reslods to russian muzzle brakes

^ Tweaked T-72B3 FG

^ Tweaked T-72B NSVT in FG

^ Tweaked BMP3 loadout

^ Fixed visible proxies after destruction for BMP-3

^ Tweaked BMP3 loadout

^ Added lodnoshadow=1 param to BMP-3 proxies

^ Updated CTI Insurgents (adding AKM + GP25)

^ Tweaked AKM ironsights

^ Corrected RU Grenadiers vests value for coherence sake.

^ Tweaked UPK23 smdi

^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets

^ Added AK103 inventory pictures

^ Lowered disposable RPG mass

^ Scoped = 1 patchless soldiers till they receive proper names

^ Improved T-80B & T-80A FG + Added ERA hidding after depletion

^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66

^ Added res lod to PMM

^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46

^ AKM/AKMS default sights zeroed to 350M

^ Sprut has now a better tankturnforce

^ T-80s now accelerate better and faster

^ All T-80s now use the 4-box system for weight distribution

^ Added reslods to PKM & AKM

^ Added SU-25 to zeus CAS module

^ Added Russian mines to mine module

^ Added shadows to PRV-13

^ Tweaked cargo poses on BTR-80A

^ Retimed anim sources on AK rifles to fit new character animations

^ Replaced networked variable with animationPhase

^ Corrected PKM ammo box dimensions and handle size

^ Added pivot points to some AK74M rifles

^ Tweaked Tochka-U nuke script

^ Added missing gunner hatch shadow to T-80B & A

^ Updated RU vehicles water fording - Close T597.

^ Added some VG support for BTRs

^ Tucha smoke launcher system reworked

^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]

^ Updated RU Stringtables Spanish translations

^ Add parachute to SU-25 Pilots

^ Changed folded AK hand anim

^ Added more vehicles to insurgents

^ Added deploy pivot memory point to east weapons

^ Improved destruction materials for ka52 & mi24

^ Added support for VG for most of vehicles

^ updated ASDG jr compatibility code for marksman dlc

^ Improved cockpit model in exterior res lod for mi24

^ Added all RU Weapons to Zeus/Editor spawn list

^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)

^ Improved TFAR compatbility: LR Radios based on vehicle data

^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634

^ Added automatic loading of disposable launchers for player (to prevent dumb looking loading of such launchers)

FIXED IN 0.3.7

@ Fixed canFloat param on BMP-1/2

@ Fixed SU-25 lights

@ Fixed wrong inheritance of camo ak74m (scope = private error)

@ Fixed FCS scripts

@ Fixed T-80u missing sources errors in rpt

@ Fixed control sticks inverted movement in mi8 & ka52

@ Fixed mi24 gunner memory point

@ Fixed FFV issue for mi24 & BTR-80s

@ Fixed hidding second antenna for command versions of BMDs

@ Fixed transparency issue with T-80B NSVT collimator

@ Fixed Pchela 1-t rpt errors

@ Fixed warped faces on PMM slide

@ Fixed warping ploys on PMM slide in viewPilot LOD

@ Fixed cargosystem lod issue

@ Fixed BMD-1/2 init not working

@ Fixed fording depth for tanks with snorkel

@ Fixed some BMP-3 .rpt errors

@ Corrected supply points for Ural & BTRs

@ PK reload sounds are now in sync again.

@ Fixed 6Sh-92 headset cliping

@ Fixed T-80UE-1 loadout

@ Fixed grey SU-25 Kh29 loadout

@ Fixed BMP-3 turnedout anim

@ Fixed BMP-2/BTR-80A sight script

@ Fixed T-80A weight

@ NVG visible for uaz open passangers

@ Fixed snorkel script not working with commander/gunner inside due to Changed anim names


  • Removed BIS FCS ranges from 2S3


ADDED IN 0.3.6

  • GSSh-A-18 Headphones for transport pilots

  • Camo Tigr

  • Added UPK23-250 pods

  • Tigr FFV version

  • Tochka-U

  • RSP-30 flares

  • PBS-1 and TGP-V Sound suppressors

  • AK-103 (various variants)

  • AKM

  • AKMS

  • PKM (Thanks to RobertHammer and Sarvs/SAM61) for non-commercial license info!

  • Makarov PMM handgun

  • DTK-1, DTK-3 muzzle break. Standard AK-74/AK-103 DTK now detachable. Muzzle breaks have recoil compensation enabled.

  • T-80UE-1, T-80UM, T-80U (M45)

  • 6B13 Vest (various variants)

  • 6B26 Helmet (various variants)

  • 6B27M EMR-Summer ESS/Balaclava variants

  • Suppressed sounds for the SVD Dragunov with TGP-V

  • NPZ mount (to allow picattiny scopes)

  • BMP-3 remodelled

  • Added Mountain Les 6B27M variants

  • Added MSV EMR, VDV Flora and VDV Mountain Les infantry to editor

  • Added more Mi8, Mi8MT, Mi24 and Ka52 variants

  • Added 6Sh92 as a standalone vest (without 6B23)

  • Radio chatter in vehicles

  • Added beanies

  • Added PZU5 sight for T-80A & T-80UE1


^ Joint Rail supported

^ Vanilla accessories supported

^ Stringtable translated to Spanish

^ Stringtable updated for Russian and German.

^ Added cargo system to BTR-60, 70 & 80 (you can now ride ABOVE them) (early WIP)

^ Tweaked SVD hand anim

^ Added 350m zeroing to PSO-1

^ Added 9M47 model to PRP-3. Flare mortar now functional.

^ T80B & T80BV NSVT is usable by commander when turned out

^ Added new FAE effect (S8 DF/RShG2/TGB7)

^ Added thermal camera view to Ka52 cockpit

^ Tweaked headgear config - Added hidden selections for retextures

^ Zeroing of 1P29 now set from 400 to 1000m

^ 1P29 now has tritium illumination for night operations.

^ Added night illumination for PSO-1 and PGO-7V3 sights (N key)

^ Added camera shake to ZSU

^ Added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without PKTs, with FFV positions & animated doors)

^ Added Su25 w/ Kh29 rockets variant

^ Added random Mi24 skins script

^ Added new rockets for S8 (FAE/tandem HEAT)

^ Added CE penetration to S8 heat rockets

^ Added VV Shevrons

^ Tigr PhysX updated

^ Now clan patches can be used in Russian uniforms

^ Tweaked RPG7 animation

^ Ka-52 missiles uses proxies now (empty tube after shot)

^ Tweaked CE penetrator behaviour (reduced timeToLive)

^ Tweaked Mi24 damage selections

^ Improved BTR-80 destruction materials

^ Updated BMD series Physx

^ Updated BMP-3 Physx

^ Randomized scarf distribution

^ Added numberphysicalwheels to Tigr

^ SS21 PhysX and Buoyancy update

^ Improved Russian flares intensity

^ Tweaked AK-74 hand anim

^ Updated all grey aircraft textures (color unification)

^ Tweaked 6Sh92 standalone variants to fit better on un-armoured bodies.

^ BTR gunner & commanders may use compass now

^ Added 7.62 mag in RU ammobox

FIXED IN 0.3.6

@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal

@ Fixed UPK23 gun smoke position

@ Fixed Mi8AMT door animations

@ Fixed T-72B weapon magazines

@ T-72B: reduced tankTurnForce (turning was too sensitive)

@ Fixed UAZ open passenger seat

@ Missing scope proxies from rifle lods

@ Tweaked T-72 & T-80 loadouts

@ Su25 corrected max speed to real value.

@ Tweaked 2A28 - AI should switch now between HE/AP rounds

@ Reduced NSVT damage

@ Fixed road wheels shadows + reduced amount of sections in shadow lod

@ Corrected URAL hidden selection textures

@ Fixed textures in patchless uniforms

@ Fixed helicopters UPK23 tracer start point

@ Increased hull minimalHit for BMP, BMD & Sprut-SD

@ Tweaked BMD4 hitpoints position

@ Fine tunning BMP/BMD tracks hitpoints

@ Tweaked smoke grenades

@ Fixed BMD-4 PhysX

@ Fixed infinite last mag ammo when folding/unfolding

@ Added lockWhenDriverOut = 1; to T-72 main turret

@ Fixed T-72 shadows + Added shadows for NSVT

@ Tweaked T-80 loadouts

@ Fixed T-72B3 main shadow

@ Tweaked OG7 and TGB7 penetration

@ Added minimalHit to BTR turrets

@ Inertia Tweaked

@ Slowed down RPG reload anim (for realism sake)

@ Fixed visibility of NSV bags

@ Fixed Ataka missiles proxies

@ Fixed URAL RPM indicator

@ Tweaked Yak-B sound configuration

@ Fixed missing muzzle flash on AK-74M w/ GP25

@ T-80 2A26 can not longer use ATGM (as in Real life)

@ Fixed missing muzzle flash for Mi24 (main armament)

