Russian Federation armed forces brought to Arma 3 in full glory! Dozens of vehicles of every variety, units and weapons, all modeled and textured to the finest details and packed with features.


The mod contains a a large array of content representing almost all branches of the Russian military. When you download the pack this is what you can expect to find inside:


  • Several scratch built, accurate uniforms in various camo patterns.
  • Bulletproof and loadout vests like the 6B13, 6B23 and 9Sh92.
  • Headgear, such as the 6B27 and ZSh-7A.
  • New custom backpacks.


  • The whole line of BTR APC's.
  • Infantry Fighting Vehicles such as the BMP and BMD series.
  • Russian T series tanks as well as the more exotic 2S25 Sprut-SD.
  • Artillery, conventional as well as rocket. Also some nukes.
  • Choppers and planes, transport and attack versions.
  • Soft bodied cars and trucks.


  • AK rifles with a large selection of attachments.
  • Sniper rifles.
  • Various RPG models.


  • Radars and supporting vehicles


The mod doesn't just come with content. This is after all a total modification! Expect to see the following things:

  • Carefully crafted and fully functional Fire Control Systems for vehicles.
  • Fire From Vehicles added where appropriate.
  • Conformity to the newest features present in Arma 3 (bipods, slingloading etc.)
  • Interaction with weapons and vehicles.
  • New, realistic effects.
  • Custom and random decals in the form of emblems and vehicle numbers.
  • And many many more...



There are several ways you can acquire RHS: Armed Forces of the Russian Federation. The easiest and fastest way to be always up to date is to use the updater. This is our primary release method. Other methods maybe a bit delayed after release as they require some time to update.

The tables below contain the files and mirrors sorted by version.


Status: Current
Release Date: 2021-05-10

rhsafrf.0.5.6.bikey STEAM WORKSHOP


Status: Obsolete
Release Date: 2021-04-21



Status: Obsolete
Release Date: 2020-10-26



Status: Obsolete
Release Date: 2020-10-14



Status: Obsolete
Release Date: 2020-05-18



Status: Obsolete
Release Date: 2020-05-09



Status: Obsolete
Release Date: 2019-11-20



Status: Obsolete
Release Date: 2019-08-11



Status: Obsolete
Release Date: 2018-09-16



Status: Obsolete
Release Date: 2018-08-20



Status: Obsolete
Release Date: 2018-08-13



Status: Obsolete
Release Date: 2018-01-16



Status: Obsolete
Release Date: 2017-11-09


Status: Obsolete
Release Date: 2017-10-18



Status: Obsolete
Release Date: 2017-09-30


Status: Obsolete
Release Date: 2017-04-04


Status: Obsolete
Release Date: 2017-02-19



Status: Obsolete
Release Date: 2017-01-16


Status: Obsolete
Release Date: 2016-07-21



Status: Obsolete
Release Date: 2016-05-16


Status: Obsolete
Release Date: 2015-12-24



Status: Obsolete
Release Date: 2015-12-17


Status: Obsolete
Release Date: 2015-09-16



Status: Obsolete
Release Date: 2015-09-14



Status: Obsolete
Release Date: 2015-06-11



Status: Obsolete
Release Date: 2015-04-19



Status: Obsolete
Release Date: 2015-02-27


Status: Obsolete
Release Date: 2015-01-17



Status: Obsolete
Release Date: 2015-01-04



Status: Obsolete
Release Date: 2014-10-27


# Changelog Legend

  • Added

  • Removed

@ Fixed

^ Improved


ADDED IN 0.5.6

  • EMR-Summer 6B26

  • 6B5 in Berezka

  • Flora and EMR RD-54s


^ Tweaked Igla pod durability against explosives + small tweak to wreck appearance

^ Tweaked Zu-23-2 resistance vs RPGs -

^ Tweaked various vests capacities -

^ Tweaked M88 VDV collar -

^ Improved existing 6B26 textures

^ 2S1, 2S3 & D30 are now using Sound Sets tech for gun firing sounds

^ Added functional sights to 2S1 & D30 (please bear in mind that HE rounds scale is only working in non artillery variants - artillery variants are using special ammo without air friction - this A3 behavior!)

^ Calibrated D30/2S1 ammo to real life values

^ Added special HE ammo variants for 2S1/2S3 with air friction enabled

^ D30 is now using BK6M by default (instead of BK13)

^ Tweaked vest ammo capacity

^ Added PG-2 sight to 2S1

^ Reduced maximum elevation on D-30, 2S1 & 2S3 to bit more realistic values (still not 100% realistic due to how vanilla arty computer works - minimum range on all those weapons was increased to 2km from ~1.4km!)

^ Tweaked descriptions of artillery rounds

^ Added scripted recoil to 2S1 so it can still maintain compatibility with D30 rounds

^ Added PG4 (might be replaced one day with 1P5) & OP5-38 sights to 2S3M1

^ Calibrated 155mm shells ballistic configuration to real life specs

^ Added ability to use various charges on direct fire variants of artillery vehicles with charges & muzzle velocity speeds set to real life values

^ Further tweaks to max elevation of artillery assets - direct fire variants have realistic max elevation now

^ Increased elevation speed on 2S1 & 2S3

^ Reduced PG2/4 max elevation to 3.55 degrees on 2S1/2S3

^ Added driver turned in animations for 2S1 & 2S3 + added ability to kill them when turned in

^ Added new fire geometry for 2S1

^ Added custom selections for M88 VDV arm patch & VDV early beret -

^ Reduced fuel explosion power on GAZ-66 (in line with Ural-4320) -

^ Adjusted green and red RSP-30/VG-40OP flare particles so that they don't look identical to white flares during daylight

^ Reduced thermobaric wave effects & disabled pp effects

^ Added new VG icons for Tigr variants

^ Increased illumination capability of RSP-30/VG-40OP flares

^ Improved Illum rounds for 2B14, D-30 and 2S3: Converted to use submunitions system, added realistic burn times for flares and increased their illumination capability

^ GAZ-66 thermal signature in lower LODs

^ Improved Russian artillery smoke shells configuration -

^ Added new separate prefilled RPG backpacks -

^ Added proper TI textures to new ZU-23-2 model

^ Adjusted HEAT submunition initial speed to take into account air friction -

^ Enabled pointer slot for AKMN -

^ Changed PKV sight color & transparency on Mi-8

^ Tweaked Mi-24 sounds (startup & engine shutdown) -

^ Added ability to fold benches on KamAZ-5350

^ Added ammo variants for KamAZ-5350 & Ural-4320

^ Added some missing editor previews

^ Regenerated editor previews

^ Added experimental function to Ural truck to fix decals on dedicated server

^ Lowered a little bit ZU-23-2 recoil on vehicles -

FIXED IN 0.5.6

@ Fixed panoramic sight position on D30 AT variant -

@ Fixed Zu-23-2 loader get out action -

@ Fixed Zu-23-2 gunner clipping with geometry -

@ Fixed 6B45 holster clipping -

@ Fixed EMR uniform belt clipping

@ Fixed ATGM FCS error on T-15

@ Removed rogue periscopes from BMP-2K -

@ Fixed typo in VMF variant of ZU-23-2 -

@ descriptionShort text for 6P53 pistol's magazines described AK-74 magazine

@ Fixed duplicated turret hitpoints on 2S1

@ Fixed error in towing system when memory point is used for determining of attach point

@ Fixed Igla rocket model on ground

@ Regenerated components on Ural-4320 with ZU-23-2 -

@ Ural 4320 & Gaz-66 with ZU-23-2 were missing some of the damage materials

@ 2A31 had one fire mode too much

@ Fixed Tigr STS gunner rotation after AGS-30 rotation

@ D-30's S-463 Illum and D-462 Smoke magazines displayNameShort were switched

@ 2B14's 3-VS-25M Illum magazine displayNameShort mislabelled as HE

@ Fixed SACLOS guidance was affected by gun FCS -

@ Removed obsolete item from RHS weapon crate

@ Fixed VDV recon troops were missing binoculars

@ Fixed loader fire geometry on Ural-4320 with ZU-23-2 -

@ Fixed some pieces of BTR-80 fire geo were using default material


ADDED IN 0.5.5

  • Added T15

  • Added towing system to ZU-23-2 & D-30 (ongoing Work In Progress). Those 2 heavy weapons can be only towed AFRF cars & trucks for now! For more info please go to following page -

  • Afghanka uniforms in many different varieties and camouflages

  • KLMK oversuit

  • OMON uniform

  • Cossak uniform

  • VKPO uniform

  • 6B2 with variants

  • 6B3 with variants

  • Belt pouches with variants

  • Suspender equipment with variants

  • Lifchik chest rig with variants

  • Chicom chest rig

  • 6Sh117 with variants

  • 6B45 with variants

  • Pilotka

  • Afghanka field cap with many variants

  • VKPO field cap

  • Ushanka

  • OMON cap

  • Cossack visor caps

  • Cossak Papakha

  • OMON Beret

  • Early VDV Beret

  • SSh60

  • New SSh68

  • STSh-81 Sphera

  • New 6B47

  • 6B48

  • RD-54

  • New RPG pack

  • R-148

  • Added 6M2 and 6M2-1 Headphones inc. headgear, glasses and NVG slot variants, plus 6B47 helmet models with integrated headphones

  • Added RPG-18 from Arma 2

  • Added 6B5 vests from GREF to AFRF, to compliment the addition of other Soviet uniforms and equipment

  • R-187P1 Azart inventory item for radio-slot

  • R-169P-1-01 inventory item for radio-slot

  • Added RPK-74M

  • 6L31 60 round, quad-stack 5.45x39mm magazine


^ Adjusted opticType on AFRF accessories

^ Autotrack system is now using getVehicleTIPars

^ Regenerated icons for AKS74U

^ Added recoil force to aircraft mounted GSh cannons -

^ Tweaked AK74 animations a little bit

^ Tweaked hit points & fire geometry of D30 & ZU-23-2 - they should no longer explode from single grenade + they have now turret & gun hitpoints configured

^ Added spalling to vanilla HEAT submunition

^ Added additional particle effects to ZU-23-2

^ BTR-80 and 80A optimized definitively

^ Improved resolution LODs Crates and Wheels from the BTR70 / Habar.

^ Added SVD muzzle accessories to Joint Rails (asdg_MuzzleSlot_762R_SVD )

^ Added compatibility entries for BIS accessories

^ Improved resolution LODs BMP2

^ Improved resolution LODs BMP1.

^ Improved resolution LODs wooden ditching beam

^ Improved resolution LODs Konkursz.

^ Tweak to towing weapon helper function

^ Improved BMP1/BMP1D/BMP1K camo selections missing.

^ Improved resolution LODs BMK_T

^ Heavy weapon variables related to dragging are properly deinitalized when action is cancelled

^ Improved resolution LODs URAL : optimization of the last lod, which was too square.

^ Improved resolution LODs BMD/Habar : optimization of all the content : additions of 3 lods.

^ Improved resolution LODs PMP pontoon : added 3 lods.

^ Improved resolution LODs AK74

^ Improved resolution LODs ZIL131 : added lod 4 and 5.

^ Added glass panels to Kamaz-5350 last LOD

^ Made RSP-30 & TR-8 icons more consistent

^ Reduced Pchela-1T protection against HE rounds

^ Improved gear/backpack : added landcontact lod.

^ Added special function for handling of dragging heavy weapons by AI (can be only used by mission makers)

^ Added buoynacy=1 to fake towing vehicle

^ Tweaked what weapons are visible in Eden ammo crate

^ Tweaked visibility of folded weapons in VA -

^ Added PG-1, PG-1M & basic implementation of OP4-M45 sight

^ Added optics hitpoint to D-30 & 2B14

^ Small tweaks to ZU-23-2

^ Tweaked 2B14 optic animation + disabled barrel stabilization

^ Improved resolution LODs T-72/T-90 series tanks

^ Improved resolution LODs NSVT : addition of a fifth lod

^ Tweaked vehicles door sounds

^ Added damage textures to new ZU-23-2 model + small color tweak to texture

^ Reduced inventory mass of bakelite and polymer 7.62x39mm AK 30-round magazines

^ Improved resolution LODs T-80 series tanks

^ Added experimental function which removes engine fire particle effects after vehicle was repaired & engine was turned on

^ Few logic tweaks to rhs_fnc_engineCheckDamage function

^ Separate AFG slot proxy definition in AFRF. Avoids USAF dependency if this feature is needed for RU weapons (or community addons) in future

^ Tweaked 9M117 max range & flight time (there are still some issues with guiding them above 5km though) -

^ Tweaked launchers recoil (kudos to PSZ team!)

^ Regenerated CfgPatches & ground holders for place able items. Warning! Old editor weapons received scope = 1

^ Reduced 2A28 dispersion for AIs

^ Proper Eden editor preview images for VDV Recon units

^ Tweaked VOG-30/17 max time to live + added self destruct timer -

^ Tweaked ZSU-23-4 max speed -

^ Tweaked BTR-60 PhysX configuration -

^ Added new T3 scope to ZU-23-2 & calibrated ZAP-23

^ Adjusted get in points & actions on static weapons + prepared them for 2.04 update

^ Reduced turn out limits on Tigr & Kamaz to reduce chance of seeing your own back -

FIXED IN 0.5.5

@ Removed accidental PhysX override

@ Hide Igla pod missiles from Virtual Arsenal

@ Hide some FCS laser magazines from Virtual Arsenal

@ D30 & ZU-23 gun packing was incorrectly locking seats in MP

@ Fixed folding weapon stock with safe mode turned on would result with one magazine missing -

@ Fixed AK74M safe mode animation

@ UAZ was still using old spare tire model in interior LOD

@ Fixed MiG-29SM missile feed -

@ Fixed issue when folding weapon or attaching NPZ could magically spawn new muzzle attachment -

@ Fixed NIT-A reticle tint

@ Fixed number of available seats on open ZiL-131

@ Fixed KrAZ-255 door selections in interior LOD

@ Fixed errors related to missing ti textures & replaced them with procedural ones for now

@ Fixed Zil-131 door selections in LOD 3 & 4

@ Towing variables are properly deinitialized when vehicle gets detached

@ Some of the Russian ATGMs inherited tandem heat property -

@ Fixed missing detail in KrAZ-255 interior view

@ Fixed some floating bits near middle KrAZ-255 wheel

@ SVD bolt stays in back position after firing last round

@ Fixed MiG-29SM distance to waypoint text clipping in one of the MFDs -

@ Fixed T-72 startup sounds -

@ Fixed scripted turrets not being locked properly in MP -

@ Fixed smoke effect on OG-7V -

@ Fixed model.cfg for BM-21 rockets ("Invalid parent bone 's13' for 'fire'" .rpt error)

@ AK-103 (Zenitko) handanims when grips were attached

@ AK-103 (Zenitko) was able to attach side-rail optics when the stock was folded

@ Tweaked T72/T90 fire geometry around ammo carousel -

@ Fixed small typo in Su-25 flight model config -

@ Fixed assert when turning out on 2S25, T80A & T80U series vehicles -

@ Fixed 2A28 AI rate of fire -

@ Fixed recoil related errors in single use launchers config -

@ Typo in class rhs_weap_ak74m_fullplum_folded baseweapon parameter

@ Fixed T90AM commander zeroing was affecting AI -

@ Fixed bipods reappearing when dismounting gripod -

@ Fixed camo selections on 6B47 -

@ Fixed light going through BTRs hull -

@ Fixed typo in 9M521 tooltip -

@ Fixed issue with AI getting into Tigr-M was restarting players view mode -

@ Fixed .rpt errors related to TR-8 -



^ Added transport variant of KrAZ-255B1

^ Tweaked KrAZ-255B1 suspension strength

^ Added new autoloader sound

^ Tweaked T80U turret hitpoints

^ Updated BTR80 damage RVMATs -

^ Tweaked KrAZ lights

^ Added flag proxy to KrAZ-255B1

FIXED IN 0.5.4

@ Fixed turn out option for FFV seat on open Ural variant

@ Fixed afterburner script exit condition

@ Removed some obsolete debug code from auto loader functions

@ Fixed flying of SACLOS missiles over line of sight

@ Fixed T80B tank commander override breaking gunner view

@ Updated AFRF load order & preload list to prevent some of the addons missing from Zeus on dedicated server + fix dependencies of 3rd addons which relay on AFRF loadorder addon

@ Fixed Ka-52 wrong rotor direction -

@ Fixed Mi-28 main rotor rotation direction -

@ GAZ-66 Ammo & Repair were using wrong land contact points

@ removed Mi-24P ghost LOD

@ Fixed copy paste armor values on 6b43 -

@ Fixed little typo in FiringLimits of Ural with Zu-23


ADDED IN 0.5.3

  • Added KrAZ-255B1 in 4 variants: PMP carrier, BMK-T carrier, Flatbed & Fuel (TZ-8-255B) - Work in progress!

  • Added PMP-60 shore segment - Work in progress!

  • Added pontoon end

  • Added mixed 6b23 EMR w/ Flora

  • New BTR-80 textures

  • New textures+materials for AKS-74U and AKS-74UN

  • Added PG7VS & VM rockets to RPG7 - huge kudos goes to Istar from PSZ team!


^ Tweaked RHS JR support for SVD side mount

^ Reduced delay between shots for AI in tanks could -

^ ERA gets triggered more easily by heavy AP rounds

^ Added subtle refract particle effects to missiles

^ Added master safe to Mi-24

^ Improved reliability of Mi-24 9S475 script when there were no weapons mounted on pylons

^ Added driver animation, lights & firegeometry to KrAZ-255B

^ Added Editor Previews & Virtual Garage icons to KrAZ-255B1

^ Tweaked visuals & configuration of BMK-T

^ Tweaked pontoons visuals

^ Tweaked BTR actions order -

^ Corrected KrAZ rear lights orientation

^ Added special geometries to BMK-T

^ Added crew animations to BMK-T

^ Tweaked roadway LOD of BMK-T

^ Tweaked BMK-T engine params

^ Added ViV to KrAZ-255B1 BMK-T carrier

^ Added suspension animations to KrAZ-255B1

^ Added rear lights to KrAZ-255B1

^ Tweaked KrAZ-255 suspension animations

^ Added damage and destruction materials to KrAZ-255

^ Optimized GAZ66 R142 radio EH

^ Added weapon inertia to AFRF mounted weapons

^ Adjusted dispersion of AFRF weapons -

^ Added Virtual Garage option to hide side walls on KamAZ-5350 -

^ Tweaked UAZ (DShKM) gunner view aiming point - it was aligned to 1st resolution LOD instead of gunner view -

^ Added hidden selections to RPG7 warheads -

^ Tweaked PKM/PKP recoil

^ Added hidden selections to KrAZ-255B1

^ Added TI textures to KrAZ & BMK-T

^ Tweaked 2A28 fire particle effects -

^ Added hidden selections to 6B47 -

^ Tweaked OG-7V & TGB-7V maximum range -

^ Changed default magazine for RPG7V2 in VA to PG7VL

^ Adjusted damage on AFRF helicopters

^ Added some AFM hitpoints to Mi24

^ Tweaked Pchela-1T geometry + added basic hitpoints -

^ Tweaked 1P63 reticle behaviour in night -

^ Mi-24 and Mi-8 can now be equipped with S-24 rockets from loadout editor

^ Tweaked mass of AFRF weapons

^ Tweaked beam ridding behaviour

^ Tweaked Vikhr max range & general characteristics -

^ Tweaked 1P87 reticle -

^ Changed logic for LRF handling (vanilla continuous one is limited to 5km)

^ Changed init zoom on 1P29. Click minus on numpad to get more situational awareness -

^ Adjusted PSO-1M2-1 position for consistency with other scopes and moved VSS/AS Val optic proxy forwards

^ Increased ZSU-23 shells time to live from 6 seconds to 14 so it can reach 2.5km and bit beyond -

^ Improved centering of RPG-7 magazine proxy in the barrel

^ Added RPG7 rocket flames delayed unhiding

^ Slightly updated btr-80 textures

^ Changed back display name of 3BM48 to 3BM46 -

^ Improved T80U series fire geometry & added optics destruction

^ Added new gunner animation for 9K38 Dijgit

^ Tweaked 9K38 Dijgit fire mode configuration - added ability to fire salvo -

FIXED IN 0.5.3

@ Fixed tracks memory point on T80UK

@ Added baseWeapon property to rhs_weap_ak74m_camo_npz -

@ Automatic troops NVG handler no longer replaces NVG on character head if there is already some NVG attached to it

@ Fixed BTR80 periscope -

@ Fixed binocular action when turned out in some of the T tanks -

@ Fixed missing interior sounds of YaK-B

@ Tweaked 6B47 & 6B23 with 6Sh116 last LODs -

@ Fixed small typo in Mi28 ejection script -

@ Fixed some CfgMoves .rpt errors related to BMK-T

@ Fixed Mi28 radar VG attribute on dedicated server

@ Added missing bipod sounds AFRF accessories

@ Fixed missing KrAZ-255 proxies in cargo LOD

@ Fixed BTR-70 spare wheel action range -

@ Fixed trailing spaces in named selections of Makarov & AKS74U in resolution LODs

@ AFRF conflicted with compatibility of some scopes on USAF weapons when both mods were loaded

@ BTR-80 texture fixes

@ Fixed wrong definition of folded AK103 with Zenitco kit

@ Some of the single shot rockets had mass assigned

@ Added hiddenSelections to 6Sh46


ADDED IN 0.5.2

  • BTR-80 2010 camo

  • VehicleTransport class for PTS-M, can be transported and transports


^ Tweaked T50 inheritance

^ Added additional seat to BMD-4 -

^ 2nd tweak to BMD-4 capacity - removed that new seat - seems only BMD-4M has 5 seats

^ Properties cleanup on AFRF static weapons

^ Updated BTR-80 tri texture

^ Cleaned up inheritance on RHS assets (declarations in wrong place) to fix potential clashes with other mods

^ Updated head injury macros to be up to date with Old Man

^ Adjusted loadout of BMD-4/M, BTR-80A & BMD-2

^ Added magazine wells for 2A42 & 2A70

^ Added some emissive value to burning engine sparks

^ Added MSK-40P, SM-320 & OZM-72 to minefield module -

FIXED IN 0.5.2

@ Fixed UAZ rpt error regarding skeleton

@ Fixed .rpt errors connected to Su-25 MFD

@ Fixed Tu-95 rear gunner was using wrong LOD when in optics in mode

@ Fixed BTR-80 rear indicator

@ Fixed BMP-3 (Early) hatches in last LOD -

@ Replaced utd20_start.ogg with existing utd20_start.wss

@ Re-saved corrupt textures (according to pboproject)

@ Added workaround for recent change to addMagazineTurret - ammo selection should work again on T tanks (2S3/2S1/D30 still need a fix)



^ Pontoon bridge improvements:

^ Converted T tanks autoloader sound to SoundSet tech

^ Removed explosion sound from penetrator base class

^ Lowered volume of autoloader in interior view

^ Added few more tank groups (T14, 2S1 + new T72/90 tanks) for AFRF

^ Tweaked T-72 & 90 bottom hull side fire geometry - work on

^ Add VehicleTransport to GAZ66 and Ural

^ Added VG icon to BMK-T

^ Added some basic model.cfg to BMK-T

^ Removed some obsolete functions

^ Tweaked pontoon water resistance

^ Added ViV, slingloading, reflectors, passenger with turnout & improved BMK-T physics -

^ Added some basic sounds, destruction & shadow LOD to BMK-T

^ Tweaked skin injury materials

^ Added few more faces from Contact DLC to Russian identity pool

^ Tweaked Mi-28 ejection script so dead AIs are no longer ejected -

^ Tweaked ERA blocks durability against HEATs

^ Tweaked PKAS ADS view

^ TM62M is now triggered only on contact - placing mines in the middle of road will be no longer effective

^ TM62M is now using additional penetrator to simulate blast damage

^ Tweaked behavior of T tanks tracks when on reverse gear -

^ T80B is now using 1100HP engine to represent later production model (typo fixing) -

^ Testing Ka-52 assisted missile firing for AI

^ Increased HEAT & ATGM indirectHit range -

^ Unified explosion effects of PG9 & PG15 -

^ Disabled env map switching on Mi24 glass and changed env texture to jet variant

^ Added VG40MD to AFRF ammo crate -

^ Tweaked glass tint on 1P87 & EKP-8 -

^ Tweaked NIT-A FOV -

^ Added additional turret related hitpoints & firegeomtry to Tigr-STS

^ Added optic destruction to AGS-30

^ Tweaked PKM firegeometry

^ Tweaked geometry phys of Metis, NSVT & KORD -

^ Removed autocenter = 0 from SPG-9 & Kornet - those vehicles might end up in different locations!

^ Added buoyancy param to static weapons

^ Updated RHS loader to Old Man update

^ Added new inventory icons for UMBTS backpacks

^ Tweaked load of UMBTS backpack -

^ Updated icon for SVD mag -

^ Tweaked default magazines on plum variants of AK74 & AKS74 -

^ Improved PSO-1 ADS handling with some more exotic weapons and Zeus

^ Improved camera movement on static weapons

^ Tweaks to weapon inertia

^ Tweaks to JR configuration

^ Added tooltips for some of the Russian missiles

FIXED IN 0.5.1

@ Fixed PBO prefixes of new addons - revision version was not stored correctly in them

@ Fixed convexity of PG7VL magazine proxy

@ Fixed T90AM/SM was able to use searchlight which it doesnt have -

@ Some of the tank ATGMs were missing from magazine well

@ Renamed BMK tug to BKM Tug, changed all pathing

@ Fixed BMD-1/2 secondary explosion

@ CfgPatches fixes for MSV troops

@ Fixed build problems with shadow volume 1000 in GAZ66, renumbered to 100

@ 1P78 had references to RHS: USAF mod

@ Returned BTR 70 & 80 interior cargo capacity to 8 seats -

@ Mi-8 gunners are now longer marked as primaryGunners - attempt to fix

@ Mi-8MTV3 was missing supply memory point -

@ Fixed BMK-T ghost LOD -

@ Fixed VOG-25P trigger reliability -

@ Fixed auto track on modern T tanks was loosing lock too easily

@ Fixed Mi-28 ejecting dead AIs

@ Fixed typo in T80B enginePower -

@ Fixed Tochka-U driver initial view -

@ DIRCM was affecting radar guided missiles -

@ DTK had non triangulated faces in 2nd shadow LOD

@ Fixed missing tracer on 7BT3 magazine -

@ Mi-24 cargo compartment wasn't using interior glass material -

@ Fixed T80 engine startup sound was missing range -

@ Fixed Ka-52 & Mi-28 horizon movement in HUD -

@ SPO-15 now reports radars which are configured as a static weapon -

@ MiG29SM gun indicator now properly shows ammo count again after moving flares to pylons

@ UAZ middle mirror was mirrored in wrong way -

@ Cleaned up geomtries of rhs_pylon_m_9m127_6x.p3d -

@ Fixed duplicated hitpoints error on Tigr-STS -

@ Readded LG munition to D30 & 2S1 -

@ Fixed .rpt error about "dimension should be array of 2" for static weapons

@ GAZ Tigr hull hitpoint was tied to fuel memory points resulting in quite easy explosion of whole vehicle -

@ Fixed PSO-1 zeroing changes when switching to ironsights -

@ Fixed non closed 2nd shadow LOD on 1PN138 -

@ Fixed wrong selection in last LOD of RShG-2 -

@ Fixed typo in Russian translation -

@ Fixed Tigr STS & Tigr M geometries -

@ Fixed some reload sounds on static weapons

@ Fixed missing NVG shadow in view pilot

@ Triangulated 2nd shadow lod of Tigr wheels



ADDED IN 0.5.0

  • Izlom field cap and MVD beret (also from tema)

  • Initial import of OKP7 optics (WIP)

  • Pontoon bridge section (PMP) and BKM Tug


^ Tweaked TI textures of Ka-52 in last resolution LODs

^ Tweaked PTS M driver view limits -

^ BM-21 turret no longer starts engine

^ Izlom textures (from tema)

^ Tweaked T-14 camera pos

^ Reduced T-72 & T-80 volume

^ Disabled CDF textures on T-90 tanks -

^ Optimized interior light toggle function

^ Standardized own forces tracking across AFRF vehicles

^ Added AK74M stock folding gesture (AKMS animation will arrive later)

^ Added test folding animation to AK74M

^ 7.62x39 is now using vanilla cartridges introduced with Contact

^ Adjusted T90AM/SM light intensity -

^ Standardized LED lights on T90SM & T-14

^ Added folding animation to remaining AFRF weapons

^ Tweaked folded weapons recoil

^ Added new CDF decals variant (AviaCDFBlack)

^ Added simple geometry buoyancy to AFRF weapons

^ BMD-4 is now using 2000rnd PKT magazine instead of multiple 250rnds

^ Tweaked spalling effects

^ Tweaked PKT & KPVT AI dispersion

^ Tweaked RSHG-2 & TGB-7 explosion effect

^ Added workaround for AI not being able to eject from planes with ejecting seats

^ Tweaked Mi-24 engagement routine against tanks

^ Added some more classes to vehicle sound cfg to prevent loadorder issues in combination with some mods

^ Tweaked LR AA missiles behavior -

^ Added ability to manually reload KPVT, NSVT, PKT, AGS-30 & DShKM by pressing reload key

^ Capped over some visible backfaces underneath Mi-8 benches

^ Added ability to manually reload ZU-23-2 via reload key (R)

^ Tweaked explosion shielding of 2S1 & 2S3 so they can be destroyed with bombs more easily (same as other vehicles)

^ 9M111 & 9M113 are no longer using ballistic flight path - direct path is used instead

^ Added interior firing sounds to some of the vehicles

^ Added magazineWells to some of the tank cannons

^ Tweaked attenuation settings of static weapons

^ Add folding animation to pontoon

^ Add snapping function in Eden to static pontoon, kudos to reyhard

FIXED IN 0.5.0

@ Fixed some missing sounds -

@ Fixed BM-21 reload time

@ Typo preventing 6x32 PPI-26 Flare magazine from working with its flare launcher

@ missing izlom textures... ffs

@ Fixed VMF Recon autorifleman was equipped with wrong weapon -

@ Fixed ghost LOD in BMP3 (Early) -

@ Fixed Mi-24 startup sound -

@ Fixed removing of PSO-1 from rifle in 3D mode -

@ Disabled for now GAZ-66 burst sounds -

@ Fixed some errors with folding script if weapon was without magazine -

@ Fixed T-14 side skirt hiding

@ Fixed decals shading on GAZ-66 (Ammo) variant

@ Fixed BMD-4 bad weapon selection .rpt spam -

@ Several AK variants had incorrect/redundant initSpeed parameter definitions

@ Fixed PGO-7V2/3 replication bug -

@ Straps on 6Sh116 back pouch now part of Camo3 selection -

@ Fixed Ural Virtual Garage attributes

@ Fixed muzzle accessory shadow was floating in resolution LODs of AKMS with GP25 due to missing muzzle proxy in res lods

@ Fixed Mi8MT was missing pilot proxy in fire geometry -

@ Fixed T-90 smoke launchers damage selections

@ Fixed script error when deleting null waypoint

@ Minor fixes in translations & strings -

@ Minor fix to submunition variant of ZU-23 ammo. Base ammo was missing airfriction param leading to reduced accuracy of AI in AA mode

@ Fixed duplicated hitpoints .rpt errors with static weapons


ADDED IN 0.4.9

  • Added T-90AM (obyekt 188AM)

  • Added T-90SM (obyekt 188SM)

  • Added T-90SA (obr.2004g.)

  • Added T-90SA (obr.2016g.)

  • added folded as val model

  • Added 3D PSO-1 (ironsight ADS is not working atm) - can be equiped by switching preference to 3D optics in RHS game options

  • Added TNT charges (75, 200 and 400g.)

  • Added OZM-72

  • Gorka-1 uniform

  • Helmet randomization

  • Added new uniforms inventory icons

  • GP-25 is now using magazine proxies

  • Added 2S1

  • Added 810 OBrMP symbology to decals

  • Added Grip system to AS Val & Vintorez

  • Added new SoundSets based sound configuration for vehicles (WIP)

  • Added new sounds for Kamaz-5350

  • Added ability to force scope type in mission with mission namespace variable "rhs_preferedOptic"

  • Added T-14 Armata ※ Offensive systems (armament and fire-control) and defensive systems (armour and active protection) are still very much a Work In Progress

  • Initial commit of Katya and Vidda Warlords missions. Feel free to improve!

  • HIDF vs TLA Warlords

  • Mil Mi-8T (early Hip variant with Klimov TV2-117 powerplant)

  • Added additional ammo types to BM-21

  • Initial push of Livonia Warlords


^ Tweaked BMP/D-2 ATGM usage by AI when target was close

^ Another attempt to improve MSK-40P behavior in MP

^ Added useWorldEnvMap=true; to vehicle glass rvmat

^ Reduced PhysX track width to decrease chance of wheels with other vehicle wheels collision which usually leads to backflips

^ Reduced Mi-24 glass reflectiveness

^ Tweaked PKP textures (WIP)

^ Tweaked folding script - it's now possible to fold AK74MR & Zenitco variants when optic is mounted on RIS rail

^ added _ti textures for T-72B3 (2016)

^ Added 3D variant of 1P29

^ added new optic for rear cam on T-72B3M

^ added log for T-72B3M

^ added icon for T-72B3M

^ changed names of random components on T-72B3M

^ Improved AFRF VG40MD smoke grenade bounciness

^ Improved RGN/RGO so it uses more engine functionality instead of scripts

^ Tweaked engine startup delay - engine startup delay should be shorter when engine was turned off second ago. Should improve AI behavior which tends to constantly switch on & off gas turbines

^ Changed SVD hand anim to grip one

^ Changed radar shadows to soft one by using visualEx sbSource

^ Added Land_ classes for radars so animations should work on map placed objects

^ Added new virtual garage icons for AFRF static weapons

^ Tweaked 1P87 reticle brightness

^ Added basic setup of cat eyes to 2S1

^ Improved 122mm casing for ejection

^ Improved "Cat Eyes" - now using fade out texture instead of sharp edged one

^ Decal scripts can take arrays of label places

^ Tweaked Ural explosion vulnerability

^ GP-25 is now using soundset tech for firing sounds

^ Tweaked D-30 shell ejection script

^ Tweaked D-30 AI sensor pos so AT variant can now fire behind sandbags

^ Tweaked AI aiming & sensor positions for Kornet & SPG-9

^ Disabled damageHide on Mi8 since it's not used due to Wreck type destruction

^ Cleaned up numberPhysicalWheels - removed it from non helicopter vehicles & added proper value to some of the helicopters

^ Changed tank barrels fire geometry - added new material to them with much higher deflection chance

^ Tweaked spall & HEAT ammo configuration

^ Improved T-72/90 Character Collision Geometries

^ Adding unique recoil classes to Russian rifles (using values from BI equavilents atm)

^ Tweaked AS Val muzzle smoke

^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release

^ Added separate name for development branch version

^ Added more apprioriate anim for T90SM gunner

^ Removed heads from characters Shadow LOD

^ Added new accessories icons

^ Tweaked again RPG-7 dispersion

^ Removed some obsolete insurgents from AFRF

^ Added variable to T-72 flag script which allows disable its spawning

^ Made VG-40MD explode on impact (+ removed color variants) -

^ Added brakes sounds to Kamaz

^ Tweaked VG-40MD ballistic -

^ Calibrated PSO-1 - (WIP)

^ Tweaked scope proxy on PKP -

^ Changed AK-103 inheritance

^ Readded proxies to characters shadow LOD

^ Some more improvements to characters fire geometry

^ Added offset to FCS animation sources to fight imprecision of animateSource when vehicle is not local

^ Added AFRF loadorder

^ Improved addons loadorder

^ Configured amphibious properties of 2S1

^ Added 2S1 Commander & Loader animations

^ Increased a little bit 2S1 torque on low rpm

^ Added sensorPosition param to some of the static weapons

^ Tweaked RPG-7 proxies size to fit more with vanilla RPG

^ Moved some features of BRM-1K's turret from an external proxy to be part of the model. Vehicle can now be fully retextured with hiddenSelectionsTextures etc.

^ Improved RHS radio protocol compatibility with other mods

^ Tweaked 2S1 water turning radius -

^ Tweaked BMP1/2 buoyancy lod & reduced turning speed -

^ Tweaked once again 2s1 water turning

^ Extra customisation anims for Mi-8/17 helicopters

^ Removed countermeasure dispensers from civilian Mi-8

^ Added 6DOF view to Ka-52 -

^ Tweaked Mi-28 MFD parallax values -

^ Added facewear proxy to pilot LOD of AFRF uniforms

^ Added forcedInitialOrientationDir[] (Arma 1.92 feature) to 125mm petals

^ Tweaked BTR-60 body normal.

^ Improved ammo event handler inheritance

^ Many AFRF weapons will now accept magazines compatible with CBA JAM

^ VOG-25P & RPG-7 Type-69 are using triggerAmmo for airburst instead of spawning collider

^ Added optional probability param to turret blow off script

^ Tweaked RWR announcer script

^ Tweaked Ka-52 HUD

^ Improved BTRs amphibious behavior -

^ Tweaked Ka-52 main gun indicator

^ Updated AFRF load order in order to fix compatibility with new, devbranch radio protocols

^ Updated Katya Warlords points

^ Improved lights and cat eyes on T14

^ Enlarged cat eye lights on T-14 so they are slightly more visible

^ Added RWR, LWR & Arabalet radar to Ka-60

^ Re-generated Russian Mi-8 textures after removing some baked-in shadow artefacts from hidden or moving parts

^ Some additional customisation animations for Mi-8/Mi-17 series

^ Unified decals rvmat

^ Reduced flare count on Ka-52 to 128 to make it in line with Mi-28

^ Unified decals rvmat

^ Increased z bias on decals

^ Tweaked Ural & UAZ wheels rvmat

^ Added WIP BM-21 caps

^ Removed hand held compass from mi-28 & Ka-52 cockpit

^ Added basic dynamic loadout configuration for BM-21 using pylons tech

^ Tweaked Ural wheels specular map & rvmat

^ Improved Civilian Mi-8 textures

^ Tweaked Kamaz land contact points

^ Tweaked Ural/Kamaz wheels again

^ Tweaked Ural-4320 sound config

^ Tweaked ZiL-131 suspension

^ Tweaked decals alpha sorting on GAZ-66

^ Added log to BMP-3 shadow

^ Tweaked decals RVMAT on BMP-1

^ added TI textures for Kamaz & UAZ wheels + configured spare wheels TI

^ Tweaked BM-21 animations

^ Tweaked BM-21 particle effects

^ Added wheel damage materials for Ural, UAZ, Kamaz, Zil-131 & GAZ-66

^ Standardized wheel damage on trucks

^ Tweaked again BM-21 firing effects

^ Added launcher hitpoint to BM-21

^ Tweaked tracer burn time on PKM rounds (last mag round)

^ Extracted Sprut SD proxies and made commander periscope rotatable

^ Tweaked ZIL-131 wheel textures

^ Optimized Ka-52 UI & MFD scripts - replace setObjectTexture trickery with setUserMFDText solution

^ Reduced number of BM-21 fire particles

^ Added TI texture to Ka-52

^ Tweaked TI materials settings to various AFRF air weapons

^ Tweaked BMP-3 wheels TI

^ Tweaked interior light toggle function

^ Adjusted T90SM/AM TI textures to be more in line with rest of T72 variants

^ Adjusted static weapons TI textures

^ EMR uniform TI texture

^ Adjusted Kamaz & SPG-9 TI textures

^ Infantry helmet TI maps

^ Added TI textures for Tu-95, MiG-29 & T-50

^ Tweaked missiles TI materials

^ Added TI textures to Pchela-1T

^ Added TI textures to NSVT, ZU-23 & Kornet

^ Added TI textures for PKP & PKM

^ Warlords mission tweaks

^ Tweaked Igla TI texture

^ Zsh-7A aircrew helmet TI texture

^ Added TI textures for AK103/4/5 & AKM

^ Adjusted procedural TI textures on zenitco accessories

^ Tweaked TI materials of various weapon accessories

^ Added TI textures to AK accessories, SVD, T5000, AS Val, VSS, AKS74U, PP2000 & made some tweaks to other ones

^ Turned off A2 Russian radio protocol in favor of A3 one

^ Added some initial T-14 armor configuration (ERA)

^ Rear cargo doors can now be removed from Mi-8AMT and Mi-8T through Vehicle Customisation

^ Added TI textures to radars and pistols

^ Added new T-72 & T-80 sounds in SoundSet tech

FIXED IN 0.4.9

@ Fixed Mi-24 hand aircraft throttle indicator by accident

@ Fixed BRM-1K gunner optic view

@ Fixed Zu-23-2 gunner death anim

@ Fixed tooltip string for 7.62x39 drum mag

@ Fixed T-72/90 tracks movement when one of the side was destroyed

@ Fixed BTR-70 periscope selection

@ 2S3 was missing buoyancy property in geometry LOD

@ 6b71m + Balaclava helmet variants had two conflicting camo1 hiddenselections in lower LODs (named camo1 and Camo1)

@ Fixed 2A41 weapon selection

@ Fixed Russian radio protocol missing .wss rpt error

@ T-50 with external pylons was missing in Zeus

@ Moved BM-21 to artillery subcategory

@ Added static weapons bags to cfgPatches so they can be used in Zeus

@ Alpha sorted cargo LOD of T-72 obr 2016

@ Fixed BM9 selection on T tanks when player starts as a gunner

@ Fixed gripod freeze -

@ Corrected Mi-17/8 auto-hover center.

@ Fixed some of the pistols were missing safemode

@ Fixed radars destruction

@ Fixed Tochka-U starts with engine on when camo is selected

@ Igla launchers did not have penetration materials (produced dirt pfx when shot at)

@ Fixed RGO grenade was using wrong ammo

@ Adjusted PhysX setup for 2S1, temporary fix to make it somewhat useable

@ Fixed Russian radars were not moving when controlled by AI

@ GAZ-66 R142 had land contact memory points in wrong place

@ Fixed AGS-30 sounds in AI fire modes

@ Fixed BMP-3 driver animation

@ Fixed zeroing for 6P9 & 6P53

@ Fixed missing penetration materials for 6P9 & 6P53

@ Fixed missing rvmats on tank barrels

@ Fixed some Russian radio protocol .rpt errors

@ Fixed some error messags if unit has only single magazine and gripod is attached

@ Fixed updating base class errors due to sound config overwrites

@ Fixed missing heads shadows in view pilot

@ Fixed Tigr-M driver interior sounds + ability to switch between seats

@ Fixed PRP-3 radar action -

@ Fixed GP-25 recoil (was defined in mode, not in muzzle and that caused pop up error) -

@ Fixed one needle in Kamaz interior had some zfighting issues

@ Added missing 6P9 suppressor icon -

@ Fixed MiG-29 was missing attenuation effect -

@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives -

@ Fixed D-30 folding in virtual garage -

@ Readded old Mi-24 interior sounds till new ones are ready - fix for

@ Fixed characters hands being screwd in last res LOD - added shadowlod param

@ Fixed people tag on Kamaz was assigned to multiple bones -

@ Small zfighting issues fixes in Kamaz cabin

@ Fixed missing 1P29 2D option -

@ Fixed some small zfighting issues in Gaz-66 cabin

@ Fixed SVD silenced sounds -

@ 1P29 was using wrong memory point in 3d mode

@ Fixed open shadow in 2nd shadow LOD of PSO-1M21

@ Fixed some issues with 3D PSO scope model -

@ Removed some old sound definitions -

@ Fixed some issues with new character fire geometries

@ Fixed zeroing sync for 3D variant of PSO-1M2-1 -

@ Added missing DTK-1P icon -

@ BMD-4 FCS animation speed was not updated (it was to slow) -

@ Fixed some missing uv sets rpt errors in diag exe

@ Repaired non-closed geometry in shadow LOD of Type69 rocket grenade

@ Some parts of BMP-1 and BMP-1K FireGeometry LOD were sharing Component## selection names, so did not function correctly. Regenerated components to fix.

@ Fixed tank commander override was working even when gun or turret was destroyed -

@ Fixed PGO-7 illumination script -

@ Fixed BMD-1 maljutka removal Virtual Garage action + optimized some of the components by using useSource = 1 property -

@ Fixed Gorka-R broken geometry

@ Fixed UAZ driver animation due to inheritance to BIS offroad & it's recent fix for seat switching -

@ Forgot to commit improved BTR-60 geo buoyancy - fix for

@ Fixed T72/T90 gun mantle weighting -

@ extra commas

@ Fixed various cars/trucks missing engine on/off sounds

@ Fixed floating part of mesh on BM-21

@ Fixed salvo settings for BM-21

@ Fixed Kamaz glass TI

@ Fixed T80UE-1 searchlight

@ Fixed cockpit glass alpha sorting on MiG-29

@ Fixed Ka-52 snapping in tracking mode

@ Fixed 2S3 turret TI texture

@ Fixed Tigr-STS & M thermal textures

@ Fixed some of the GAZ-66 Kungs parts were missing rvmats

@ Folded AK-103 with Zenitco rail, had magazine proxy in the wrong position

@ Fixed missing ZiL-131 map icon

@ HUD Off user action was appearing in unarmed "Mi-8MT (Cargo)" instead of armed "Mi-8MTV-3 (Cargo)"

@ Opening cargo doors on Mi-8s was not blocking units from sitting in the correct seats on some variants


  • Removed vanilla entries from magazine wells since it's already introduced in base game


ADDED IN 0.4.8

  • B-8M1 20x rocket pod (replaces previous BIS rocket pod on RHS jets)

  • New B-13L 122mm rocket pod model for jets


^ Reduced lead parameter from tank launched ATGMs

^ Changed locality of MSK-40P script - attempt no2 - effects & used model should be now visible for other clients too in multiplayer missions

^ ATGM optic on BMP-2 is now attached to ATGM base itself - reloading will change view direction

^ Added pylon presets to Ka-52 & Mi-28

^ Added proper nameSound parameter to smoke shells

^ Tweaked aim point (zamerny) position on Tigrs

^ Spurt-SD turret is now locked when driver is turned out

^ Tochka-U is now using same explosion particle effects as Kh-55

^ Replaced proxyShape of S-13 rockets with a model representing the frangible cover fitted to launch tubes

^ T-72 & 80 tanks should be now vulnerable to bombs & heavy satchels

^ Replaced commander reticle to TPKU-2B from TKN-3 on BTR-60 & 70

^ Added maddog auto seeking to R77 missile like vanilla missiles

^ Adjusted (& sometimes added) zamerny memory point (AI aiming point) on many vehicles

^ Increased FAB-100 damage

^ Tweaked T-50 HUD

^ Tweaked Ka-52 AI max speed param

^ Adjusted default radar range in info panels

^ Tweaked minimal hit on K5 ERA blocks

^ Tweaked maxLeadSpeed for some of the ATGMs

^ Tweaked BMP-2 reticle script & fixed ATGM being added to players issue

^ Updated Kamaz-5350 textures

^ Tweaked strings for RPK mags & tripware flares

^ Increased minimal hit for ERA blocks so they are no longer triggered by 12.7mm rounds

^ Adjusted tracks armor for AFRF vehicles

^ Mi-8 & Mi-24VT pilots were mising slingloading assistance panel

^ Improved beret badge textures

FIXED IN 0.4.8

@ S-25 rocket was not positioned correctly inside the launcher on MiG-29

@ Fixed SSh-68 ghost object hanging in some distant LODs

@ Fixed BTR-80 top cargo seats LOD when in optics mode

@ Fixed too big RPG-7 dispersion

@ Fixed ghost light cone in some BMP-2 models

@ Fixed Ob-681 sights

@ Fixed Mi-24 moving maps in SFM

@ Fixed ZU-23-2 was giving radar lock warning

@ Fixed T-80A destruction & damage RVMATs

@ Fixed BTR-80 3 color camo was not available in Eden Garage widget

@ BTR-80s were missing brakeIdleSpeed parameter

@ Fixed Kh-55 behavior after Encore update

@ Fixed Tu-95 AI Fire special waypoint

@ Fixed BTR-60 commander was using wrong LOD when turned out

@ T-50 was missing radar locking sounds

@ Fixed some missing string in Stringtable.xml

@ Fixed 2S3 Nuke shells were not properly triggered when using Artillery Computer

@ Fixed some NPZ/Folding issues with AK rifles (changes to wrong weapons)

@ Fixed gripod, fold & NPZ rail system so it keeps currently loaded magazine

@ AKS-74Ns could not mount/remount side rail attachment

@ Fixed MSK-40P (Red) firing wrong flares

@ Fixed Kamaz cabin seat was missing turn out action

@ Fixed Mi-28 ejection elements weren't properly aligned after adding autocenter = 1 to model (added it so heli interacts properly with water)

@ Mi-8 Copilots had access to too many panels


ADDED IN 0.4.7

  • New S-25OF(M) rocket and O-25 launcher models


^ Slightly reduced takeoff length for Su-25

^ Tweaked tripware flares behaviour in MP

^ Reduced Su-25 takeoff length to ~600 meters

^ Tweaked GAZ-66 land contact points

^ Placeholder 122mm Grad rocket model to replace the huge 227mm MLRS rocket that was inherited from Tanks/Encore DLC changes

^ Calibrated 1PZ-3 on BMP-2 (still zeroing is missing - WIP)

^ Reduced max elevation of BPK-2-42 sight (main gunner sight) to 30 degrees, 9Sh119M1 (ATGM) to ~18 degrees & increased max elevation of 1PZ-3 (commander AA sight) to 60 degrees. Main gun max elevation can now be achieved only via 1PZ3 commander override

^ Added 1PZ-3 cover animation

^ Removed _generalMacros from RHS configs

^ Added new muzzle flash to Mi-24V

^ Tweaked Yak-B dispersion

^ Hiddenselections for Zil-131 (cargo bed, cabin exterior, cabin interior, wheels, chassis)

^ Added animation to hide all markings on the rear of Zil-131

^ Tweaked Mi-24P AI behavior against infantry

^ Increased spall from SPEB-500D submunition

^ Added death anim to ZiL-131

^ Added fuel & glass hitpoints to ZiL-131

^ Reduced BTRs glass armor

^ Made ZSU-23-4 driver black box bigger

^ Tweaked ATGM oversteer behavior

^ Adjusted TR-8 periscope optics to properly measure mils

^ Removed rotors from Ka-52 PhysX LOD

^ Tweaked Ka-52 suspension

^ Added wheel animation in AFM to Ka-52

^ Added CHDKZ T-72 obr 1984 reskin

^ Reduced cost of Russian ATGMs so AI should use them more frequently

FIXED IN 0.4.7

@ Fixed optic view for BTRs top cargo seats

@ Configured LODOpticsIn/Out for BMPs & BMDs (for their top cargo seats too)

@ Fixed 3UOF-191 weapon group

@ Fixed missing dispersion RPG-7

@ Fixed typo in stabilization macros of BMP-2 which were encapsulated in quotation marks

@ Fixed cargo lights

@ Fixed Mi-24 RTD wheels land contact points

@ Fixed ZiL-131 decals attributes

@ Removed manual fire option from Tigr-M driver seat

@ Fixed T-80 commander was using wrong LOD when in optics

@ Fixed GREF dependency of AFRF

@ Fixed pop up error for Mi8AMTSh with UPK23

@ Fixed 7N29 typical speed resulting in lower hit value

@ Fixed particle effects errors on Mi-28 & Ka-52

@ Removed incomingMissileDetectionSystem from ground vehicles

@ Fixed ZiL-131 .rpt errors

@ SFM wheel brakes UI element is now hidden when RTD is enabled

@ BMP-3 side gunners are now using proper LOD when in optic mode

@ Fixed ZiL-131 & Kamaz left door virtual garage actions

@ Fixed T-72 camera shake

@ Fixed Kamaz cover fire geometry

@ Fixed T-80 gunner sight was visible in periscope & NVG mode

@ Fixed T80B commander was using wrong LOD in optic mode when using NSVT

@ Fixed T-90 useless "Use NSVT" actions

@ Fixed ZiL-131 driver shadows

@ ZiL-131 driver can now switch to cab passanger seat

@ Fixed wrong compartment of ZiL-131 FFV seats

@ Fixed Ka-52 UPK zeus vehicle was using wrong loadout


ADDED IN 0.4.6

  • Hard-edge tri-color woodland/desert for BTR-80

  • Added scripts & FX to MSK-40P (WIP)

  • Added ZiL-131 (WIP)

  • Added T-72B3 (obr.2016)

  • Added 126th Coastal Defense Brigade Platoon decals

  • Added SM-320 Tripwire Flares

  • Added 6P53 Pistol

  • Added long-lost BMD-1 Tricolor camo

  • Added new armor simulation to AFRF equipment

  • Added optics hitpoints to T90A

  • UXO for Russian submunitions. Also placeable in Eden and Zeus (inc. minefield modules)

  • APU-68 launch rail for Kh-25 and S-24 air-to-surface munitions

  • Added magazine proxies to all weapons

  • Added 7N14 mag to SVD

  • Added pylon hitpoints to Su-25

  • Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options

  • Added ability to disable part of vehicle UI in RHS Game Options


^ Tweaked Kh-29T & Kh-25MT sensors

^ Added workaround for pylon settings adding magazines to wrong turret (NUKE FIX)

^ Tweaks to autocannons configs

^ Inverted Mi-24 AFM artrq pedal animation

^ Tweaked troops NVG handler

^ Improved lower lods in 6B23 6Sh116

^ Improved unditching log proportions on BMP models

^ Improved BTR-80 textures

^ T-72B3 Turret detail corrections and decal placement is more realistic

^ Subdued cream/yellow tone on 2S3 camo

^ Changed tracer color of some Russian bullets (NSV, KPVT, 30mm HE)

^ Tweaked RPG soundFly

^ Tweaked T-72, T-80, T-90, Spurt-SD & BMP-3 tracks fire geometry

^ Tweaked BMP-1/2 tracks fire geometry

^ Tweaked BMD-1/2 & BMP-3 PhysX

^ More AKM line smdi tweaks

^ Added new icons for weapons

^ Added new icons for headgear & vests

^ Adjusted BMP-1 recoil animation

^ Tweaked BMD 1/2/4 PhysX LOD

^ Tweaks to suspension direction of all AFRF vehicles

^ Tweaks to handling of BMD-1/2/4 & BMP-3

^ Disabled LOAL flight profile on Russian bombs that weren't laser-guided

^ Enabled LOAL fire mode on Russian LGB weapons

^ Improved afterburner script

^ Added new cam shake utilizing vanilla functionality to airplanes

^ Removed fuel leak script since functionality is now in base game

^ Improved UAZ & Ural Fire Geometry & hitpoints

^ Experimental change to delayed door closing handler

^ Tweaked tank cannon dispersion

^ Added geometry occluders to Ka-52 & Su-25 interiors

^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8)

^ Added script for leaving tank hatches open when AI bails out when either engine or hull is destroyed

^ Tweaked T-90 damage textures

^ Tweaked AFRF autocannons AI accuracy

^ Updated Su-25 flight model

^ Added icons for MSK-40P, SM-320, PFM-1 and PTM-1

^ Tweaks in mines config and stingtable.xml

^ Added editorpreview icons for MSK-40P, SM-320, PMN-2, TM-62M, PFM-1 and PTM-1

^ Submunitions spin in flight, with random offset

^ Reduced AI dispersion for 2A70

^ Added view cargo geometry occluder

^ Added UV missile detector to Mi-28

^ Tweaked BM-21 launch effects & added current fire mode indicator

^ Tweaked RPG-7 rvmat

^ Tweaked RPG-7 reload animations

^ Added additional AI firemodes to RPG-7

^ Tweaked BTR-60 SMDI map

^ Added Tank DLC current charge indicator to 2S3 & Podnos

^ Tweaked 2S3 Nuke explosion effects

^ Tweaked explosion effects of heavy bombs & cruise missile - close T2029

^ Tweaked camera shake effect of few missiles & bombs

^ Fixed as related mag shading error

^ Added new inventory icons to magazines

^ Added dispersion to RPG's

^ Drum mag texture tweaks

^ Tweaked width of visual tracks trails for T-72 & T-80

^ Tweaked 7.62 & 5.45 cartridge textures & rvmat

^ Added 9S475 hatches animations to Mi-24

^ Improved Mi-24 9S475 script - kudos to Sa-Matra for selectWeapon idea

^ Added empty ATGM shelf to Mi-24 possible loadouts - close T2312

^ Adjusted driver visibility in fire geometry for few more tanks & ifvs (t-80, bmps)

^ Tweaked MiG-29 & T-50 afterburner effects

^ Added pedal animations to T-50

^ Tweaked T-50 armor

^ Added data link to Ka-52, Mi-28 & T-50

^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes

^ Tweaked AI engagement ranges for R27 & R77 missiles

^ Added interior light to Su-25

^ Added geometry occluder to MiG-29 & T-50

^ Added interior light to Ka-52, Mi-24, Mi-28, MiG-29 & T-50

^ Tweaked stall warning threshold values

^ Tweaked PG15V & OG15V bounding boxes

^ Added soundFly parameter to O/PG9/15

^ Tweaked missile fire effects

^ Tweaked muzzle flashes rvmat

^ Tigr, Ural & Kamaz drivers may now freerly switch between seats (Tigr-M driver is still not able to do so due to turret setup)

^ Added T-72B3 (2016)

^ Added physX suspension to Mi-28 and removed rotors from PhysX LOD

^ Added main rotor destruction anim to Mi-28

^ Added suspension PhysX and main rotor destruction anim to Mi-8

^ Improved Luna searchlight intensity & range

^ Unified reflectors on IFVs & Tanks (FG-125 lamp)

^ Tweaked dispersion of 2A72 mounted on BTR-80A

^ Improved taxing behavior of fixed wing vehicles

^ Tweaked MiG-29 HUD minimal & maximal ranges of currently selected weapon reporting

^ Tweaked Mi-28 Fire Geometry & added RTD hitpoints (hydraulics & transmission)

^ Added more resolution LODs to Mi-28

^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts

^ Adjusted ATGM launchers AI rate of fire - AI operating SACLOS launchers should wait till impact

^ Added turn out option to ZSU-23-4 driver

^ Improved ZSU-23-4 fire geometry

^ Refined wheel selections in geometry LOD so wheel replacing script can use new syntax with component detection

FIXED IN 0.4.6

@ Fixed Ural tail sign alpha sorting

@ Fixed BMP-2 Ghost LOD

@ Fixed some S-25 rockets config errors

@ Fixed MP-433 safet mode selector

@ S-24/S-25 semi-auto mode would fire automatically (set autofire = 0;)

@ Fixed HDR going little crazy when using TPD-K1 on T-72 or T-80

@ Fixed one missing unit in cfgPatches preventing of showing some VDV groups in Zeus

@ Fixed wrong LOD being used when looking through NSVT optics on tanks

@ Fixed Zenitco handlers

@ Fixed laser designators magazines prevented rearming at trucks

@ Fixed BMP-2D wrong selection on turret

@ Removed rear handle from Tigr-M

@ Fixed non closed shadow in Su-25 canopy model

@ Fixed random damage texture changing when some parts of vehicles were damaged

@ fixed AS Val & VSS Vintorez sounds in AI modes

@ Fixed BMP-3 turned out mirrors handling

@ Various fixes to updating base classes rpt errors

@ Fixed BMD muzzle flashes not being animated

@ Fixed BTR driver default view direction

@ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release

@ Fixed Gaz-66 initial view angles

@ Fixed copilot Tu-95 animations

@ Fixed vis@ Fixed visiblity of hatch actions in BTRs when using remote units

@ Fixed Radio Protocol errors

@ Fixed MiG-29 ladder being visible after destruction

@ Fixed barrel launched ATGMs missing targets

@ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC

@ Fixed errors with MSK-40P (white) and SM-320

@ Fixed missing some of BMP-3 groups in Zeus

@ PFM-1 and PTM-1 mines floating in the air when deactivated

@ Some more fixes to missile selection after Tanks DLC

@ Removed Ka-52 pilot camera

@ Fixed gap in Su-25 cockpit glass

@ Fixed Mi-28 ejection script triggered when cargo was jumping out from the cargo compartment

@ Fixed Mi-24 FFV seats view when looking down the sights

@ Fixed small missaligment in Ural/Gaz Zu-23 gunner view

@ Fixed SSh-68 LOD

@ Fixed T-5000 missing reload sound

@ Removed pilot camera from Mi-8 & 24

@ Mi-8 Changed control system to have slightly less artificial stability.

@ Mi-8 Tweaked some mixing values in the control system.

@ Mi-8 Changed suspension length so wheels don't sink as much in the AFM.

@ Mi-8 Changed suspension damping to reduce bobbing in the AFM.

@ AK-103-1 and AK-103-2 could sometimes change to full-auto AK-103s when folding stocks or adding NPZ rails

@ Fixed head initial angle for Su-25 & T-50

@ Fixed ejection over water

@ Test fix for MiG29 spawning without textures

@ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)

@ Fixed aileron animations on Tu95

@ Fixed missing land contact memory point for medic bag

@ Fixed S-25 & Kh-25 Klen-PS guidance - close T2392

@ Fixed Maljutka hidding on BMD/BMP when there is no ammo

@ Gaz-66 has a bit more engine torque now

@ Fixed Tigr-STS braking

@ Fixed some UAZ geometry components allowing clipping with front of the car

@ Added T-90 and T-90A names in stringtable.xml

@ Fixed Mi-24 landcontact points

@ Fixed PTS cargo loading

@ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded

@ Exhaust suppressors did not fully hide on Mi-8MTV3

@ AFRF inventory items (vest/helmets/uniforms) were missing in Zeus

@ Removed autocenter=0 from Mi-28 (might affect positioning of helicopter in already created missions)

@ Some upgraded AK-74s inherited the wrong inventory icon

@ Mi-8AMTSh/Mi-171 gunners could not be shot inside the helicopter



ADDED IN 0.4.5

  • BMP-3 now has propper thermal textures

  • AK-74N (Plum / GP25) & AK-74N (Plum / GP25 / NPZ)

  • Added partial gripod support for AI units when loadout is edited through Virtual Arsenal

  • Field manual entry on the Su-25's Klen-PS guidance system

  • Added GPS to MiG-29S

  • Added MiG-29SM

  • Added Moving Map to Mi-24


^ S24 rocket single fire mode

^ S25 rocket single fire mode

^ Adjusted Physx configuration of Uaz, Ural & Gaz-66 to 1.78 changes

^ Adjusted amount of fuel for Uaz, Ural & Gaz-66

^ Changed explosion sounds for some heavy missiles (Tochka/Kh55/S24/etc)

^ Added PiP occluders to Gaz-66

^ Improved Tigr PhysX (Geo LOD, suspension, etc.)

^ Added PiP occluders to Tigr

^ Improved BTR-70 Firegeometry

^ Improved BTR-70 PhysX

^ Adjusted BTR-60 & 80 suspension configuration

^ Improved ZSU-23-4 PhysX

^ Added new PhysX for T80 series tanks

^ Added new exhaust particle effects for MiG-29 - Close T2161

^ Improved Gas Turbine particle effects

^ Limited dynamic object drawing to Object Draw Distance

^ Improved T-72 & T-90 PhysX

^ Added improved PhysX to BMP-1 & 2 (WIP) - there are still some funky moves here & there

^ Added static toggleable static reticle for Su-25

^ Tweaked Ural driver hand anim a little bit

^ Changed GSh-30 sound

^ Added new PhysX configuration to BMP-3

^ "Hide radar" component now actually disables radar for Mi-28

^ Improved T80 tracks movement (quadified & reduced amount of segments)

^ Improved T80, BMP-3, BMD-1/2/4 & Sprut-SD suspension movement

^ Increased Su-25 takeoff distance

^ Improved BMP-3 & BMD-1/2 Physx

^ Added interior geometry occluders to BMP-3

^ Partialy implemented PiP BBoxes for BMP-3

^ Changed recoil syntax to array version

^ Added interior occluder to BMP-1 & 2

^ Added static reticle to MiG-29

^ Reduced recoil of D30 ammo (this time for real)

^ Added improved PhysX to BMD-4 & Sprut-SD

^ Tweaked BMD4 & Spurt-SD track trace size

^ Added new PhysX to 2S3

^ Improved PTS PhysX

^ Removed RWR from Mi-8MT & AMT, added Nav panel to Mi-8MTV-3 & AMTSh

^ Added PhysX suspension to Tu-95

^ Adjusted speed of Konkurs & Metis

^ Slightly increased width of AKU-58 (Kh-29, Kh-38 etc. launch rail). Better appearance on Su-25 hardpoints

^ Zeus is now able to move vehicles during their engine startup

^ Disabled forced optic mode for BMP-3 bow machinegunners

^ Added engine startup delay to Tu-95

^ Added some placeholder KAB-500 variants

^ Tweaked Kamaz-5350 PhysX

^ Initial configuration of MiG-29SM

^ Retextured Kh-38 missiles with appropriate seeker heads for each variant

^ Added AI burst length randomization

^ Tweaked ai firemodes settings

^ Added extra pip view distance options

^ Adjusted aiDispersionCoefs for tanks

^ Tweaked exhaust smoke generator: added continous mode (switch with ctrl+c) & tweaked smoke intensity

^ Exhaust smoke generator now consumes fuel

^ Improved Dedal 5-20 scope shading (set model to calculate vertex normals by impedance angle)

^ Added PiP Bounding Boxes to Kamaz mirrors

^ Added PiP Bounding Boxes & improved r2t resolution (to 512x512px) for Mi-8 helicopters

^ Added ladder to MiG-29S

^ Added some more interior animations (gear switch, pedals, etc)

^ Reduced max range of Kh-29T

^ Tweaked MiG-29 PhysX in order to fix random wheels locking during roling on runway

^ Added another LOD level to AK-74

^ Added waypoint managment system for MiG-29S (WIP)

^ Further improvments to PAK-FA map - map can now be used during the night & doesn't reflect sun

^ Mi-28 radar better able to find ground targets

^ Weapons firemodes tweaks

^ Added 2 parameters to paradrop waypoint: custom parachute setup & jump delay control

^ Added action to fold mirrors on MiG-29S

^ Tweaked 3rd person camera for tanks

^ Added master caution indicator to MiG-29

FIXED IN 0.4.5

@ Fixed short display names for AKM magazines

@ Removed army patch from Izlom uniform

@ Fixed T90 white triangle in distant LOD

@ Fixed Kab-250 not selectable when equiped in internal bay

@ Fixed Kh38MAE & Kh25MA guidance systems

@ FAB-100 launcher displayname string

@ Fixed Ural speed indicator

@ Fixed some of the duplicated turret hitpoints .rpt errors (more to come)

@ Fixed D-30 recoil - T2328

@ Fixed decals errors for BMD-4

@ Changed T-72 decal initialization

@ Fixed missing T72 animation

@ Fixed Tu-95 dust memory points

@ Fixed AI in MiG-29 didn't want to use it's cannon

@ Fixed Scarf randomization for Russian units

@ Fixed Yak-B AI dispersion coefs

@ AK-74 lower shadow LOD

@ Fixed modelSides of uniforms that are also used by CHDKZ

@ Fixed mod logo



ADDED IN 0.4.4

  • Added Dynamic Object Drawing option to RHS Menu Options. In planes & helicopters it's possible to decide whether near zero pixel object chopping optimization should be applied to ground vehicles. Following options are available: Off, Limited by Object View Distance, Limited by Terrain Draw Distance. By default option is turned off

  • Added new S-24 model and textures

  • Italian strings by AtixNeon

  • Added FAB-100

  • Added FAB-500 M54 bombs


^ Increased max radar range of ZSU-23-4

^ Added showAsCargo params to Mi-8 & Tu-95

^ Klen-PS is automaticly disengaged after losing track

^ Removed vanilla lock tone sound on vehicles with SPO-15 RWR

^ Improved Tochka-U physx

^ Tweaked planes head leaning during sharp turns

^ Tweaked Su-25 loadouts

^ Tweaked sensors range further

^ Tu-95 sensors defined

^ Updates to Shilka sounds (May be further modified)

^ Adjusted Su-25 & MiG-29 dive indicator

^ Increased CM immunity of AFRF radar guided missiles a little bit

^ Calibrated Su-25 CCIP mark

^ Added AP belts for ZSU and ZU-23

^ Update to BMD sounds

^ Adjusted Su-25 hitpoints

^ Ka-52 radar range increased to 11 km

^ ZSU-32 IncomingMissileDetectionSystem set to 0

^ Added firemodes to KMGU-2

^ Adjusted Su-25 hitpoints

^ Tweaked timing of AK(S)-74 reload animation

^ Renamed 5N7 to 7N6 and 7N6 to 7N6M, since 5N7 seems to exist only on wikipedia

FIXED IN 0.4.4

@ Fixed Klen-PS throwing script error when USAF was not loaded

@ Fixed few scripts which were dependant on USAF, now should work without USAF loaded

@ 9M120 missile magazine had the wrong pylonWeapon assigned (other 9M120M/F/O, variants weren't affected)

@ Fixed AKS-74 folding into AK-74M

@ Fixed AKS-74N (plum) folding into NPZ version

@ Fixed AKS-74N (Plum - folded) muzzleflash was visible at all times

@ Fixed UAZ & Ural sounds

@ Fixed Vikhr missile guidance

@ Fixed Mi-24 ATGM handling on dedicated server

@ Fixed engine startup script

@ Fixed Pak-Fa inherited some Su-25 scripts

@ Fixed MiG-29 HUD clipping when mastersafe & HMD was engaged

@ Su-25 launch authorization lights were not working properly

@ AK103+GP25 reload anim was out of sync

@ Fixed rifle cartridges shadows

@ Fixed Tochka-U sounds

@ Fixed T-72B3 Tank Commander override

@ Fixed MiG-29 speed & alt baro indicator textures

@ Fixed MiG-29 wreck doing crazy stunts (non convex geometry)

@ Fixed UAZ (DShkM) gunner zoom levels

@ Fixed T-80UK dazzler glass weird texture

@ Fixed BMD-2 gun particle effects - close T2311

@ Inverted T-50 fin animations

@ PAK-FA was missing some radar size properties. Version with external pylons is now easier to detect by radars

@ Corrected bad strings for repair Ural in some languages - close T2320

@ T-50 & MiG-29 were missing pylon proxies in their fire geometry

@ Mi-24 Increased maxTorque and maxMainRotorStress values.



  • Added warning lights to Su-25 & calibrated some more indicators

  • Added engine startup delay to AFRF jets

  • New AK Animations deployed, Model.cfgs of respective weapons retimed

  • Added Klen-PS targeting system to Su-25 (vehLockTargets (default R) - activate laser, vehLockTurretView (default ctrl+t) - lock target)


^ Some more tweaks to Su-25 interior

^ Changed Kh-25/29 missile trail effect

^ Klen-PS can be now turned off by pressing R second time, cooldown time is dependent on usage time (<15s - 15s of cooldown, <30s = 30s cooldown, >30 & <60 = 60s of cooldown)

^ Added new mixed AT loadout preset for Su-25

^ Tweaked Su-25 hitpoints

^ Another tweak to engine startup script to improve it's behaviour in MP

^ Tweaked MCLOS function

^ Tweaked explosionShielding of PFM-1 mine

^ Increased PTM-1 mine hit value

^ Added PTM-1 & PFM-1 to mine module

^ Adjusted 9K32 and 9K38 damage values and parameters

^ Rotated incorrectly oriented submunitions

^ Re-added old AK mag change sound that was synced with RHS_GestureReloadAK2

^ Tweaked BMP-2 tracks rvmat

^ Added short description to ammo types

^ Tweaks to russian SACLOS missiles

^ Small tweak to su25 interior texture

^ Reduced Lipa/Vitebsk mag count due to MP compatibility


@ Some Kh-25 variants could not be fired (magazines weren't defined as compatible with their intended launcher weapon)

@ Fixed wrong magazine in ammo crate

@ Fixed PKM tracer count

@ Fixed missing missile error while using Su-25 (AT) variant

@ Fixe 2S3 Nuke explosion time

@ Mi-24 Changed Yaw SAS.

@ Mi-24 Changed max tail rotor stress.

@ Mi-8 changed Yaw SAS.

@ Fixed model.cfg errors with pedals

@ Fixed YakB submunition exploding when close to the helicopter

@ Removed some of custom panels from Mi-24, Mi-28 & Ka-52 gunners

@ Fixed UAZ, Ural & Tochka defines

@ Fixed access to Tu-95 control panel

@ Tochka-U wheels script errors and steering anims

@ Removed gunner seat from ejection seats

@ Removed (again) pylons from Mi-24VT

@ Fixed ZSU-23-4 component placement and various other model fixes

@ Fixed Mi-24P GSh cannon memory points

@ Mi-24 corrected force exertion point Z axis.

@ Mi-24 added some yaw stability into the yaw controller channel.

@ Mi-24 Reverted tail rotor Dynamic Pressure Ratio modifier to default.

@ Fixed .rpt errors about missing clear_empty.paa texture

@ Some of the russian missiles were missing missileKeepLockedCone parameter reducing their off bore capabilities

@ Mi-8 atrq pedal anims were inverted

@ Fixed Kh-29L wrong guidance

@ Fixed AK-74 (GP25) aiming memory points

@ Fixed missing Lipa on Mi-24

@ Fixed sound config had incorrect inheritance overriding Kh-29 missile launcher parameters



ADDED IN 0.4.3

  • Dynamic loadouts for combat aircraft (Arma 3 v1.70)

  • Configured sensors for aircraft and missiles (Arma 3 v1.70)

  • Option to disable radio chatter by setting rhs_vehicleRadioChatter to 0 per mission or vehicle

  • Option to disable spall simulation by setting RHS_SPALL_ENABLED to false (however, it's recommended to leave this enabled)

  • Flag proxies for AFRF planes and helicopters

  • New Russian digital-style font for aircraft HUDs

  • MiG-29S (9-13) (many texture variants and customisation options)

  • KMGU-2 munitions dispenser

  • FAB-500, KAB-250 & Kh-38 from Lyotchik Snayper's PAK-FA mod

  • FAB-250-M62

  • OFAB-250-270

  • RBK-250-275 cluster bomb

  • RBK-500 cluster bombs variants (some variants use BIS' RBK-500, with proxied nose cones)

  • Many fully-modelled Russian submunition types for cluster bombs and dispensers: AO-1Sh, OFAB-50UD, PTAB-1M, PTAB-2.5KO, PTAB-2.5M, ZAB-2.5T, PFM-1, PTM-1

  • New UB-32 rocket pod and S-5 rocket models

  • R-27R/R-27ER and R-27T/R-27ET missiles and APU-470 launch rail

  • R-60 and R-60M missiles and APU-60 launch rail

  • R-73M and R-74 missiles and APU-73 launch rail

  • Vitebsk and Lipa DIRCM countermeasures systems added to appropriate helicopters

  • "Heavy" armed variant of Mi-8MTV-3, with an extra pair of hardpoints

  • Mi-24 and Mi-8 received Advanced Flight Model

  • Ural truck with shelter body, used for Repair truck

  • New AKM model (including new AKMN side-rail variants, Zenitco railed version, and Romanian PM Md. 63)

  • Many more AK-74N variants

  • PB 6P9 suppressed pistol

  • Zenitco B-13 rail (replaces NPZ rail in many cases)

  • 1P87 sight

  • EKP-8-02 sight

  • EKP-8-18 sight

  • TGP-V2 suppressor for SVD


^ PreloadAddons array for better compatiblity in multiplayer

^ LODDriverTurnedOut & LODDriverTurnedIn parameter configured for AFRF vehicles

^ Workaround for AI boarding vehicles in FFV cargo seats before the main gunner seat

^ viewDriverInExternal property configured for AFRF vehicles

^ Removed autocenter = 0 & added buoyancy = 1 to many vehicle models for better interation with water

^ Included new tankTurnForceAngSpd, accelAidForceCoef and accelAidForceSpd physX parameters for tracked vehicles (Arma 3 v1.78)

^ Removed gun barrel from physX LOD of several vehicles, to reduce risk of erratic collision behaviour

^ Some Multiplayer optimization of FCS code

^ Made default key for RHS FCS lasing, the same as standard Arma 3 'Lase Range' key

^ Tweaked engine startup script

^ Adjusted fuel explosion force

^ Configured muzzleImpulseFactor coefficient for some cannons

^ Removed tracer from 3OF26 annunition

^ Adjusted the amount of tracers on 30mm rounds

^ Adjusted the available TI modes of AFV thermal sights

^ Updated Muzzle flashes proxies on AFRF vehicles to newer ones

^ Visual improvements to Shtora dazzlers

^ Improved BMP-3 turret firegeometry

^ MFD-based indicators (replacing scripted solution) in BMP-3 driver station

^ BMP-3's PKT now uses a single 2000rnd magazine

^ ZSU-23-4 now uses 2000rnd magazines

^ ZSU-23-4 has sensor-networking capabilities

^ Made BTR less vulnerable to explosives

^ Set up retexturable selection for cover on BTR's spare wheel proxy

^ Disabled Tochka-U sounds in eden

^ Tochka-U control panel is available for remote controlled units too

^ Added basic interior for Tochka-U

^ Enhancement of GAZ Tigr's pilot LOD: animation of gauges, texture and material tweaks

^ Emilinated z-fighting in pilot LOD of several vehicles

^ Moved D6 parachute to rhs_c_troops.pbo for higher compatibility

^ SPO-15 is now limited to detecting radar-guided missile, plus further fixes and optimisation of script

^ Made planes compatible with the UI throttle indicator (Arma 3 v1.70)

^ Defined targetSize parameters for aircraft (Arma 3 v1.70)

^ Advanced hitpoints & suspension for Su-25 and T-50

^ Upgrades for Su-25, T-50, Mi-28 and Ka-52 HUD

^ Proper ASP-17 sight reticle for Mi-24 pilots

^ Su-25 & Pak-FA are now using throttle animation sources

^ Gave T-50 the ladder & get in animation from Lyotchik Snayper's PAK-FA mod

^ Optimized PAK-FA mirrors

^ Removed "Sukhoi" company name from T-50's 'displayname' string

^ Tweaked Mi-28 pilot camera script

^ Air-launched rockets will have some dispersion pattern (Arma 3 1.78)

^ Improvement to missile and rocket visuals - launch effects and animations

^ Rescaled R-77M shadowvolume to reduce visual artefacts

^ Increased tracer lifetime for 12.7x108mm bullets

^ usePiP = 2; parameter configured for Podnos mortar & BMP-3 crews

^ Collision geometry property added to static weapons animations

^ Prevented creation of duplicate tubes when removing a fired disposable launcher via the inventory menu

^ Exchanged Rakurs sight for 1P87, on VDV units equipped with AK-74MR

^ Removed last round tracers from 5.45 & 7.62x39 magazines

^ AK-103/104 given their proper polymer 7.62x39 magazine (removed reference to "steel mag" in AK-103 displayname strings)

^ Better AK(S)-74(U) hand animations

^ VSS/AS Val AI dispersion value

^ "NPZ Rail" weapon attachment renamed as "Rail Adapter"

^ Adjusted DPM AK5 fire light intensity

^ Improved responsiveness of accessories scripts

^ Reduced UMTB and Sidor backpacks capacity

^ Many tweaks to sounds

^ Cleanup of uvs, named properties, proxies & broken materials in many 3d models

^ New sound config for the Orsis T5000

^ Tweaked Mi-8 reticle rvmat

^ Added cluster variants of Su-25 for Zeus CAS module

FIXED IN 0.4.3

@ 'Updating base class' errors

@ Fixed super armored T-50

@ Weapon holder classes generated by config Macro, were faulty

@ Low armorStructural value was making body armour ineffective on RHS units

@ Missing sound occlusionFactor and obstructionFactor parameters

@ Autoloader sounds could be heard clearly outside of vehicles

@ Tank AI in player team refused to fire without explict command

@ PRP-3 radar animation was broken

@ BMDs could carry too many units in Eden editor

@ BMD-1PK had the wrong picture in Virtual Garage

@ Typo in Tochka-U cfgPatches - basic variant was not available in Zeus

@ Some crew-served weapons unintentional inherited Fire Control System following Arma 3 v1.70 update

@ Reloading Malyutka missiles no longer fixes gun/turret

@ AI was not able to use Metis & Konkurs, due to misalignment of memory points

@ D30 crew "get in" memory points

@ Configs errors in static radar objects

@ Ejection seats were causing CTDs

@ PAK-FA navigation system script error, following Jets DLC

@ Su-25 compass direction

@ Su-25 missing memory points for shell ejection

@ Tu-95 copilot appeared in the wrong seat

@ Ka-60 duplicated in Virtual Garage

@ Mi-8MT crew was could not be shot

@ Mi-24's Yak-B gun was not selectable

@ Parts of Mi-24P did not hide properly when exhaust covers were hidden

@ Tubes of B-13L/B-13L1 pods were arranged upside-down

@ Added missing nameSound = smokeShell; to smoke grenades

@ Visual artifacts on iron sights of weapon models containing alpha textures, when looking through certain scope attachments

@ Zenitco AK-103 was using 5.45mm suppressors

@ Hole in the wrist of units wearing Gorka R

@ Some Russian uniforms did not display wounds

@ Randomisation of face scarfs was bugged on VMF Recon units

@ Rebuilt corrupted models (switch.p3d, svds.p3d, svds_npz.p3d)

@ Russian helicopter pilot can-can legs when AFM is enabled


  • Removed old female faces and assigned default Russian ones to the former classnames, at request of author

  • Removed magazine model from previously removed PMM pistol

  • Removed un-needed test models from rhs_servicemenu.pbo

  • Obsolete Ka52d.p3d test model

  • Obsolete 2Dscope_SPG_4.p3d and dshk_destruct.rvmat


  • NIT-A Scope

  • Added flag proxies to all ground vehicles

  • Added AK74N w/ GP25 & NPZ variant

  • _TI maps for AK(S)-74 and DTK (1983)

  • New 1PN79 optics for the Kornet-M (6x, 12x, 20x)

  • AK-74 (Plum) and AK-74 (Emerald)

  • AKS-74 (Plum)


^ Mi-28 & Ka-52 should no longer trigger ejection sequence while being on deck of some vehicle

^ Cleaned up ingameui.hpp

^ Reduced reflection on Ka-52 MFD

^ Added some missing cfgPatches entries

^ Converted Kamaz & Tigr hatch actions to new turnIn/Out event handlers

^ Tweaked Ka-52 & Mi-28 MFD

^ Added proper mass to AK74

^ Added proper mass to russian pistol mags

^ AK-74 textures

^ Added rotational anim to OG7V

^ PTS-M radio antenna copied from View LOD to resolution LODs

^ Improved Ka-52 cargo lod for 6DOF

^ Improved FG of T-72, T-80 & T-90 (mainly more accurate tracks & wheels + turret ring for T-90 & T-72B3)

^ PiP monitor on Mi-28 & Ka-52 is changing zoom mode while flying with AI depending on distance to target & selected weapon

^ Rebel flag script is now using deleted EH

^ Score for RGO/RGN grenade kills is now properly handled (setShotParent implementation)

^ Changed RGO/RGN script to use new weapon event handlers

^ Tweaked specularity of Ka-52 instruments

^ Added ability to toggle pilot MFD for Ka-52

^ Updated Extended Armour/Reduced Damage warning infographic


@ AK-74 missing UV in lower lod + muzzleflash on AK-74 lower lod

@ Fixed PM muzzle flash in distant resolution lods

@ AK-74N missing rhs_npz script line

@ UAZ DShkM gunner no longer use invisible uber magnified scope

@ Fixed Su-25 hitpoints compiling .rpt errors

@ Removed updating base class errors

@ BMP-1 (basic variant) had wrong camo selections in last resolution lod

@ Fixed Mi-28 proxies which were inproperly configured - they had wrong name in cfgNonAIVehicles & were missing autocenter = 0 property in geometry lod

@ Fixed healing & mine radio messages causing error in stealth mode

@ AK-74 had small section missing material references

@ AK-74 had UV data in shadow lod

@ AK-74 finger was clipping with the trigger

@ Infantry riding on top of BMP-1s could not be shot

@ PGO-7V reticle resembled PGO-7V2 reticle when illuminated



  • AK-74


^ AKS-74 textures & named selection / hiddenSel (body)

^ Added advanced hitpoints to Su-25

^ Adjusted aiming point for Su-25 Kh-29L missiles

^ Tweaked Tu-95 damage configuration

^ Shadow volume for GP-25s on AKS-74 rifles

^ Improved padding on aux 6B7-1M helmets

^ NPZ AKS-74N now accepts barrel-clamp attachments, like all the other AKS-74s (GP-25 version should not)

^ Increased a little bit accuracy of 9K114 & 9K120

^ PKT with zeroing cfg variant

^ Optimized SPO-15 RWR script performance (kudos to Sa-Matra for hints)

^ Changed COM on Su-25

^ Improved Su-25 suspension physx cfg

^ RHS tag in Ka-52 and Mi-28 sights scripts

^ Increased timeToLive for OG7 & TBG7 to 60 seconds

^ Tweaked maxLeadParam for HEATs & HE rounds

^ Tweaked Tu-95 rear gunner collimator transparency

^ Added 2 new vest variants: 6B23 with SSh-92 without radio and 6B23 with SSh-92 VOG without radio for spetznaz


@ Fixed Mi-28 ghost lod

@ Small fix for radar detection by SPO-15

@ Added missing baseWeapon param for AFRF pistols

@ Fixed incorrect NPZ switching on AKS-74N

@ Fixed 9M111/113 not working if player order them to fire from commander seat

@ Moved parachute config to c_a2port_air due to dependencies

@ Fixed typo in BMP3 panel

@ RSP-30 missing component in geometry

@ Fixed searchlight error

@ Fixed some more references to USAF functions in AFRF

@ Fixed BRM-1K ghost LOD

@ Raised landcontactpoints in order to simulate "weight" on the Tu95 tires

@ Inversed wheel animation for Tu-95 wheels

@ Fixed empty proxy triangle showing when Mi-24 lights were turned on (no proxy selection/model path was defined)

@ Fixed basic T-80 optic bug

@ Potential fix for Tu-95 and Tochka-U missile launch in MP

@ Fixed missing RHS_Yield parametr for Tochka-U nuke

@ Remade Tu-95 gear lights

@ Removed cabinOpening=1 (causes issues with multiple people trying to get inisde during MP sessions) from Tu-95 & replaced it with hidding lader based on "rpm" source

@ Fixed dashboard illumination for Ural & GAZ-66 replaced obsolote optics_shine.rvmat with correct car_panelsred.rvmat



ADDED IN 0.4.2

  • AKS-74

  • AKS-74N

  • DTK (1983)

  • 6B43

  • Added new SVD reload anims

  • Ability to disable voice announcer (bitchin' betty)

  • Mi-8 with cargo hook

  • AK-74MR

  • AK rifles with a lot of Zenitco (thanks Zenitco for the ref images!!) accessories

  • Added AK-74M Full Plum with DTK-1 AI classes

  • Added MCLOS control for 9M14

  • Added FFV actions to BMP-1/2 Gunner & Commander

  • Added optics destruction to BMP-1/2

  • Added 2S3 camo version

  • Added New KPVT sounds and configs

  • Added New tail sound curves

  • Added Type 69 40mm Airbust RPG round.

  • Added new Tigr-M Engine Sounds

  • KamAZ 5350

  • DTK-1P

  • DTK-2

  • UUK

  • Perst-3

  • Tu-95MS

  • Mi-28N

  • Kh-55SM

  • Orsis T5000

  • Harris bipod

  • Dedal DH 5-20x56

  • Altyn

  • Various new aviation decals

  • Added engine startup script to appropriate AFRF vehicles

  • Added cargo light to Mi-8 & Mi-24

  • Added door anims to GAZ-66

  • Added hidden selections to GAZ-66 Kungs

  • Added sand texture to GAZ-66 kungs

  • Added improved lights to UAZ, URAL, Tigr & GAZ-66 (searchlight control, high/low beams, interior lights, reverse light)

  • Added additional antenna anims to GAZ-66 R142N

  • Added night sight illumination to BTR-60/70

  • Added 7N6 bullet

  • New muzzle flash proxies for all muzzle attachments

  • Added SPO-15 script to Su-25 & Mi-24

  • Added joint muzzle support for russian weapons

  • Added S-13 rocket models (S-13/S-13B, S-13T, S-13D, S-13DF, S-13OF) to go with B-13L/B-13L1 pods.

  • Added BTR-60 camo version

  • Added grip system for russian tactical AKs

  • Added D-6 static parachute & incorporated it to ejection scripts

  • 9M113 missile model


^ Added medic bag configured as backpack

^ Removed turret based tablock introduced in 1.66

^ Combat heli pilots now have green helmets.

^ Improved lod transition of ZSh-7A helmets

^ Added hitpoints to truck mounted ZU-23

^ Assigned linkedItem muzzles for AK-103, 104, 105 base weapons in Arsenal

^ Tweaked Mi-8 side gunners anim

^ Some more tweaks to Ka-52 & PAK-FA MFD

^ Improved bipod compatibility with joint rails

^ Tweaked TPD-1K emmisive value

^ Added script to handle changing of maGAZines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change maGAZine from AP to HE

^ Mi-8 door seats are folded when there is MG attached

^ Clean up redundant UVs and UVs inshadow lods on most models

^ Mi-8 passengers use same comparment as pilot

^ Increased size of pouches on 6Sh116 to represent real life better

^ Improved virtualAmmoBox.sqf addding of USAF scopes

^ Mi-8 textures

^ Fixed errors in Stringtable.xml

^ Increased BTR-60/70 lower hull armor from 5mm to 7mm

^ Added proper firegeo to BTR-70 side doors

^ Randomised radar starting pos by using timeRndOffset

^ Added base class for Mi-24D with MCLOS missiles

^ Brightened up BMP-2D additional armour texture

^ Added missing geometry LODs for some russian berets

^ Added emtpy shadowLODs for berets

^ Slightly improved Tigr Wheel PhysX

^ Changed BMP-2 loadout so PKT use single 2000 round maGAZine

^ Tweaked S5 rockets damage values

^ Reorganised rhs_scopes as rhs_accessory

^ PSO-1M2-1 use 25m increments for zeroing now

^ Added Mi8MTV-3 & AMTSh exhaust mem points

^ Added static weapons for VMF

^ Added engine smoke effect to ZSU-23-4

^ Added setShotParents command to spall & heat script

^ Tweaked DTK geometry so it can fit AKS-74 too & improved it shadow lods

^ Added some missing weapons to virtualAmmoBox.sqf

^ Adjusted Mi-8 landing gear animations

^ Disabled engine startup script in water due to how waves were handled

^ 2DP inheritance

^ Improved hatch control script

^ Decreased fuel of T-80

^ Tweaked ATGM speed

^ Disabled tablock on Su-25 & Mi-28

^ Added RPG7 backpack with PG7V rockets

^ The way sound tails are handled

^ Ballistic data for PG-7VM & VS

^ Added some more S5 rockets types (HEAT, HE/HEAT, FRAG)

^ Added proper reticle for Mi-8MTV-3 & Mi-8AMTSh PKV collimator

^ Corrected Mi-8 PKT limits for front & rear machinegunner

^ Adjusted pilot position to better match collimator

^ Changed BMP-1/2 commander reticle from TPKU-2B to TKN-3B

^ Improved BMP-2 1PZ-3 cover textures & added animation to it

^ Added proper zoom modes to BMP-1/2 commander

^ Added UBR11 rounds for 2A72/2A42

^ Rearmed BMP3 & BMD-4 with UBR11 rounds

^ Adjusted PGO7V3 reticle

^ Added ballistic data for PG7V & VM/VS

^ Added rotation of RPG7 projectiles

^ Added tracer to OG7 round

^ Added PGO7V2 & PGO7V optic variants

^ Added ability to hide benches in Mi-8 helicopter

^ Added new IK anims to Mi-8AMTSh

^ Added new suspension configuration to Su-25

^ Restored old reticle & ballistic to SPG9 & OG9V round

^ Section optimization for T-72 & T-90

^ Small tweak to T-80 snorkel script (MP compatibility)

^ Added new IK anims to KORD, DShKM, UAZ with DShKM/AGS & Tigr STS

^ Tweaked rotation speed of D-30

^ Disabled manual fire option for T-72B obr 84-89

^ Added TPNK-240A optic to BRM-1K navigator

^ Added BRM-1K radar to PRP-3

^ Added 9M14 fly model

^ Increased fly ATGM model bounding box to exclude from near zero pixel draw optimization algorithm

^ Tweaked SACLOS script

^ Improved snorkel script - loop is now initialized on snorkel mount which means less scripts are running in the background in the typical scenarios

^ EMR textures

^ Added Mi8MTV-3 without door MGs

^ Added IK anims to Mi-8MT & MTV-3

^ Added aimTransitionSpeed (speed of aiming down the sight)

^ Clean up on BTRs & ZSU

^ Tweaked tanks init (seems spawn has 3ms limit & creating agent near [0,0,0] significantly delay whole code)

^ Tweaked turned out limits for side gunner of BMP-3 by doing nasty workaround

^ Tweaked 2S3 max fording depth

^ Added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1)

^ Added additional optic mode to RPG26 & RSHG2 for rangefinder usage

^ Further improvments to engine start script - added collider without component name & redefined physx collider to house class

^ Improved ammo indexing & autoloader script

^ Readded BMP-3 commander

^ Improved turret unload script

^ Added unified Bolt Action & Disposable script using new weapon EH

^ Optimized 2S3 model

^ Added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them

^ PDU4 now triggers Shtora

^ Raised capacity for RPG Bag

^ Added top hatch mesh to KamAZ & FFV seat to handle it

^ AKS-74U texture

^ Went on section reduction spree for following models: UAZ, URAL, GAZ66, ZSU23, BTRs, Tigrs, KamAZ

^ Tweaked gear sound changing script

^ VSS stock is made of wood now (at least in fire geometry)

^ Tweaked bolt action script handling for AI & remote units

^ Improved FCS handling which allows using zoom by tank & ifv drivers

^ Improved FCS scripts performance

^ Changed BMP-2 BPK-42 handler - highly experimental, changing between optics mode may not work 100% correctly

^ BMP-2 Obr 86 now use 9M113M missiles

^ Added reticle night illumination to BPK-42-2 (BMP2 sight)

^ Added ability to remove launchers (Maljutka & Konkurs) from BMPs & BMD through VG

^ Added small anim of konkurs optic cover rise up when ATGM is selected

^ Changed how weapons are working on BMP-2 now. While using BPK-42 it's possible to use only main gun & coax machinegun. Switching to 9sh119 ATGM sight will unlock ATGM & disable rest of weapons.

^ Moved BMP-2 models by X 0.5283, Y-0.00171,Z -4.42685 so they are in center. Also it's easier to carry feature from BMP1 now. Shouldn't change too much ingame since those models use autocenter function anyway

^ Tweaked BMP sound configuration

^ Added interior light to BMPs

^ After gathering enough money maGAZines of dipsosable launchers are available free of charge

^ Tweaked GAZ-66 driver animation

^ Increased explosive strenght of HEATs

^ Added variable to disable engine startup - type RHS_ENGINE_STARTUP_OFF = true to disable

^ Added NVG autoequip script

^ Added monocular reticle for 1PN138

^ Added ability to change loadout of 2B14, D30 & 2S3 via Eden

^ Improved Tigr-STS turret changing script

^ Increased amount of spent casses YakB produces

^ Tweaked GSh30 particles

^ Tweaked inside position of T-72/90 commander position

^ Remade hatch handling for Tigrs

^ Moved GAZ-66 sound cfg to separate file

^ Legacy rhs_weapons_crate_ak_standard to help fixing issues with older missions relying on this asset

^ Ported Laser/Light and attachment position swapping scripts to AFRF and configured it for appropriate weapons and attachments

^ Minor tweaks to PSO-1M2-1 texture/material

^ setShotParents for complex hitPart simulation

^ Increased spall amount

^ RakursPM NVG compatibility

^ RakursPM second UV set fixed

^ BTR-60 green texture

^ GAZ-66 Interior Gauge Movement

^ EKP rvmat tweaked

^ Added ability to hide commander shield on T-72 obr 84, 85 & 89

^ Tweaked K5 thickness on T-72 & T-80 tanks

^ Added separate model for T-90A turret blow off

^ Added VMF flora uniform with subdued patches

^ Added RVA crews with NVG

^ Added hidden selection to TSh-4, Zu-23, 2B14 & D-30

^ Updated FT-2 start screen image

^ Further tweaks to Su-25 physx suspension

^ Added soundFly sound to missiles & rockets

^ Increased Tochka-U missile bounding box

^ Added setShotParent script command to Tochka-U cluster munition

^ Improved Tochka-U & Tu-95 accuracy (fixed missing ATLtoASL conversion)

FIXED IN 0.4.2

@ Fixed wrong hiddenSelections on T-72 proxies

@ Fixed beret shadows

@ Fixed tochka-u launch sound

@ NVM-14 positioning: no clipping with mount on 6B27, 6B47, 6B7-1M.

@ Fixed Su-25 & PAK-FA landing damage

@ Fixed Tochka-U launch sound

@ S-13 launchers missing autocenter=0 in geometry

@ Fixed nvg visible in fpv

@ Fixed T-72 FCS error with 0 range

@ Fixed TM-62M mine deactivated model, shadow lod and description in Stringtable.xml

@ Fixed PMN-2 mine deactivated model, shadow lod and description in Stringtable.xml

@ Fixed Zu-23 locking

@ Configged in VSR 6Sh92 vests using existing textures.

@ PSNR-5 not detecting radar contacts due to getPos* issue

@ RGD-2 Smoke, stun grenades, and thrown flares not cycling between types if multiple types in inventory

@ Lead setting was default 0, yet in menu options default value was 1

@ Fixed cabin elements position after rescalling

@ Fixed people tag hidding @ Fixed gunner was able to fire inside Tigr-M

@ Fixed safemode sound not played everytime

@ Fixed PAK-FA decals

@ Fixed No Sound for GAZ-66 when reversing

@ Bad texture on Chedaki BRM-1K commander sight.

@ Fixed AKS-74UN side slot

@ Fixed BMD-1R pilot view proxy

@ AKS-74UN had wrong muzzle attachments available

@ Fixed T-90 had wrong commander proxies in FG

@ Fixed parseNumber attributes errors

@ mproved resolution of vvs_ca.paa decalI

@ Missing ChDKZ Ural textures

@ Potential fix for HEAT handler

@ Fixed PSO-1M2-1 ironsight memory points

@ Fixed Tigr-M smoke rounds firing from only one launcher

@ Error while using ballistic computer menu due to variable override

@ AK mags strange triangle in last shadow lod

@ Performed exorcism on vmf & vdv flora uniforms

@ Scoped out old insurgent BMDs

@ Scoped out properly optic variants that shouldn't be visible otherwise

@ Renamed rhs_editorPreviews to lower case

@ Fixed blank res lods for BMPs

@ Reduced Specular and Specular Power for Mi-8 fuselage

@ Missing camo selection in res lods for emr uniform

@ Gorka clipping with AFRF vests on the sides

@ Missing BlueOnBlue texture to T50 VG texture selection

@ Fixed it was impossible to fold/unfold GAZ-66 radio mast

@ Fixed setShotParents for multiple penetrators

@ Fixed AK-74M w/ 2mags couldn't use safe mode

@ Typo in 2B14 cfg

@ Potential fix for crash during shell loading in T tanks

@ Standarized weapon, item and maGAZine mass for AFRF

@ Added some alpha to PKV collimator reticle to fix graphical artifact

@ Fixed D30 lacked recoil if LG rounds were fired

@ Fixed AI using S5/S8 unguided rockets in uncontrolled way

@ GAZ-66 section count (277 for regular & >515 for version with ZU-23 [sic!]) in 2nd res lod & other small issues (open geometry, flags, etc)

@ BMP-1 barrel selection in shadow lod

@ Fixed Mi-24 antenna cover texture color

@ Fixed Mi-24p camo1 texture

@ Fixed missing flare effect on Mi-24 & Su-25 lights

@ Fixed civilian URAL picture

@ UAZ-469 searchlight texture

@ Fixed BMP-1P had two 9P135 launchers in distant res lods

@ Obyekt 681-2 was missing ATGM sight

@ Fixed BMP-2 Obr 80 camo selections on ATGM launcher

@ Fixed rotor blur not working in last res lod of Mi-8AMTSh

@ Fixed BMP-1P hand movement when using launcher

@ Restored accidently deleted variable in engine startup script

@ Network sync

@ Fixed ghost BTR-60 LOD

@ T-72 parsenumber bug

@ 2DP nohq inverted, reduced texture size and rvmat tweaked.

@ BMD-1 suspension was too high

@ Fixed Gorka Hidden Selection issue

@ VDV Mi-24 were unable to unhide exhaust covers

@ Removed GAZ-66AP extra proxy leftovers

@ Fixed 2nd uvs set on BMDs & other errors reported by checkAll script (duplicated selections, isolated vertices, opened FG or VG, named properities)

@ Fixed some German wordings in the rhs_main/Stringtable.xml

@ Limited RPG7s mass

@ Removed duplicated strings

@ Fixed some .rpt errors

@ Fixed BMP-1P ATGM gunner proxy missing in fire geometry lod

@ Fixed BMP-2 missing "konec hlavne" mem point

@ BRM-1K left & right cargo turrets animations

@ Fixed 2S3 travel lock bug - close T1919

@ Fixed open topology in Tigr geomtry

@ Fixed RGNO impact script

@ Fixed DShKM conflicting skeleton error

@ Fixed Tigr-STS key event handler

@ Adapted VA to 1.64 changes

@ Corrected small mistake in orsis handler

@ Fixed Mi-8MT doors & windows in cargo lod

@ Fixed Mi-8AMTSh gunner mem point

@ Fixed OG9V behaviour after 1.66 update (had to update reticle too unfortunetly)

@ Fixed editor previews for civilian URALs

@ Fixed wrong position of zeroing in ui of static weapons

@ Fixed BMP-1D can swim

@ Tigr-STS hotfix

@ Fixed T-72 small errors

@ Fixed Mi-8AMTSh lower damper animation. Thanks to Voyager.

@ Added bouyancy=1 to T-72, 80 & 90

@ Fixed max fording depth for T-80s

@ A face was absent from "HIDE_exhaust" selection (CDF Mi-8AMTSh had a misc triangle projecting from the port-side exhaust)

@ Fixed Mi-8 rotorshaft anims

@ Mi-8 MG gunners were using wrong lod (cargo, instead of gunner)

@ Sorted alpha in Mi-8 pilot lod

@ Disposable launcher script missing locality check

@ Fixed RGD-5 thrown model

@ Kornet & Metis bounding box

@ Alpha sorting on Mi-8AMTSh sight

@ Typo in AK-105 muzzle slot classname

@ Fixed 2DP appearing in optics slot

@ Trailing space in DTK1P.p3d named properties

@ Mi-24 firegeo tweak

@ Duplicated stringtable

@ Some units missing in cfgPatches

@ ScopeArsenal=0; & scope=1; to folded weapons.

@ GAZ-66 w/ R142 proxy left over in pilot lod

@ Reverted scope values on pp2000

@ Mi-8 wheels were sunk in the ground when using AFM, following changes to damper anims.

@ Added buoyancy=1 to Tochka

@ Added some missing maGAZine to virtualAmmoBox.sqf


  • Scoped out ZSh-1-2 in favor of Altyn

  • Most 50 and 150m distance steps for tails (saves quite a bit of disk space, too)


  • Add folded variants of AK103/4/5

  • Add VMF flag

  • Add heal commands to russian radio protocol

  • Add suppression commands to russian radio protocol

  • Add optic preference settings to RHS options menu

  • Add sound config template

  • Add many reverb tail sounds

  • Add new sounds(ets) for the following weapons: AK74, AKM, SVD, PP2000, PKM, PKP, DSHKM family, AS VAL family

  • Add 3d variant of 1P78

  • Add short/long lights switch in trucks and cars


^ Tweaked amphibious parameters for all tracked vehicles

^ Field Cap EMR Summer (Alt) moved slightly to the right, to fix clipping against the head mesh

^ Adapted AK-74M textures to 100 series rifles.

^ GAZ66 should now be able to repair more than just one BTR80

^ Vehicles spawned by RHS virtual garage are now destroyable

^ Tweaked para drop way-point behavior

^ Add maGAZineReloadSwitchPhase to PKP & PKM

^ Tweaked BMP-3 driver non pip view block

^ Calibrated PKT FCS calculations

^ Significant improved FCS calculations for BMP3 HE rounds

^ Improved PSO-1M2-1 rvmat

^ Added fail-safe mechanism to turret locking of commander station & Tigr sts gunner in MP

^ Tank ATGMs are now launched at 3 degrees angle above line of sight

^ Add incoming missile announcer to PAK-FA

^ Mi-24 use now new SACLOS guidance

^ Mi-24 9S475 handler now use same camera quirk fix as Ka-52

^ BMP-3 visors zoom level

^ Tweaked weapon groups: now BMP-3 & BMD-4 has main cannon & ATGM in 1st group, auto-cannon in 2nd & pkt in 3rd grp

^ Increased 2A70 dispersion

^ Calibrated UPK23-250 gunpods mem points

^ Reduced amount of fire from T-80 engines

^ Repainted ZSU23-4 reticle & added ability to use bis lead calculator till proper FCS is developed

^ Speeded up K36D ejection procedure

^ Tweaked recoil to be more consistent across AFRF and USF

^ Improved infantry paradroping script

^ Improved disposable script

^ Tweaked AKS-74U tex/rvmat

^ VOG grenade hides when the GP-25 is fired

^ Removed GPS from T-80, T-80B, T-72 obr 84-89, BMP-1/2, BMD-1/2, PTS & early BMP-3

^ Add locality check to seat ejection script

^ Sabot petals, ATGM pushers and blownoff turrets now glow hot

^ Callibrated 1P78 reticle

^ Tweaked tritium illumination script

^ Vest weight & capacity consistency

^ Tweaked Mi-24 exhaust cover camo textures

^ Tweaked 6B23 vests pilot lod

^ Changed glass material for EKP-1

^ Add wound textures to EMR uniform

^ Add commander FFV turnout for BTRs

^ Add optic destruction to all BTRs

^ Improved BTR-70 last res lod (from 8k point to 4k)

^ Tweaked BTR-70 gunner view lod

^ Remade BTR-70 & 80/A FG

^ Updated BTR-70 destruction rvmats

^ Add wavebreaker anim & replaced propeller anim source from "wheel" to "propeller" on BTR-70

^ Add top hatches & cargo doors animations to BTR-80/A

^ Add snorkel & wavebreaker anims to BTR-80/A

^ Add propeller to BTR-80

^ Add res lods to BTR-80 wheels proxies

^ Add slingload memory points to GAZ-66s

^ Tweaked 2S25 bouyancy lod

^ Improved Ural suspenssion behaviour

^ Add 2 front FFV seats to Ural&Gaz open variants

^ Tweaked BTRs wheel hitpoints

^ Removed barrel from t72/t90 physx

^ Add engine smoke effect on BTRs


@ Fixed config inheritance errors with the new APEX config system

@ Fixed Russian radio protocol for the new APEX system

@ Fixed safety mode not working for weapons with GP-25

@ Fixed shiny clan logo on EMR uniform

@ Added missing EMR fieldcap to VA

@ Fixed wrong BMP-3 hiddenSelection assignments

@ Fixed 6Sh116 lod switching

@ Fixed T80U nsvt missing geometry

@ Fixed Gorka wounds

@ 9M112m didn't used new saclos guidance

@ Fixed Ob681-2 shadow lod

@ Ka-52 stick control reversed

@ Fixed typo in 6B23 armor config

@ Fixed wrong mem point used on SPG-9

@ Fixed fire from D-30 chamber

@ SPG-9 mounted on UAZ was missing optics fix

@ EMR was missing rvmats in pilot lod

@ Missing npz params for few vehicles

@ Fixed Tigr-M left mirror not working

@ Improved Ka-52 ejection script reliability in MP

@ Improved ATGM spent tube reliability in MP (need testing)

@ Improved 9P135 launcher usage reliability in MP (need testing)

@ Fixed BTR80A reticle not hidding in NVG mode

@ Missing axis in last res lod of BMP-3 @ Searchlight open/close option breaking decals on T-80

@ Fixed Ob681 pilot view lod

@ Kornet was missing in cfgPatches

@ Mi-8 pilot cannot manual fire door gun anymore

@ After burner script launch on dedicated server

@ GP-25 zeroing anims

@ Fixed missmatched letter case on PKP/PKM maGAZines

@ Fixed BMD-1PK top cargo positions not available

@ Removed targeting pod from Su-25 & PAK-FA

@ Fixed 7N31 44rnd mag init speed

@ Fixed Body armour values

@ Fixed metis gunner proxy in geometry lod

@ Deformed gorka hood in pilot lod to prevent clipping issues with gp25

@ Moved forward 1p78 mem point to fix some clipping issues with pkp in deployed stance

@ Fixed Gaz-66 w/ Zu-23 pilot lod error with passenger in cab moving with turret


  • Removed obsolete old sounds


ADDED IN 0.4.1

  • Added HiddenSelections to Balaclava models

  • Added ZSh-1-2

  • RPG-7 ironsight animations

  • Added VSS

  • Added VSS marksman classes

  • Added 2DP Zenit RIS variant

  • Added PSO-1M2-1

  • Added NVM-14 nightvision monocular

  • Added more Zeus placeable uniforms/headgear/etc

  • New SVD sounds

  • New matching SVD reload sounds

  • Added NVGs to Russian Squad Leaders & Officers

  • Added Makarov PM

  • Added HiddenSelections for T-80

  • Added EMR-Desert patchless uniform

  • Added R-77

  • Added ZU-23-2

  • Added GAZ-66 with ZU-23-2

  • Added HiddenSelections to backpacks, 6B13 & Vydra

  • Added adjustable ironsights for all rifles.

  • Added 6B7-1M

  • Added various berets

  • Added camo variants for BMD-1/2, BTR-70 & SS21

  • Added VSS with frontgrip

  • Added AS VAL with frontgrip

  • Added HiddenSelections for 2S25

  • Added KPS-53AV collimator sight & 9S475 missile reticle for Mi-24

  • Added SPG-9M with PGOK-9 sight

  • Added 1PN22M2 sight for BMP-1

  • Added full plum AK-74M textures

  • New AK-74M textures (thanks BLACKMETAL)

  • Added new TKN-3 reticle with calibrated (more or less) range finder

  • RHS_fnc_addKeyEvent

  • RHS_fnc_removeKeyEvent

  • Added Flora VMF uniforms

  • Added VMF infantry groups

  • Added Eden group images for AFRF

  • Added Eden categories for AFRF

  • Added 122mm spent shell model & textures

  • Added AKS-74U and AKS-74UN

  • Added Tan DF-15 uniform variant

  • Added Perst-1IK

  • Added EMR Field Cap replacement models

  • Added 6B47 helmet

  • Added NS-3 goggles

  • Added 9M120 maGAZine

  • Added EDEN attributes to majority of vehicles

  • Added HiddedSelections for BMD-4

  • Added PP-2000

  • Added new maGAZines to PKM/PKP

  • Added hand animation handling script for PK (changes hand animation while prone)

  • Added CDF aviation number set to decals

  • Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on)

  • Safe mode script

  • Added EMR uniform replacement model

  • Added seat ejection script to PAK-FA, Su-25 and Ka-52

  • Added master safe mode to Su-25 & PAK-FA

  • Added first versions of 6Sh116

  • Added HiddenSelections to PKM, PKP, AKM, AS VAL/VSS & AKS-74U

  • Added commander FFV (or ability to use binocular only in case of tanks with commander shield) to T-72/T-90 series

  • Ka-52 functionality overhaul - new UI, animations, HUD, Shkval FCS

  • Added Vikhr burst mode

  • Added Tochka-U special waypoints - deploy & fire

  • Added green and visored ZSh-7A helmets

  • Added Khaki fieldcap for M88 uniform (thx Gurdy!)

  • Added cargo system to BMP

  • Added cargo system to BMD

  • Added rear doors anims to BMP-1 (heavily wip) & BMP-2

  • Added experimental Obyekt 681-2 IFV (WIP)

  • Added various CDF decals for GREF

  • Added 9K133 Kornet

  • Added 9M133 missile model

  • Added Kornet Tube and Base as backpacks

  • Added infantry paradrop waypoint

  • Added Rakurs-PM

  • Added PBS-4 Suppressor

  • New wheel models and textures for UAZ

  • New wheel models and textures for URAL

  • Replaced PGO scope on SPG9 (static and UAZ) with high res model in primary LODs

  • Added turret servo sounds for BMPs, BMDs & BTRs

  • Added proper handling of ATGM on BMP1-P

  • Added spall simulation for BMPs

  • Added KPVT (& PKT for BTR80A) shell ejection

  • Added generic decal reading function (no need to create separate init.sqf file anymore unless you want define some special effects)

  • Added new scripted SACLOS guidance for ATGMs

  • CDF, ChDKZ, and camo tent textures

  • Added 9M111 handling for BMD-1P

  • Added Konkurs reload anim for BMP-2

  • Added Maljutka reload anim for BMP-1 & BMD-1

  • Added engine destruction effects

  • Spent tubes effect after ATGM reload

  • RGN model

  • RGO model

  • Added Afghan national army emblem to decals

  • Added visual ERA destruction on T-80U series

  • Added hidden selections to T-80U series

  • VSR 6Sh92

  • VSR Field cap

  • EMR 6B13 variants

  • VVS to Zeus missions

  • GREF to Zeus missions

  • Added hidden selections to BMP-3 series

  • Added modified virtual garage function with global vehicle spawning

  • GREF repawn Point

  • Added sand textures for many vehicles by beaar


^ Armor compatibility, hitPart function now runs on ALL vehicles (vanilla compatibility)

^ Updated SSh-68 textures to lower glossy look

^ Improved SACLOS guidance

^ Improved tank flag spawning in 3den

^ Reenabled spent caps hiding on BMD2M

^ Tweaked BMD1/2 destruction textures

^ Tweaked 2S25 & BMD-4 FFV animations

^ Many Stringtable updates

^ Added reslods to Russian weapon/ammo crates

^ Added some missing equipment to VAB

^ Added some randomization to BTR cargo anims

^ Changed AK-74M hand anim to stock one

^ Flora and EMR textures

^ Tweaked BMPs destruction textures

^ Tweaked BMPs hitpoints

^ Replaced 7.62x54R on PKM belt with new textures for visual update

^ Reduced Ka-52 laser cooldown time

^ Added manual reload for ATGMs

^ Added spiral movement to 9M133 missile model + changed rocket motor effect

^ Empty tanks with autoloader now starts with empty main cannon too

^ Improved T-80 optic & removed old FCS weapon

^ Improved ballistic calculations on uneven terrain

^ Added iron sight secondary mode handling for scopes

^ T-90A and T-90 Shtora firegeo

^ Updated virtualAmmoBox.sqf

^ Updated rhs_c_weapons cfgPatches

^ Tweaked autoloader behaviour in semi mode when switching between weapons

^ AS-VAL custom geo lod + bisurf

^ Tweaked RPG-7 ironsight markings

^ Tweaked Igla rocket behaviour

^ Upped subsonic ammo damage

^ Weapon strings

^ Su-25 CAS variant with 160 S-8 rockets

^ Lowered muzzle velocity of SVD-S

^ Improved geo & FG of BMPs

^ Changed modelToWorld to modelToWorldVisual

^ Changed FCS font to purista

^ Changed PAK-FA HUD color to green

^ Tweaked AK prone animation

^ 3UOF19-1 airburst script performance & reliability

^ BMP-3 Vesna-K & BMD-4M loaded with 3UOF19-1 airburst shells

^ 2S25 Sprut-SD loaded with 3BM46 shells

^ Vest HitPoints

^ Forced visibility of Kamaz Typhoon in VG

^ Added 9S475 reticle for Mi24, working KPS-53AV collimator

^ Tweaked CBA compatibility

^ Tweaked GSh-30 & added GSh-30-2K with low RPM mode

^ Add AKS-74U to Russian armed crews.

^ Reduced offroad Coef on some vehicles

^ BMP & BTR squad leaders disembark when in combat

^ Autoloader params are saved when changing seats

^ Tweaked 1G46 & 1G42 reticle

^ Tweaked disposable launchers loading

^ Closure volume levels, weapon mechanics are now audible again when firing

^ Increased volume of most weapon mechanics

^ Added green cartridges for AKs

^ Tweaked VG compatibility with our decal system

^ Added numplate selections to cars & trucks (WIP)

^ Increased T-80 series reverse speed

^ Added camo selections to air wrecks

^ Improved RPG-7 sight script stability

^ Potential fix for wrong init elev

^ Reverted tracer settings for Yak-B

^ Removed parachutes from jet pilots

^ Changed Su-25 MFD - probably going to be replaced with some sort of script since it's impossible to program CCIP into Arma MFD's

^ Gunner of Ka-52 is now copilot

^ Fixed, optimized reslods, cleaned up & added camo selections to T-72 & T-90

^ Experimental: tweaked cfgPatches for rhs_c_weapons/config.cpp

^ Added proper K10T collimator for T-72 & T-80

^ Cleaned up T-80 textures & materials

^ New Shtora lights

^ Brand new CM interface for improved performance and reliability

^ Optimized reslods for T-80

^ Simple HEAT simulation for vehicles without composite armour

^ Tweaked NSV textures

^ Added new entries c_troops cfgPatches

^ Added proper picture for Ural w/ ZU-23

^ Tweaked view limits of Ural w/ ZU-23 cargo

^ Experimental tracks for T-72 series with some alpha love

^ Tweaked T-72 tracks shadow

^ 5.45x39 & 7.62x39 ballistics

^ 7.62x54 ballistics

^ 9x39mm ballistics

^ Improved Makarov PM's eye memory point

^ Increased 7.62 mags mass & decreased it for 5.45

^ Tweaked PKM normals

^ Tweaked BPK-1-42 reticle

^ Improved thermal screen visuals

^ Tweaked lead script

^ Added fire on move script

^ Tweaked GAZ-66 driver anim

^ Experimental dispersion increase for Russian tank cannons

^ Increased dispersion of Yak-B

^ Tweaked Mi-24 control block script

^ Removed inverted shadow from PK-AS & 1P63

^ Tweaked OG & PG9/15 ballistic

^ Zeroed 1PN22M1 sight

^ Changed PK 7.62 strings

^ Radio voice protocol improvements

^ Added DLC mark to identities

^ Zeroed PGO9 sight

^ Readded barrel recoil for ZU-23-2

^ Changed recoil for folded AK-74M

^ Dual ammo for Yak-B

^ RGNO impact script

^ Added new pictures for GAZ-66 w/ ZU-23 & Tochka-U

^ Tweaked T-72 FCS

^ Tweaked 1G42 & ESSA FCS

^ Tweaked 3UBR6/8 timeToLive

^ 2016 update package - changed BMD-4 loadout from 3UBR6 to 3UBR8

^ Lined up Igla with eye memory points

^ HEAT warhead simulation performance & reliability

^ Player should now see PAK-FAs wingtips from cockpit

^ RGN and RGO stringtables added

^ UI initialization fix

^ TKN-3 UV mapping tweak

^ Enabled proxy retexturing for T-72, 2S25 & A2 port vehicles

^ Added workaround for broken Mi-24 ATGMs

^ Experimental turret locking tweak

^ T-80UK FG for Shtora

^ Decreased suppressor velocity increase to 1%

^ Improved Tochka-U missiles fuse reliability by using per frame handler

^ User action visibility tweaks

^ Add VMF crew for the VMF vehicles.

^ Lots of missing stringtables added

^ Added tail_decals section to Su-25

^ Added VG/Eden textureSources for ZSU

^ Changed Ural plate number font

^ Improved 122mm casing behaviour

^ Tweaked D30 packing script

^ Added hand anims for D30 handles

^ Replaced getRandomArElement function with selectRandom introduced in 1.56

^ Tigr-STS & M has now TFAR LR radio

^ Makarov PM holster PointerSlot

^ Makarov rvmat

^ Changed 57-N-323S penetration

^ Modified Ural & GAZ-66 physx lods

^ GSh-23L burst set to 4

^ Tweaked Ural phyxs lod

^ Script optimizations

^ Improved crates textures (black shadows removed from the bottom) & physx lods

^ Improved weapon scripts

^ Improved script handling after loading game

^ Weapon safe mode system framework

^ Tweaked two handed AK anim (used now as a placeholder on SVD - at least sound & anims are synced)

^ Tweaked SVD reload anims

^ tweaked AS-VAL & VSS fire selector anims

^ Improved maGAZine movement during reload anim for PM, PMM & PYa

^ Increased BMP track armor

^ Tweaked Tigr STS turret handling

^ Added reloaded event handler which removes spent maGAZines from Tigr (works with 1.57+, doesn't cause problems on stable)

^ Added placeable maGAZines

^ Added ground maGAZine models for PYa, PM & PMM maGAZines

^ Adjusted vest positions to fit uniforms better

^ Tweaked PKP/PKM & SVD hand anim (wrists position)

^ Aligned PAK-FA MFD

^ New anims for PAK-FA & SU-25 pilot

^ Improved performance of PAK-FA scripts (initialzation/handling)

^ Increased pip windows resolution in PAK-FA pilot view (map & mirrors are now sharper)

^ RHS_fnc_firedSaclos now uses cursorObject command

^ Improved SSH specular map

^ Increased lethality of R77/R74 AA missiles by simplyfing their geometries & adding autocenter=0 param

^ Updated destruction textures for ZSU-23-4 & BTR-60

^ Added honor emblem on IR lamp for T-72 Obr. 84-89

^ Improved nuke script fx & stability

^ Added some monitor elements to Ka-52

^ Some preparation for Ka-52 eject system

^ Tweaked Ka-52 & Mi-24 speed

^ Tweaked Vikhr missile stability

^ Added door anims to Ural/UAZ Eden attributes

^ Replaced animate with animateSource (1.58 required)

^ Some scripts optimizations

^ Tweaked ballistic calculations

^ Added 9M112M2 & 9M124 ATGMs cfgs

^ Added Russian federation ground forces honor emblem

^ Improved snorkel script performance

^ Overall script performance tweaks

^ Added honor emblem to T-80U on IR lamp

^ Reduced secondary explosion for Tigrs

^ Improved autotrack adjustments & replaced lineIntersect with checkVisibility command

^ Various small adjustments to Ka-52 scripts

^ Converted Vikhr guidance script to per frame solution

^ Safemode & PSO-1 script now properly deinitalize after embarking vehicles

^ Tweaks to Tigr-STS weapon changing script

^ Added AKS-74U to armored crewmen

^ Added ability to hide commander NSVT on T-80U tanks

^ Another round of safemode improvements

^ Added hiddenSelections to balaclavas

^ Renamed Su-25SM to Su-25 to better represent current model available in game

^ Removed pilot twitching/leaning in ejection seats

^ Stringstable entries for Gorka and Izlom

^ Added main & tail rotor centers to Mi-8 - enabling rotor breaking upon collision

^ Decal related variables used in Eden are no longer synchronized

^ RPG-26 & RShG-2 can now be packed to bag pack

^ Reduced proxy amount on T-72 Obr. 85

^ Changed behavior or Ka-52 blades physic

^ Added AK-104 & 105 as placeable object

^ Khaki gear updates

^ Increased Vikhr HE effect

^ Optimized BMPs resolution lods

^ Renamed BMP-2 (e) to BMP-2 (obr. 1980g.) & regular BMP-2 to BMP-2 (obr. 1986g.)

^ Tweaked Su-25 MFD

^ Tweaked cargo anims for Ural & GAZ-66 - no more rifles clipping through the roof

^ Tweaked Malyutka res lods

^ Added cap disappearing effect to BMP-2 ATGM

^ Callibrated RPG-26 & RShG-2 ironsights

^ Randomized static cargo anims & incorporated some il padrino poses to BMPs

^ Added RPG backpack with only VL rounds

^ Added spiral movement to tank ATGM

^ Tweaked Metis reload anims

^ Revamped AT-14 cover ejection script

^ Tweaked 6B13 weight

^ Tweaked 1P63 reticle illumination

^ Added spent cap effect to Metis & Kornet

^ Auto track can now lock on all vehicles by default so it's possible to lock & fire tank ATGM at slow flying helicopters

^ Beanie stringtables added

^ Ballistic data correct for soft headwear in VA

^ Tweaked initSpeeds of GSh autocannons

^ Calibrated PP61AM (merge from GREF)

^ Mi-24P Gsh-30-2K camera shake

^ SU-25 Gsh-30-2 camera shake

^ Ka-52 2A42 camera shake

^ Added gun limits for BTRs

^ Added antenna anim for BTR-60

^ Calibrated & added AA markings for 1PZ32 sight on BTR-80

^ Fold script improvement

^ Optimized T-80U series resolution lods

^ Changed gunner & commander get in memory points position for T-80 series

^ Improved T-80U series firegeometry - new ERA hitpoints & geometry improvments

^ T-80U & T-80A commander can now use binoculars when turned out

^ Tweaked BMP-3 FG & hitpoints

^ Added one nonpip window for BMP-3 driver

FIXED IN 0.4.1

@ Fixed BMP-2 turret emblems visibility (still needs tweaking)

@ Fixed broken PGS-64 shadow

@ Fixed gap in T-72B3, T-90 & T-90A FG

@ Fixed SACLOS guidance not working on Cherno & other a2 maps

@ 9M113 shadow selection

@ Kornet vehicle now uses Kornet launcher and mags

@ Replaced AiA TP cfg names with generic, A2 origin ones

@ Fixed AGS-30 dissapering in 2nd res lod

@ Fixed PSO script that was broken once again

@ Fixed Gorka's wound textures

@ Fixed GAZ-66 R142 alpha sorting in res lods

@ Fixed BRM-1K wrong inheritance in model.cfg

@ PAK-FA pilot anim is now properly looped + proper death anim added

@ Holdster anim of UPK-23 pod caused errors with Ka-52

@ Added missing mass to PM, PYa & PP2000

@ Removed laser lock from FAB-250 bombs

@ Some FCS were missing max lase range + tweaked minimum lase range for few others

@ BMD-2 had some missing decals due to alpha sorting

@ Fixed ZSU-23-4 disappearing hatch after destruction

@ Fixed BMP getin order

@ Added missing maxZeroing param to PK & SVD

@ T-80 ammo slot missing

@ Fixed cfgPatches for rhs_c_airweapons/config.cpp

@ Fixed rhs_weap_902a->Mode_Burst, by rhsafrf\addons\rhs_sounds\config.bin/CfgWeapons/rhs_weap_902b/Double/

@ Spare wheel alpha sorting in cargo lod

@ Fixed Mi-24 & Ka-52 blade destruction upon impact - missing proper blade center memory points

@ BMP-3 used wrong ballistic calculator

@ Fixed not all decals visible on T-80B series

@ Mi8MT & MTV-3 crew fans not changing to blurred version

@ Fixed serious flaw in BMP-3 gunner/commander pip handler causing fps drop

@ Changed uvsource in rvmats from "tex1" to "tex"

@ AKM normals green chnl fix

@ Fixed "[weapon rhs_weap_akms]: item[rhs_acc_dtk] does not match to this weapon!" errors for AKM, SVD & AS-Val

@ Added some missing items in virtual ammbox

@ BMD-4 max gun elevation

@ Fixed URAL missing geometry

@ Missing author in pbo prefix

@ Fixed wrong German BTR strings.

@ M117 guidance fixed

@ SU-25 instruments flickering during night

@ Removed bysta proxy from 3 & 4 res lod

@ Commander turret lock T-90 while driver is turned out

@ Zeroing tex offset fix

@ Fixed 7.62x54r 100rnd mag strings

@ Proper inheritance for igla twice

@ Missing Podnos weapon string

@ Fixed crazy sections count for BMP-2

@ Bad move connection in RHS_Metis_Gunner

@ VOG(s) texture paths

@ Changed T-90A weapon to 2A46M-5

@ Fixed zero divisor thing

@ Missing shoes in Gorka 2nd res lod

@ primaryObserver workaround experiment

@ Fixed D-30 empty last res lod

@ Fixed wrong inheritance of AKM w/ GP25 in model.cfg

@ Fixed Beryeza light

@ Lowered HE & HEAT ricochet angles

@ Fixed faces for some russian troops

@ Mi8-AMTSh tail rotor didn't changed into blur mode

@ Fixed tracer mags

@ 3UOF17 & 3UOF19 can now reach max range

@ EMR tweaks again

@ Fixed turned in T-72/T-90 animations

@ Typo in 9M124 ammo name

@ Su-25 ejection seat is now hidding properly

@ Fixed Tigr destruction effects

@ T-72B3 loadout hotfix

@ Tigr-M gunner turned in view

@ RSP-30 flare recoil fix

@ Small missing polygon on T-72/T-90 models

@ Lowered 2A70 ammo velocity to correct values

@ Fixed RPG-7 script not working for Zeus controlled units

@ Fixed hitpoints compilation

@ Fixed T-72 aa group

@ CBA compatibility

@ Fixed BTR-60 optic zoom

@ Fixed BTR-80 pip memory points

@ BMP-3 SpeechVariants

@ Sprut-SD brake lights always lit

@ Fixed Tigr doors & windows uv mapping

@ Cargo compartment for GAZ-66 cargo

@ Fixed some .rpt errors

@ Fixed some uv errors on T-80

@ Zenit missing textures in res lod

@ AK-103 Forest Tail was missing

@ CTI insurgents scoped to 1 to allow retro compatibility.

@ Fixed T-80UK & T-80UM antenna anims

@ RPG-7 rounds scope

@ Autoloader tweaks

@ Fixed: AK-74M had wildly different dispersion values for single fire and automatic fire

@ Aligned right bow mg reticle for BMP-3 & BMDs

@ Replaced BTR-80A ammo with UBR8

@ Fixed T-72 rear wheel shadow

@ Autotrack fix

@ Fixed some FCS errors

@ Fixed NSV feedtray cover selection

@ Ural rear FFV turrets get in/out memory points were inverted

@ Fix AFRF Zeus items' files coherence with US.

@ Break lights always lit on SS21

@ Fixed Mi-8AMTSh reticle selection

@ Fixed Tochka-U camo selection

@ Ural w/ ZU-23 ammo visiblity

@ Added baseweapon to Val grip

@ Removed ballistic computer & canLock from 2A28 grom

@ Mi24 rotor shadow fix

@ Fixed AFRF weapon recoil

@ Fixed AKMS shadow

@ Muffled sound fix

@ T-80UK memory points fixed

@ Suppressors no longer modify hit values

@ Significantly reduced SVD section count (20 to 2 for SVDM, 10 - 4 for SVDS)

@ 6B23 texture fixes

@ Fixed T-90 wind sensor texture bug

@ Fixed NSVT feedtray issues

@ Fixed 1P63 transformations

@ UAZ open lights were always lit

@ XEH fix

@ Fix to Mi-24 ATGM fix

@ PSO-1 illumnination script affected other ui

@ Fixed missing Kornet FG

@ Fixed T-72B3 loadout

@ ZSh-7A glass disappearing in distant lods

@ SVDS NPZ small mesh issue fixed

@ Fixed missing PKT muzzle flash for T-90 and T-90A

@ SVDS selector fix

@ BMD-1R rocket hiding

@ Attempt to fix some Russians speaking English.

@ BMP-1K missing hidden selection for wheels in 1st res lod

@ Duplicated mesh elements for BMP-2D in 1st res lod

@ Fixed initSpeed thing that broke most of muzzle velocities (i.e. KPVT & PKT had same muzzle velocity because of that)

@ Fixed destruction selections on BMP-3


  • Deleted textures that shouldn't be in AFRF repo

  • Removed desert EMR fieldcap

  • Removed repeatString function


  • Insurgent backpacks

  • Hidden-selections for SSh-68 helmet

  • New DHSKM/NSV/Kord sounds

  • VDV Desert-EMR groups

  • SKOL MVD uniform

  • Izlom Uniform

  • MVD OSN roles


^ Tweaked AS Val hand animation

^ Weapon_plate penetration rvmat added to the AS Val

^ Tweaked Tigr STS PKM zoom level

^ Added zeroing for NSVT

^ Tweaked pzu5 position

^ Tweaked elevation limits for BMP

^ Added BMP1/2 insurgent camo to VG

^ Cleaned insurgent configs

^ Cleaned indentity configs

^ Improved VG garage support for Ka60

^ FCS autotracking improvement

^ Shtora script performance

^ More random heargear for infantry

^ Tigr STS cargo animations for RPG-26

^ Shtora sensor margin of error added

^ Stacked EventHandlers for all vehicles

^ Clothing UI icons added, first pass

^ Decal scripts

^ Retreading script performance

^ New GUI elements for 1G42 optic

^ Improved autoloader: T-72B variants (excluding B3) need to reload manually after each shot with the Reload key (default R). Other tanks have a sequential loading switch which can be toggled with the Swim Down key (default Z)

^ Destruction textures for static weapons added

^ Barrel heat refraction only visible on high graphical settings

^ Added NSVT effects to T80A & T80UE-1

^ RGN/O impact function reliability

^ Ammo indexing

^ Tanks with player manned gunner starts with unloaded main gun


@ AGS30 assembly

@ AK103 GP25 NPZ hand animation

@ Tigr AO and doors

@ Virtual Garage options & parts hiding for PAK FA

@ Scarf visible in 1st person view

@ Tigr-M & STS plate numbers

@ Igla locking

@ AS Val selector fix

@ Max elevation fix for T72

@ Strings updated

@ Missing explosion sounds for grom cannon

@ Missing buoyancy parameter to BTR-80A

@ Tigr STS gunner switching

@ 6B28 balaclava variant chinstrap hidden-selections

@ Shtora deflect script error

@ Shtora animation angle inverted sometimes

@ Su-25 wings not visible in pilot view

@ Tgir STS AGS30 animations

@ Shtora T-80UK user control actions

@ Shtora detection script returning false positive sometimes

@ Wrong path to proxy on T-72B3

@ No-armor vest descriptions

@ BMD-1P/K decals not showing

@ MSV Float armored crew loadout

@ Sprut-SD & BMD-4 decals not showing

@ Retreading MP locality issue

@ Tigr wheel shadows

@ AGS30 flipping

@ DshkM minitripod max elevation

@ NSVT smoke positions

@ PZU-5 misalignment on T90 & T90A

@ T90 hatch axis

@ PTS-M lowering ramp under water

@ PTS-M Zeus remote control compatibility




  • Added PAK-FA (Thanks to Lyotchik-Snayper for his cockpit)

  • PSO-1M21 Reticle

  • GSh-30-1

  • AS Val

  • 9x39mm SP5 & SP6

  • 5.45x39 & 7.62x39 subsonic ammunition

  • VG-40MD smoke shell

  • GDM40 & VG40MD gear picture

  • Icon for RVA

  • RGO hand grenade

  • Added 'vest' with pistol holster only (for drivers mainly)

  • New balaclava models

  • VDV Desert EMR Uniform & Fieldcap

  • Add VDV Desert troops

  • Add VDV Recon troops

  • Tigr-M

  • GAZ-233014 STS

  • Added NV to T-90

  • Added armed UAZs for insurgents

  • SSh-68 helmet

  • EMR 6Sh92 back by popular demand

  • GP25 round visible during reloading

  • Gorka-R Uniforms (green and yellow)

  • Added grenades for the PG-25

  • Added buoyancy parameter to geometry of amphibious vehicles (BTRs/BMPs,etc) (Note: amphibious vehicles still do not work correctly)

  • Added gunner & commander FFV to BMD4 & Sprut-SD

  • Added antiwater to BTRs

  • Added antiwater to PTS-M

  • added wip BMP insurgent skin

  • Added working driver HUD to BMP-3

  • Added ML and Flora variants of 6B23 Vydra-3M

  • Added test version of 6B23 w/ Vydra-3M

  • Added auto target tracking system to Sosna-U - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner)

  • Added T-90A groups

  • Added Headset Spetsnaz Vest

  • Added shadows to EKP-1

  • Added new collimator effects to PK-AS, 1P63 & EKP-1

  • Added turret blow off to T-80

  • AK-103 GP25 variants

  • More Russian Decals (Aviation)

  • AK-104 and AK-105

  • Russian Navy Squadron Decal

  • Add toolboxes to Russian tracked vehicles.

  • New Zeus missions.

  • D30 howitzer

  • Podnos mortar

  • Igla AA Pod

  • Metis 9K115

  • R-74M2, R-77 and R-77M missile models.

  • 2DP tactical flashlight

  • New AKM and PK sounds

  • Flare launcher modes (Ctrl+C to change to timed mode)

  • Added compatibility with Lesh's Tow Mod

  • Optic tinting

  • Field manual entries for ground radar and shtora

  • New Tigrs camo versions added


^ UAZ doors can now be shot out.

^ Retreading script control variables

^ Infantry hitpoint system up to 1.54 spec.

^ Infantry limb damage

^ Short AK variants have reduced muzzle velocity

^ Decal definitions moved to configs

^ Added magic antirollbar param to russian vehicles to limit flipping

^ Helmet balaclavas replaced

^ Added drive gun lock for 2S3

^ Added salvo modes for BM-21

^ 3D17 shell trajectory

^ Moved a little bit folded AK

^ Uniform textures dirtied up

^ Moved SVD aimpoint closer

^ T-72B and T-72B3 now each have there own PhysX file

^ Tweaked AA missiles max speed

^ Tweaked T-80 snorkel script

^ Changed armor structURAL for Mi-8 & Ka-60

^ Imporved 6Sh92 digi texture

^ Improved BMP-3 interior

^ Disabled reloading in tanks with autoloaders

^ Configured GP-25 rounds into reload animations.

^ Improved EMR cap texture

^ Improved Les textures

^ Ka-52 Vikhr missiles can now engage air targets.

^ Fixed Mi-24 cockpit holes

^ Holstered pistols are now visible on crew officer & commander vests

^ RSP-30 are no longer visible in holdsters

^ Replaced RSP-30 with makarov for commander units

^ Commander turrets in tanks & IFV are now properly occupied by commander units

^ Minor tweaks to BMP-3 models (hatches, shadows, etc)

^ Improved eye memory points for all AKs and SVDs

^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer

^ PTS-M floats

^ Improved Su-25 Crow Decal

^ Lowered terrainCoef for UAZ

^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds

^ Improved collimator effect for T-72B NSVT

^ Replaced random Headgear script - should not have scarfs on pilots anymore

^ Cleaned up and optimized weapons further.

^ Changed (and sometimes added) vehicles ui pictures in A3 style

^ Tweaked some scripts to use remoteExec instead bis_fnc_mp

^ Unified lead calculating functions

^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull

^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds

^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting

^ Tweaked lead values for some weapons

^ Retreading script now on all supporting vehicles.

^ Tigr has openable doors/FFV positions.

^ Increased PSNR-5K FOV from 30 to 42

^ Weapon string consistency


@ Fixed typo at BTR cfg

@ Fixed T-90A antenna.

@ Fixed BTR-70 weird seat proxy position

@ Fix to sound muffling

@ Fixed curator scope for patchless uniforms

@ Fixed BMD-2M FCS

@ Added some missing mags to virtual arsenal

@ AK-103 NPZ GP-25 can now load GP rounds.

@ Updated mags and fixes for VDV units.

@ BMP-1/2 PhysX

@ T-72B3/T-90 MaxSpeed

@ PTS-M PhysX

@ T-80/U PhysX

@ Fixed BTR driver visibility

@ Fixed some missing sounds in radio protocol (wip)

@ RGN impact sounds

@ T72B3, T90A, BMP3 late & M have now EMR crews

@ Fixed some visual bugs in Plissa/Agava FCS

@ Fixed missing barrel in gunner lod for T-72 with TPD-K1 sight

@ Fixed T-72 indep flag removal script

@ Fixed T-72 traverse sound (bad sample compression)

@ Fixed minefield module

@ Fixed Mi-24 sound configuration

@ Fixed commander mem point for T-90 commander

@ Fixed BTR-80 recoil

@ Fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by BIS in 1.40)

@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors

@ Fixed TR8 PIP variant scripts

@ Missing headlight proxies for rhs_BTR60.p3d

@ Magnified scope ranging (PSO/1P29/PGO)

@ AK-103 NPZ GP-25 can now load GP rounds.

@ Silencers no longer reduce muzzle velocity


  • Disabled AINET until better solution is found

  • Removed thermal monitor from early BMP3s visible in cargo view


  • GDM-40 Smoke grenade


@ CBA Compatability fixed


ADDED IN 0.3.9

  • T-80UK

  • T-90A

  • PTS-M (=SappeR= and пионер)

  • ERA effects for T-72B K1 bricks

  • AINET smart fuse for T-80UK, T-80UE-1, T-90 and T-90A

  • New YakB sounds

  • 125mm SABOT petals model ejects after shot fired

  • 125mm ATGM pusher muzzle effect

  • New Mi-24 sounds

  • New GP-25 sounds

  • 125mm & 100mm cannon recoil (singleplayer only)

  • PSNR-5K Tall Mike radar functionality to BRM-1K

  • Option to disable/enable FCS target lead (RHS option screen)

  • RGN Impact Grenade

  • Adding insurgent uniforms to VA

  • Added missing PROPREFIX for rhs_c_cti_indep and rhs_c_identity

  • Fully functional Shtora active protection system to all applicable vehicles

  • Russian Ammo crates (non-virtual)

  • 902A/B smoke launcher sounds

  • ERA explosion sound effect

  • Added BMP-3M & T-90 groups

  • Added turret popping effects for T-72 and T-90 tanks

  • RHS_fnc_vectorRandomize

  • 9E154 proximity fuse for 100mm HE-FRAG 3UOF19-1 (airburst)

  • Added Insurgent camo to Insurgent BM-21

  • Added BMD-1 to Insurgent faction.

  • Added BTR-60 to Insurgent faction.

  • T-72 Garage icons


^ Mountain Flora Texture

^ Added aiAmmoUsageFlags to ammo

^ EMR texture

^ Reduced AZP-23 dispersion

^ BMP-3M and BMD-4M loaded with 3UOF19-1 rounds

^ HEAT simulation

^ T-80U tanks smoke grenade enchancements

^ Increased exhaust smokescreen lifetime and size

^ Tochka-U wheel textures improved.

^ Lowered engine and surface volume for UAZ/sounds.hpp and Ural/sounds.hpp

^ Audible gun range increased to current A3 standards for russian weapons

^ 3D17 smoke effects

^ Arma 3 will now use RedHammerStudios as pbo author in rpt

^ Countermeasure controls & reload time

^ T-80UK dazzlers

^ Adjusted mirror position for all Gaz-66 trucks

^ Updated mod logo

^ Updated Ural instrument gauges

^ Tigr Cockpit gauge animation fixes

^ Added descriptions to 2S3 shells

^ Improved BMP-3 res lods

^ Major tweaks to all FCS scripts

^ Changed elements in proxies to better handle retexturability for BMP-2

^ Reduced T-72 sound volume

^ Reduced minimal lase range for few vehicles

^ PhysX handling improvements across all vehicles

^ Short descriptions for RPG ammo

^ Improved T-90 topspeed and acceleration

^ Smoke generator screen blocks AI visibility

^ Reduced timeToLive for heat penetrators

^ Standarized a little bit HEAT hit values so new & old system go along a little better

^ Tweaked tank positioning in groups

^ Experimental change of unit position in group for BMP1 squads - should be working much better with zeus

^ Converted T-72B obr89 to new damage model

^ Tweaked displayNameShort for AT rockets

^ Improvements to CE armor system

^ Vehicle smoke generator will now turn the engine on if required

^ GAZ-66 Stringtables and configs cleaned up

^ Finalized early T-90 (no FLIR sight and exhaust changed to the old one)

^ Zues compatibility for weapon fire camera shake

^ Updated TR8 model, textures and RVmat

FIXED IN 0.3.9

@ Sprut-SD FCS laser timing

@ Zeus works on dedicated servers

@ Coaxial mg exit points fixed on T-72 family tanks

@ Fixed damage selections for T-80U

@ Fixed t-72 reverse speed

@ Grenade names in UI

@ Rocket pod sound looping

@ Rebel T-72 flag now disappears on all clients

@ Mi-8MTV3 cargo places reduced to 13 in line with proxies

@ Transparent PKM cover on Mi-8MTV3

@ Cargo capacity on BTR series reduced to 7

@ Fixed some proxies not hidden after destruction

@ Fixed some alpha sorting issues on T-72B3

@ GP-25 no longer plays hide and seek game during NPZ mounting

@ Major stringtable fixes (Schmeisser)

@ Smoke generator network fix

@ Fixed first person view for drivers in T-90 & T-72B3 obr12

@ Fixed broken Fire Geometry on T-72B obr89

@ Reversed joystick controls on Mi-8

@ Tweaked Mi-8 hitpoints

@ Vehicle crews can now access their countermeasures

@ Fixed 1PN93-2 double illumination

@ Fixed wrong selections in BMP3_early.p3d res lod

@ Fixed typo for malyutka penetrator

@ Wrong skirt texture in one of the lods of T-90 and T-72B3

@ Fixed GAZ-66 R142 ladder visible in res lods

@ Fixed mirrored UV islands for BMP3 left mirror

@ RHS mines removed from minefield module, making it work again

@ Gravity geo boxes selection removed to avoid ingame collision

@ Fixed decals alpha sorting on t80ue & m45

@ Helicopter Pilots should not have random facegear from now on

@ Weapon default FOV changed to 0.25

@ 6Sh92 fixes

@ Fixed T-80UK texture compression error and smoke cap

@ Commented out EMR 6Sh92s

@ Minefields mines didnt explode

@ Covered up some AO errors on T-90 turret

@ BMP-3 servo sound

@ BMP-3 editor icon size

@ Fixed dark spot in PKM from compression making the rounds look struck.

@ 2S25 & BMD-4 servo sounds

@ Fixed wrong bis_fnc reference and missing scope errors for headgear randomization

@ Fixed Texture Glitch on Tigr

@ Exhaust cover supports are no longer visible when exhaust covers are missing on Mi-24




ADDED IN 0.3.8

  • AKM / AKMS have new DTK-1L muzzle attachment

  • Class documentation

  • Implements engine smoke screen for more vehicles

  • Simulation of tandem HEAT warheads

  • Initial injection of female heads

  • 3D17 smoke shell p3d

  • T-90

  • New textures for BMP-3

  • New autoloader sound for Russian tanks (vlad_8011)

  • TR-8 Periscope (several test versions)

  • Add RU RPG7 AT class

  • Heat diffraction effects for weapons

  • Sabot discard model

  • Added 5 guerilla uniforms to replace default uniforms, equipped all existing troops with these uniforms.

  • Added guerilla crewman for vehicles

  • PDU-4

  • Ability to disable vehicle decals with object variables RHS_Decal_Enabled, RHS_Decal_Symbol_Enabled & RHS_Decal_Number_Enabled (see wiki)


^ Update PKM & PKP weird bipod as side attachment

^ Deleted arbitrary rear sight from PMM in pilotview LOD

^ Some WIP work on FCS calculations (BMD-4/T-72B3,etc)

^ Reduced DPM AK5 muzzle flash size

^ Corrected Sprut geometry as smoke grenades were colliding with physx geo

^ Replaced bis fired EH for Sprut & BMD-4

^ Altered colours of the two Beanie hats to be less desaturated and white.

^ Brighter 3D17 spark

^ Minor rhs_effectFiredSmokeLauncher improvements

^ Minor RAM compatibility changes

^ BMP-3 is now using rhs driver visor

^ Damage and penetration values updated for AFRF heavy AP rounds

^ Mi-24 model improvements

^ Improved CTI soldiers XEH compatibility

^ Corrected BTR-80 NV light type

^ Corrected T-72 wheel geometry

^ Increased lead calc speed

^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE

^ Improved RPG-26 and RShG-2 peephole for easier sighting

^ Reduced smoke of RPG-26 and RShG-2

^ Various lod fixes for T-72B3 and T-90

^ FCS improvements

^ Added guerilla wounds

^ Reduced shine of guerilla uniforms

^ Added backpack filled with ammunition

^ Added Insurgent flag

^ MaGAZines hidden when no maGAZine equipped for AKs

^ Explosion and crater effects of HE rounds improved

^ Removed vanilla backpacks for Indie AT and AA gunner

^ 3D17 smoke & sparks LODs

^ 3D17 smoke optimization

^ Improved FCS calculations & added gun offset script

^ BMP-1/2 inplace turning improved

^ BMP wheelCircumference more accurate

^ Added reslods for BMP-3

^ Increased T-72B3 & T-90 turret rotation speed

^ Improved BMP-3 shadows

^ Changed shape of new style field cap to be more rounded. Original was too long and looked daft.

^ Changed TFA classes as requested by author.

^ Added some missing items in virtualAmmoBox.sqf

^ CTI: equipment is now handled by virtual arsenal

^ CTI: changed MHQ to FMTV MHQ & Gaz66 R142

^ CTI: changed AI groups - ai should be more aggressive & use armor

^ CTI: added ability to remote control AI units in own group

^ CTI: restored headless client support

^ CTI: adding TF LR radios if TFAR is detected

^ Added custom arsenal function to prevent load bug

^ Greatly improved 902B/3D17 smoke salvo performance

^ Better overall 3D17 smoke performance

^ Slighlty increased Mi-24 hitpoints armor

FIXED IN 0.3.8

@ Fixed T-80UM alpha decals sorting

@ CTI: fixed initial gear (missing DTK on AK)

@ CTI: Fixed black icons in purchase menu

@ Added workaround for tanks stuck in place

@ Numerous fixes to female heads module

@ Commented out old gear configuration

@ Fixed damage textures for T-72B3, BMP-3

@ Fixed Mi-8AMTSh w/ UPK rocket count

@ Fixed side = 0 bugs with groups

@ BMP-1 decals added to last lod

@ Fixed buggy soldier leg memory points

@ Removed empty visual lod from BTR-80A

@ Fixed ammo cost for shells

@ Fixed RU accessories wrong inherited inertia values

@ Fixed remaining decals on BTR-60 after being destroyed

@ Fixed BMD-2 FCS not appearing

@ Kh-29 can lock

@ Fixed soldiers not having put in their weapons.

@ Fixed wrong texture assignments and proxies in T-72B3 lods

@ Fixed duplicate names in decal inits, possible fix for JIP problems

@ Fixed turret elevation angled on the BTR-80/A

@ Fixed BTR-80 recoil

@ Fixed ATGM FCS calculations - close T730

@ Fixed T80U recoil - close T732

@ Fixed bug with folding/unfolding AK74M (plum mag)

@ Fixed Gaz-66 R142 mast res lod bug

@ Fixed Tigr dashboard always shining

@ Fixed high VOG 6B23 armor


  • Removed legacy bipod stuff

  • Removed legacy smoke launcher from Sprut-SD commander

  • AKM / AKMS can no longer support DTK4 silencers

  • Commented out some Kart DLC sounds in rhs_weap_pistols.hpp


ADDED IN 0.3.7

  • Added plissa to T80UE1

  • Added R-142 deployed configuration

  • Variant of the 6B13 rigged with 6Sh92

  • Added DTK-4 (Short)

  • Added DTK-4 (Long)

  • Added traverse sound for T-72 & T-80 (more to come later)

  • Added AK5 muzzle flash hider

  • Added DTK-4 (7.62)M

  • T-72B3 now uses experimental armour system (depleting ERA, Improved penetration)

  • Added Gurdys M88 uniform (plus strings)

  • Added hasBipod param to weapons with integrated bipod

  • AIS/RAM compatibility & support for tandem HEAT warheads

  • Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)

  • Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation)

  • Added some missing authors to rifles

  • Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare

  • Added deployment anim available at VG

  • Added flatbed variants for GAZ-66 & Ural 4320

  • Added Polish stringtables by Gienkov

  • Added 1P78


^ Changed metal_plate penetration material to new weapon_plate for russian weapons

^ Matched the AK reload sounds with the modified animation

^ Removed military decals from civilian trucks

^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)

^ Unified Russian weapon inventory icon facings.

^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )

^ Updated RU vests.

^ Improved Tochka-U scripts

^ Added reslods to russian muzzle brakes

^ Tweaked T-72B3 FG

^ Tweaked T-72B NSVT in FG

^ Tweaked BMP3 loadout

^ Fixed visible proxies after destruction for BMP-3

^ Tweaked BMP3 loadout

^ Added lodnoshadow=1 param to BMP-3 proxies

^ Updated CTI Insurgents (adding AKM + GP25)

^ Tweaked AKM ironsights

^ Corrected RU Grenadiers vests value for coherence sake.

^ Tweaked UPK23 smdi

^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets

^ Added AK103 inventory pictures

^ Lowered disposable RPG mass

^ Scoped = 1 patchless soldiers till they receive proper names

^ Improved T-80B & T-80A FG + Added ERA hidding after depletion

^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66

^ Added res lod to PMM

^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46

^ AKM/AKMS default sights zeroed to 350M

^ Sprut has now a better tankturnforce

^ T-80s now accelerate better and faster

^ All T-80s now use the 4-box system for weight distribution

^ Added reslods to PKM & AKM

^ Added SU-25 to zeus CAS module

^ Added Russian mines to mine module

^ Added shadows to PRV-13

^ Tweaked cargo poses on BTR-80A

^ Retimed anim sources on AK rifles to fit new character animations

^ Replaced networked variable with animationPhase

^ Corrected PKM ammo box dimensions and handle size

^ Added pivot points to some AK74M rifles

^ Tweaked Tochka-U nuke script

^ Added missing gunner hatch shadow to T-80B & A

^ Updated RU vehicles water fording - Close T597.

^ Added some VG support for BTRs

^ Tucha smoke launcher system reworked

^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]

^ Updated RU Stringtables Spanish translations

^ Add parachute to SU-25 Pilots

^ Changed folded AK hand anim

^ Added more vehicles to insurgents

^ Added deploy pivot memory point to east weapons

^ Improved destruction materials for ka52 & Mi-24

^ Added support for VG for most of vehicles

^ updated ASDG jr compatibility code for marksman dlc

^ Improved cockpit model in exterior res lod for Mi-24

^ Added all RU Weapons to Zeus/Editor spawn list

^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)

^ Improved TFAR compatbility: LR Radios based on vehicle data

^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634

^ Added automatic loading of disposable launchers for player (to prevent dumb looking loading of such launchers)

FIXED IN 0.3.7

@ Fixed canFloat param on BMP-1/2

@ Fixed SU-25 lights

@ Fixed wrong inheritance of camo ak74m (scope = private error)

@ Fixed FCS scripts

@ Fixed T-80u missing sources errors in rpt

@ Fixed control sticks inverted movement in mi8 & ka52

@ Fixed Mi-24 gunner memory point

@ Fixed FFV issue for Mi-24 & BTR-80s

@ Fixed hidding second antenna for command versions of BMDs

@ Fixed transparency issue with T-80B NSVT collimator

@ Fixed Pchela 1-t rpt errors

@ Fixed warped faces on PMM slide

@ Fixed warping ploys on PMM slide in viewPilot LOD

@ Fixed cargosystem lod issue

@ Fixed BMD-1/2 init not working

@ Fixed fording depth for tanks with snorkel

@ Fixed some BMP-3 .rpt errors

@ Corrected supply points for Ural & BTRs

@ PK reload sounds are now in sync again.

@ Fixed 6Sh-92 headset cliping

@ Fixed T-80UE-1 loadout

@ Fixed grey SU-25 Kh29 loadout

@ Fixed BMP-3 turnedout anim

@ Fixed BMP-2/BTR-80A sight script

@ Fixed T-80A weight

@ NVG visible for UAZ open passangers

@ Fixed snorkel script not working with commander/gunner inside due to Changed anim names


  • Removed BIS FCS ranges from 2S3


ADDED IN 0.3.6

  • GSSh-A-18 Headphones for transport pilots

  • Camo Tigr

  • Added UPK23-250 pods

  • Tigr FFV version

  • Tochka-U

  • RSP-30 flares

  • PBS-1 and TGP-V Sound suppressors

  • AK-103 (various variants)

  • AKM

  • AKMS

  • PKM (Thanks to RobertHammer and Sarvs/SAM61) for non-commercial license info!

  • Makarov PMM handgun

  • DTK-1, DTK-3 muzzle break. Standard AK-74/AK-103 DTK now detachable. Muzzle breaks have recoil compensation enabled.

  • T-80UE-1, T-80UM, T-80U (M45)

  • 6B13 Vest (various variants)

  • 6B26 Helmet (various variants)

  • 6B27M EMR-Summer ESS/Balaclava variants

  • Suppressed sounds for the SVD Dragunov with TGP-V

  • NPZ mount (to allow picattiny scopes)

  • BMP-3 remodelled

  • Added Mountain Les 6B27M variants

  • Added MSV EMR, VDV Flora and VDV Mountain Les infantry to editor

  • Added more Mi8, Mi8MT, Mi24 and Ka52 variants

  • Added 6Sh92 as a standalone vest (without 6B23)

  • Radio chatter in vehicles

  • Added beanies

  • Added PZU5 sight for T-80A & T-80UE1


^ Joint Rail supported

^ Vanilla accessories supported

^ Stringtable translated to Spanish

^ Stringtable updated for Russian and German.

^ Added cargo system to BTR-60, 70 & 80 (you can now ride ABOVE them) (early WIP)

^ Tweaked SVD hand anim

^ Added 350m zeroing to PSO-1

^ Added 9M47 model to PRP-3. Flare mortar now functional.

^ T80B & T80BV NSVT is usable by commander when turned out

^ Added new FAE effect (S8 DF/RShG2/TGB7)

^ Added thermal camera view to Ka52 cockpit

^ Tweaked headgear config - Added hidden selections for retextures

^ Zeroing of 1P29 now set from 400 to 1000m

^ 1P29 now has tritium illumination for night operations.

^ Added night illumination for PSO-1 and PGO-7V3 sights (N key)

^ Added camera shake to ZSU

^ Added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without PKTs, with FFV positions & animated doors)

^ Added Su25 w/ Kh29 rockets variant

^ Added random Mi24 skins script

^ Added new rockets for S8 (FAE/tandem HEAT)

^ Added CE penetration to S8 heat rockets

^ Added VV Shevrons

^ Tigr PhysX updated

^ Now clan patches can be used in Russian uniforms

^ Tweaked RPG7 animation

^ Ka-52 missiles uses proxies now (empty tube after shot)

^ Tweaked CE penetrator behaviour (reduced timeToLive)

^ Tweaked Mi24 damage selections

^ Improved BTR-80 destruction materials

^ Updated BMD series Physx

^ Updated BMP-3 Physx

^ Randomized scarf distribution

^ Added numberphysicalwheels to Tigr

^ SS21 PhysX and Buoyancy update

^ Improved Russian flares intensity

^ Tweaked AK-74 hand anim

^ Updated all grey aircraft textures (color unification)

^ Tweaked 6Sh92 standalone variants to fit better on un-armoured bodies.

^ BTR gunner & commanders may use compass now

^ Added 7.62 mag in RU ammobox

FIXED IN 0.3.6

@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal

@ Fixed UPK23 gun smoke position

@ Fixed Mi8AMT door animations

@ Fixed T-72B weapon maGAZines

@ T-72B: reduced tankTurnForce (turning was too sensitive)

@ Fixed UAZ open passenger seat

@ Missing scope proxies from rifle lods

@ Tweaked T-72 & T-80 loadouts

@ Su25 corrected max speed to real value.

@ Tweaked 2A28 - AI should switch now between HE/AP rounds

@ Reduced NSVT damage

@ Fixed road wheels shadows + reduced amount of sections in shadow lod

@ Corrected URAL hidden selection textures

@ Fixed textures in patchless uniforms

@ Fixed helicopters UPK23 tracer start point

@ Increased hull minimalHit for BMP, BMD & Sprut-SD

@ Tweaked BMD4 hitpoints position

@ Fine tunning BMP/BMD tracks hitpoints

@ Tweaked smoke grenades

@ Fixed BMD-4 PhysX

@ Fixed infinite last mag ammo when folding/unfolding

@ Added lockWhenDriverOut = 1; to T-72 main turret

@ Fixed T-72 shadows + Added shadows for NSVT

@ Tweaked T-80 loadouts

@ Fixed T-72B3 main shadow

@ Tweaked OG7 and TGB7 penetration

@ Added minimalHit to BTR turrets

@ Inertia Tweaked

@ Slowed down RPG reload anim (for realism sake)

@ Fixed visibility of NSV bags

@ Fixed Ataka missiles proxies

@ Fixed URAL RPM indicator

@ Tweaked Yak-B sound configuration

@ Fixed missing muzzle flash on AK-74M w/ GP25

@ T-80 2A26 can not longer use ATGM (as in Real life)

@ Fixed missing muzzle flash for Mi24 (main armament)

@ Fixed missing FFV for Mi24 variants

@ Fixed Mi24 gun tracers

@ Fixed ZSU destruction effects


  • Mi8AMT Cargo variant


  • Added FCS to BMP-3

  • Added AK-74M with plum maGAZine


^ Enabled retexturing with setObjectTexture command on UAZ & Ural

^ HotFixed .rpt spam

^ Reduced cost for Igla ammo

^ Tweaked vest capacity

^ Tweaked T72 NSVT handle anim

^ Tweaked BMP front armour

^ Added pedal anims to Mi-24, Ka-52 and Mi-8

^ Added AGM_fuelCapacity parameter

^ Added brake lights, shadow res lod & did small clean up in properties for BMP

^ Added hidden selections to BMPs, BTR-80, Tigr & 2S3

^ Reduced 2A42 dispersion

^ Added deletion of AI disposed AT launchers after 300s

^ Added missile reticle to BMP-2

^ Fixed RShG-2 texture

^ Improved Ka-52 HUD and MFD

^ Added warning lights to Mi-24 cockpit

^ First implementation of 2P130 in PRP-3

^ Tweaked zeroing options for pso1


@ Add additional AK mag with no tracer rounds, remove tracers from SVD mags,

@ Increased wheels armour for BTRs

@ Increased tracks armour for BMD & SPRUT-SD

@ Corrected firing angles for rear mi8amtsh gunner

@ AK-74M folding disabled in vehicles

@ Engagement of air targets with Yak-B Fixed

@ Fixed RShG-2 zeroing

@ Removed FFV positions from Kung GAZ-66

@ Fixed some letters in FCS UI didnt show correctly

@ Fixed zeroing for APCR shells in BMD-4 FCS

@ Fixed Tigr and BTR-80 brake lights

@ Fixed BTR-80 KPVT shadow

@ Fixed some instruments in Ka-52 cockpit

@ Fixed some Russian translations

@ Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back...


ADDED IN 0.3.5

  • Added: T-72B3

  • Added: Custom sounds for all heavy and light weapons

  • Added: ZEUS mission

  • Added: Mi-24 with sling load rack

  • Added: EKP-1S-03

  • Added: 1P63

  • Added Kobra reticle [press Num / to change reticle (default secondary optics mode key)]

  • Added camo selection for vests (using hidden selections)

  • Added FCS calculations for PKT in BMD4

  • Added rpg7 maGAZines models

  • Added hint if extended armour is turned on & there are RHS vehicles on the map

  • Added Gaz-66 Ammunition resupply truck

  • Added A2 RPG7 reload animation

  • Added: Flora boonie hat

  • Added reload sequences to AK74M rifles

  • Added 1PN93-2 sight (Night sight for RPG-7V2)

  • Slingload feature Added to appropriate vehicles

  • Fire From Vehicles Added to appropriate places


^ Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes

^ Improved Mi-24 Advanced Flight Model configuration

^ Damage scripts for vehicles

^ HEAT penetrator behaviour

^ Less debug info in RPT from certain scripts

^ Gear change animations

^ RPG-26 and RShG-2 functionality improvements

^ Reduced helmet armour

^ Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL

^ Tweaked T-72B obr. 1985g & T-80BV hitpoints

^ RequiredVersion Added to all folders

^ General cleanup of unused resources

^ RPG-7V2, SVD resolution and shadow improvements

^ Resolution and shadow improvements for all scopes

^ Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water)

^ Tweaked Mi-24 cargo shadows

^ Tweaked Su-25 shadows

^ Added cfgPatches entries to a3 stuff for better compatibility

^ Tweaked ammo values

^ Tweaked destruction materials for Tigr

^ Tweaked RPG-26 position while on back

^ Improved BTR-s geometry convexity

^ Texture improvements for RPG-7V2 and PKP

^ Hind texture tweaks

^ TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg

^ Increased Tigr engine armour

^ T-72B model improvements

^ Added new driver optics to 2S3

^ Improvements of Gaz-66 gearbox

^ Changed inertia for MGs

^ Tigr interior updated with better camo and normals file

^ Reload sounds for AK family, PKP

^ Added bipod functionality to PKP (Ctrl+C)

^ Some infantry units now have scopes

^ PhysX Update for UAZ

^ Added cannon fire camera shake for RU air vehicles

^ Increased 7.62 round damage

^ Added motor burning texture to rpg7 projectiles

^ Improved firegeo and shadows of T-72B

^ Improved damage handling script (performance optimizations)

^ New engine and suspension dataset for Gaz Tigr

^ New damage textures for older T-80s

^ Small torque curve corrections for BMP1 and BMP2

^ UAZ name Changed to newer model

^ RPG gunners will now attack helicopters with PG-7V rockets

^ Enabled T-72B commander NSVT

^ BTR geometry fixes

^ Added stock fold functionality to simple AK [Ctrl+C]

^ Removed ability to mount optics on folded AK

^ Removed radar from Mi-24

^ Correct ranging for PGO-7V3 sight

^ Added editing zone size param to ZEUS missions

FIXED IN 0.3.5

@ Damage and hitpoints on helicopters

@ Graphical glitches on BTR-70 and BTR-80

@ Missing ; token in BMP-2 PhysX config

@ MaxFordingDepth for all vehicles

@ Flying ESS goggles in distant LODs

@ Residual NV grain effect for some custom FCS

@ Commander FCS for BMD-4

@ T-72B group names

@ Gear change & wipers sound using animationSourceSound

@ AI not engaging Ka-52

@ Fixed T-80U some proxies not hiding on destruction

@ Decals breaking if URAL and Tigr were on the same map

@ Snorkel script

@ Fixed Ataka resolution LODs order

@ Fixed Mi-8 rpt enginehit errors

@ Fixed PRP-3 using BMP-1 physx config instead of BMP-2

@ Internal shadows in BMP-1/2

@ Lights selections on T-72

@ Added missing VV BMP-2 variants to cfgPatches

@ Commander triplex uv maping on BTR-70/80

@ Mi-8 cruise speed

@ Commander optics stabilization on T-80

@ Changed M112 ATGM to M119 on T-80A/U

@ Changed T72 FCS laser & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD

@ Reduced Mi24 fuel consumption rate

@ Tweaks to TGP-A silencer

@ Fixed some errors in 1G42 & 1G46 FCS

@ Removed unused muzzleFlash effects entries

@ Missing gunner getin dir memory points for UAZ open

@ Fixed welcome screen handler

@ Replaced TKN-1S with TKN-3 on BTR-80

@ Removed wire cutter from pilot view of UMTBS backpack

@ Reduced door action range on Mi-24

@ Fixed last resolution LOD of 6B23 with 6Sh92

@ Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build)

@ Fixed non closed structure on T-80U turret proxy shadow (shadow artefact)

@ Fixed BMD-4 grain effect in driver optics

@ Fixed Sprut-SD elevation bug

@ No crosshair on 3rd person for Russian armament

@ 2S3 gunner view issues

@ Fording depth for Ural increased

@ Gaz-66 Repair vehicle (No repair options)

@ Decals on T-80s disappear on destruction

@ Arma 2 vehicle thermal map fixes

@ Removed driver triplex zoom

@ Fixed Mi-8 AMTSh muzzle flashes

@ PSO ranging and zeroing correct


  • Removed HMD from Ka-60


ADDED IN 0.3.0

  • Weapons: SVD, PKP, RPG-7V2, RPG-18, RShG-2, Strela

  • Scopes: 1PN93, 1P29, PK-AS and PSO-1-M2

  • IFVs: PRP-3, BRM-1K, BMD-4 and BMD-4M

  • APC: BTR-80 and 80A, BTR-60PB

  • Tanks: T-72B, T-80U and 2S25

  • Artillery: 2S3 and BM-21

  • Anti-Air: ZSU-23-4

  • Trucks: GAZ-66 various kungs, Typhoon

  • Car: GAZ Tigr

  • Radars: P-37 and PRV-13, various kungs

  • Aviation: Mi-8, Mi-24, Ka-52, Su-25 and Ka-60

  • Troops: EMR-Leto uniforms for both VDV and MSV. Mountain-Flora uniform. Pilots.

  • Gear: all gear separated from uniforms


^ PhysX, Advanced Flight Model

^ Improved, realistic scripted FCS

^ Russian voice protocols

^ Sling loading and FFV-ready

Release 0.5.6: RHS: Armed Forces of the Russian Federation

This is the release note accompanying RHS: Armed Forces of the Russian Federation release. The mod consists of four modules: Armed Forces of the Russian Federation, United States Armed Forces, Serbian Armed Forces and GREF.


Steam Workshop

Subscribe to the mods of your choice and they will be kept up to date by the Steam Worshop updater.

Manual Installation

Unpack the three folders (@RHSAFRF, @RHSUSAF, @RHSSAF and @RHSGREF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Unpack the sample missions into the Missions folder in the Arma 3 root. Add the mods to the start up using either your favourite launcher or by adding the -mod=@RHSAFRF;@RHSUSAF;@RHSGREF; to the launch options of Arma 3 in Steam. Copy the .bikey file to the Keys folder in Arma 3 root.




All the contents of the mod can be found in the Mission Editor. The sample missions can be found in Play > Scenarios. The Multiplayer missions can be found in the list of scenarios that is displayed when creating a server.

Documentation and Credits

Full documentation can be found here:

Disclaimer and License


By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces, Red Hammer Studios: Serbian Armed Forces, Red Hammer Studios: GREF or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement.

End User License Agreement

Seperate parts of this distibution are licensed under different agreements

Creative Commons

The work contained in this distribution (with the exception of the pbos mentioned in the following sections) is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Red Hammer Studios.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monitization scheme does not grant you rights to wave this clause of the EULA.

This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.

Arma Public License Share Alike (APL-SA)

The following archives are licensed under APL-SA:

  • rhs_a2port_air.pbo
  • rhs_a2port_armor.pbo
  • rhs_a2port_armor_camo.pbo
  • rhs_a2port_car.pbo
  • rhs_a2port_car_camo.pbo
  • rhs_c_a2port_air.pbo
  • rhs_c_a2port_armor.pbo
  • rhs_c_a2port_car.pbo

The full text of the license can be found here: