At Red Hammer Studios we get a daily barrage of questions. A lot of questions. Below you will find some of the more common ones and the answers to them. This should save both you and us some time.
No idea. We have a huge list of things we want to make, but absolutely no idea if we will get a chance to make them all.
Impossible to tell. It takes an incredible amount of time to produce a single asset, and with the volunteer nature of modding, we cannot reliably announce when it will be ready or whether it would be ready at all at some point.
When it is ready. We do not disclose release dates, mainly because we do not know them ourselves.
Yes. But it is not open source. When you install the addons you have to agree to the End User License Agreement in the README.md file.
A lot of assets in Arma 2 were actually of very nice quality and it makes little sense to waste time and replace them. We agree that some will indeed need a retouch, and we will get to them in an orderly manner. Ah, also, did you notice that the ported content now has working mirrors, working doors, PhysX and decals!
Vehicle interiors take a massive amount of effort to make, with often little to no functional return. We avoid making them when not needed functionally, like in tanks. Vehicles where you cannot get away with not having an interior, such as ones that have cargo positions, will receive fully detailed ones.
Escalation is the name given to the collective mod when running RHS: AFRF , RHS:USAF, RHS:GREF and RHS:SAF together. If you download and run all of them, then you have Escalation installed. We no longer distribute the mods in one package as they are no longer dependent on each other.
Our mod provides mainly new content, and a few features that only affect our content. So there's nothing in our end that creates incompatibilities with other mods.
So unfortunately there's nothing we can do in our end, it's up to other mod teams to add / extend their features to our content.
Please see http://www.rhsmods.org/b/7.