@ Fixed missing FFV for Mi24 variants

@ Fixed Mi24 gun tracers

@ Fixed ZSU destruction effects


  • Mi8AMT Cargo variant


  • Added FCS to BMP-3

  • Added AK-74M with plum magazine


^ Enabled retexturing with setObjectTexture command on UAZ & Ural

^ HotFixed .rpt spam

^ Reduced cost for Igla ammo

^ Tweaked vest capacity

^ Tweaked T72 NSVT handle anim

^ Tweaked BMP front armour

^ Added pedal anims to Mi-24, Ka-52 and Mi-8

^ Added AGM_fuelCapacity parameter

^ Added brake lights, shadow res lod & did small clean up in properties for BMP

^ Added hidden selections to BMPs, BTR-80, Tigr & 2S3

^ Reduced 2A42 dispersion

^ Added deletion of AI disposed AT launchers after 300s

^ Added missile reticle to BMP-2

^ Fixed RShG-2 texture

^ Improved Ka-52 HUD and MFD

^ Added warning lights to Mi-24 cockpit

^ First implementation of 2P130 in PRP-3

^ Tweaked zeroing options for pso1


@ Add additional AK mag with no tracer rounds, remove tracers from SVD mags,

@ Increased wheels armour for BTRs

@ Increased tracks armour for BMD & SPRUT-SD

@ Corrected firing angles for rear mi8amtsh gunner

@ AK-74M folding disabled in vehicles

@ Engagement of air targets with Yak-B Fixed

@ Fixed RShG-2 zeroing

@ Removed FFV positions from Kung GAZ-66

@ Fixed some letters in FCS UI didnt show correctly

@ Fixed zeroing for APCR shells in BMD-4 FCS

@ Fixed Tigr and BTR-80 brake lights

@ Fixed BTR-80 KPVT shadow

@ Fixed some instruments in Ka-52 cockpit

@ Fixed some Russian translations

@ Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back...


ADDED IN 0.3.5

  • Added: T-72B3

  • Added: Custom sounds for all heavy and light weapons

  • Added: ZEUS mission

  • Added: Mi-24 with sling load rack

  • Added: EKP-1S-03

  • Added: 1P63

  • Added Kobra reticle [press Num / to change reticle (default secondary optics mode key)]

  • Added camo selection for vests (using hidden selections)

  • Added FCS calculations for PKT in BMD4

  • Added rpg7 magazines models

  • Added hint if extended armour is turned on & there are RHS vehicles on the map

  • Added Gaz-66 Ammunition resupply truck

  • Added A2 RPG7 reload animation

  • Added: Flora boonie hat

  • Added reload sequences to AK74M rifles

  • Added 1PN93-2 sight (Night sight for RPG-7V2)

  • Slingload feature Added to appropriate vehicles

  • Fire From Vehicles Added to appropriate places


^ Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes

^ Improved Mi-24 Advanced Flight Model configuration

^ Damage scripts for vehicles

^ HEAT penetrator behaviour

^ Less debug info in RPT from certain scripts

^ Gear change animations

^ RPG-26 and RShG-2 functionality improvements

^ Reduced helmet armour

^ Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL

^ Tweaked T-72B obr. 1985g & T-80BV hitpoints

^ RequiredVersion Added to all folders

^ General cleanup of unused resources

^ RPG-7V2, SVD resolution and shadow improvements

^ Resolution and shadow improvements for all scopes

^ Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water)

^ Tweaked Mi-24 cargo shadows

^ Tweaked Su-25 shadows

^ Added cfgPatches entries to a3 stuff for better compatibility

^ Tweaked ammo values

^ Tweaked destruction materials for Tigr

^ Tweaked RPG-26 position while on back

^ Improved BTR-s geometry convexity

^ Texture improvements for RPG-7V2 and PKP

^ Hind texture tweaks

^ TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg

^ Increased Tigr engine armour

^ T-72B model improvements

^ Added new driver optics to 2S3

^ Improvements of Gaz-66 gearbox

^ Changed inertia for MGs

^ Tigr interior updated with better camo and normals file

^ Reload sounds for AK family, PKP

^ Added bipod functionality to PKP (Ctrl+C)

^ Some infantry units now have scopes

^ PhysX Update for UAZ

^ Added cannon fire camera shake for RU air vehicles

^ Increased 7.62 round damage

^ Added motor burning texture to rpg7 projectiles

^ Improved firegeo and shadows of T-72B

^ Improved damage handling script (performance optimizations)

^ New engine and suspension dataset for Gaz Tigr

^ New damage textures for older T-80s

^ Small torque curve corrections for BMP1 and BMP2

^ UAZ name Changed to newer model

^ RPG gunners will now attack helicopters with PG-7V rockets

^ Enabled T-72B commander NSVT

^ BTR geometry fixes

^ Added stock fold functionality to simple AK [Ctrl+C]

^ Removed ability to mount optics on folded AK

^ Removed radar from Mi-24

^ Correct ranging for PGO-7V3 sight

^ Added editing zone size param to ZEUS missions

FIXED IN 0.3.5

@ Damage and hitpoints on helicopters

@ Graphical glitches on BTR-70 and BTR-80

@ Missing ; token in BMP-2 PhysX config

@ MaxFordingDepth for all vehicles

@ Flying ESS goggles in distant LODs

@ Residual NV grain effect for some custom FCS

@ Commander FCS for BMD-4

@ T-72B group names

@ Gear change & wipers sound using animationSourceSound

@ AI not engaging Ka-52

@ Fixed T-80U some proxies not hiding on destruction

@ Decals breaking if URAL and Tigr were on the same map

@ Snorkel script

@ Fixed Ataka resolution LODs order

@ Fixed Mi-8 rpt enginehit errors

@ Fixed PRP-3 using BMP-1 physx config instead of BMP-2

@ Internal shadows in BMP-1/2

@ Lights selections on T-72

@ Added missing VV BMP-2 variants to cfgPatches

@ Commander triplex uv maping on BTR-70/80

@ Mi-8 cruise speed

@ Commander optics stabilization on T-80

@ Changed M112 ATGM to M119 on T-80A/U

@ Changed T72 FCS laser & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD

@ Reduced Mi24 fuel consumption rate

@ Tweaks to TGP-A silencer

@ Fixed some errors in 1G42 & 1G46 FCS

@ Removed unused muzzleFlash effects entries

@ Missing gunner getin dir memory points for UAZ open

@ Fixed welcome screen handler

@ Replaced TKN-1S with TKN-3 on BTR-80

@ Removed wire cutter from pilot view of UMTBS backpack

@ Reduced door action range on mi24

@ Fixed last resolution LOD of 6B23 with 6Sh92

@ Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build)

@ Fixed non closed structure on T-80U turret proxy shadow (shadow artefact)

@ Fixed BMD-4 grain effect in driver optics

@ Fixed Sprut-SD elevation bug

@ No crosshair on 3rd person for Russian armament

@ 2S3 gunner view issues

@ Fording depth for Ural increased

@ Gaz-66 Repair vehicle (No repair options)

@ Decals on T-80s disappear on destruction

@ Arma 2 vehicle thermal map fixes

@ Removed driver triplex zoom

@ Fixed Mi-8 AMTSh muzzle flashes

@ PSO ranging and zeroing correct


  • Removed HMD from Ka-60


ADDED IN 0.3.0

  • Weapons: SVD, PKP, RPG-7V2, RPG-18, RShG-2, Strela

  • Scopes: 1PN93, 1P29, PK-AS and PSO-1-M2

  • IFVs: PRP-3, BRM-1K, BMD-4 and BMD-4M

  • APC: BTR-80 and 80A, BTR-60PB

  • Tanks: T-72B, T-80U and 2S25

  • Artillery: 2S3 and BM-21

  • Anti-Air: ZSU-23-4

  • Trucks: GAZ-66 various kungs, Typhoon

  • Car: GAZ Tigr

  • Radars: P-37 and PRV-13, various kungs

  • Aviation: Mi-8, Mi-24, Ka-52, Su-25 and Ka-60

  • Troops: EMR-Leto uniforms for both VDV and MSV. Mountain-Flora uniform. Pilots.

  • Gear: all gear separated from uniforms


^ PhysX, Advanced Flight Model

^ Improved, realistic scripted FCS

^ Russian voice protocols

^ Sling loading and FFV-ready

Release RHS: Armed Forces of the Russian Federation

This is the release note accompanying RHS: Armed Forces of the Russian Federation release. The mod consists of three modules: Armed Forces of the Russian Federation, United States Armed Forces and GREF.


Unpack the three folders (@RHSAFRF, @RHSUSAF and @RHSGREF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Unpack the sample missions into the Missions folder in the Arma 3 root. Add the mods to the start up using either your favourite launcher or by adding the -mod=@RHSAFRF;@RHSUSAF;@RHSGREF; to the launch options of Arma 3 in Steam. Copy the .bikey file to the Keys folder in Arma 3 root.



All the contents of the mod can be found in the Mission editor. The sample missions can be found in Play > Scenarios. The Multiplayer missions can be found in the list of scenarios that is displayed when creating a server.

Documentation and Credits

Full documentation can be found here:

Disclaimer and License


By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement.

End User License Agreement

Seperate parts of this distibution are licensed under different agreements

Creative Commons

The work contained in this distribution (with the exception of the pbos mentioned in the following sections) is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monitization scheme does not grant you rights to wave this clause of the EULA.

This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.

Arma Public License Share Alike (APL-SA)

The following archives are licensed under APL-SA:

  • rhs_a2port_air.pbo
  • rhs_a2port_armor.pbo
  • rhs_a2port_armor_camo.pbo
  • rhs_a2port_car.pbo
  • rhs_a2port_car_camo.pbo
  • rhs_c_a2port_air.pbo
  • rhs_c_a2port_armor.pbo
  • rhs_c_a2port_car.pbo

The full text of the license can be found here: