Introduction

United States armed forces brought to Arma 3 in full glory! Dozens of vehicles of every variety, units and weapons, all modeled and textured to the finest details and packed with features.

Content

The mod contains a a large array of content representing the US Army and the US Marine Corps. When you download the pack this is what you can expect to find inside:

Units

  • Several scratch built, accurate uniforms in various camo patterns.

  • Bulletproof and loadout vests like the IOTV.

  • Headgear, such as the ACH and OPS CORE.

  • New custom backpacks.

Vehicles

  • Infantry Fighting Vehicles such as the M2A2 Bradley and the M113.

  • M1A1 and M1A2 family of MBTs.

  • Artillery in the shape of the M109A6.

  • Choppers and planes, transport and attack versions.

  • Soft bodied cars and trucks.

Weapons

  • M4 and M16 rifles with a large selection of attachments.

  • Sniper rifles and heavy machine guns.

  • Anti tank and anti aircraft weapons.

Features

The mod doesn't just come with content. This is after all a total modification! Expect to see the following things:

  • Carefully crafted and fully functional Fire Control Systems for vehicles.

  • Fire From Vehicles added where appropriate.

  • Conformity to the newest features present in Arma 3 (bipods, slingloading etc.)

  • Interaction with weapons and vehicles.

  • New, realistic effects.

  • Custom and random decals in the form of emblems and vehicle numbers.

  • And many many more...

Media

Downloads

There are several ways you can acquire RHS: United States Armed Forces. The easiest and fastest way to be always up to date is to use the updater. This is our primary release method. Other methods maybe a bit delayed after release as they require some time to update.

The tables below contain the files and mirrors sorted by version.

0.4.1.1

Status: Current
Release Date: 2016-07-21

USAF Updater 1.1 Torrent rhsusaf.0.4.1.1.bikey

0.4.1

Status: Obsolete
Release Date: 2016-05-16

Torrent rhsusaf.0.4.1.bikey Play WithSIX ModDB

0.4.0.1

Status: Obsolete
Release Date: 2015-12-24

Torrent rhsusaf.0.4.0.1.bikey

0.4

Status: Obsolete
Release Date: 2015-12-17

Torrent rhsusaf.0.4.bikey

0.3.9.1

Status: Obsolete
Release Date: 2015-09-16

Torrent rhsusaf.0.3.9.1.bikey

0.3.9

Status: Obsolete
Release Date: 2015-09-13

Torrent rhsusaf.0.3.9.bikey

0.3.8

Status: Obsolete
Release Date: 2015-06-11

Torrent rhsusaf.0.3.8.bikey Armaholic

0.3.7

Status: Obsolete
Release Date: 2015-04-19

Torrent rhsusaf.0.3.7.bikey MEGA.CO.NZ MODDB

0.3.6

Status: Obsolete
Release Date: 2015-02-27

Torrent rhsafrf.bikey

0.3.5.1

Status: Obsolete
Release Date: 2015-01-18

rhsafrf.bikey

0.3.5

Status: Obsolete
Release Date: 2015-01-04

Torrent rhsafrf.bikey

0.3.0

Status: Obsolete
Release Date: 2014-10-27

rhsafrf.bikey

Changelog Legend

  • Added

  • Removed

@ Fixed

^ Improved

0.4.1.1

ADDED IN 0.4.1.1

  • M24 SWS Sniper rifle

  • Pro-Tec helmet family

  • Add Mk 18 new rail model and painted variants

  • Add M4A1 SOPMOD Block II new rail model and painted variants

  • Add M4A1 SOPMOD Block II new rail model and M203 variant

  • Add Eden Preview pictures for almost all USAF units

  • Add MARSOC revamped units and new ones

  • Add option to move inside of CH47 & CH53

  • Add option to attach & paradrop items from CH47 & CH53

  • Add optic preference settings to rRHS options menu (3D, PiP or 2D)

  • Trigger.0 anim for rifle trigger (replaces reload source for trigger)

  • Trigger.1 anim for UGL triggers (selections added to models)

  • Grenade warhead hides when UGLs are fired (based on revolving.1 source)

  • Added Woodland version of LWH with Black ESS and Cover.

  • Bouyancy LOD for all HMMWVs

  • Class Sound to HMMWV and raised interior idle sounds

  • DUKE jamming and destruction script (M1117, M1A1 FEP, M1A2SEP v2 and Bradleys)

  • Mk11 painted variants

  • Added Lower mounted version of Premier scope

IMPROVED IN 0.4.1.1

^ New sounds for weapons (M240, M249, M203, M16, M4, etc.)

^ Improved M1A2 HMG handling

^ Improved ACOG fibre cable, glass material & added 3d variant

^ Specter 3D reticles scaled up to better match ballistics and ranging

^ Added hidden selections for Mk18 & M4 BII

^ Added Mk18 & M4A1 SOPMOD Block II in our VA boxes

^ Tweaked Mark V res lods - reoargaized seats to allow easiers managment of proxy res lods

^ Moved guns to separate compartments to unclutter action menu for Mark V

^ Increased specular power of XPS3 glass

^ Increased cargo capacity of Mark V

^ Tweaked recoil to be more consistent across AFRF and USF

^ Full revamp of NT4 suppressor (model and textures)

^ Rewritten gripod system to use EHs instead of loop - increased performance & reliability

^ Add fron ironsight shadow on m107

^ Tweaked premiere scope shadow & added shadow res lod

^ Tweaked Eotech 552 shadows

^ Tweaked infantry footwear shadows

^ Tweaked surefire shadow on ACH helmets

^ Automated monitor deploy for MELB copilot when going into optic view

^ Tweaks to boat loading (still WIP)

^ It's possible to hide cargo benches on CH-53E now

^ Optimization to paradrop & move inside scripts

^ Tweaked C130J MFD

^ Add Eden attribute to attach boats to Mk V & boat loading finalization

^ 40mm grenade mesh in UGL barrels was modified so that the break between the "gl_bullet" and "gl_cartridge" selections is accurate.

^ Scaled up suppressors

^ M1117 fording depth

^ HMMWV fording depth

^ Improved M4A1 Thermal texture

^ M1117 & HMMWVs were missing engine smoke effect

^ Improved HMMWVs engine hitpoints

^ Add fancy stuff to M1117 (optic destruction, duke destruction, 3 additional passenger seats inside)

^ Add wound texture for Gen 3

^ Add DUKE destruction to Bradleys & M1 tanks

^ Add ability to hide DUKE antennas on Bradleys

^ HMMWV engine damage selection

^ Gear visibility in cargo lod of UH60M (change visible for FFV seats)

^ Tweaked FFV limits on UH1Y

^ Tweaked cargo positions on UH1Y

^ Tweaked amphibious physx of M113 (turning ratio, max speed)

^ Improved M8541A SSDS visuals

^ Tweaked textures and rvmats for FMTV/HEMTT/HMMWV/CH-47/UH-60/M1117(UN Variant) to fit better with new lighting

^ Lower res LODs for rocket pods

^ Squad XML positioning in CH-47/UH-60/AH-1

^ Tweaked gear and weapon textures to better fit with lighting

FIXED IN 0.4.1.1

@ Fixed config inheritance errors with the new APEX config system

@ USMC squad leader was missing weapons due to typo in cfg

@ AH1Z GS had broken rockets

@ USMC RG-33 /w m2 had wrong turret texture

@ Alpha issue with collimators on Mk18 & M4BII

@ Fixed M113 M2 shell casing

@ Mark V irradiance map .rpt errors in diagnostic.exe

@ Mark V M134 particle effects pos

@ Mark V missing gunner get in points for both M2 & M134

@ Mark V - displays not working

@ Zeus placeable M107 was missing scope=2

@ Fixed M1A2SEP (non tusk) commander couldn't use his M2 when turned out

@ Missing geometry in ejection port of Mk18 & M4 Block II

@ Reduced visiblity of C130J HUD

@ Missing parts in shadow lod of M240G & B

@ Fixed HK416 full auto mode AI distances

@ Fixed M113 (ammo) variant texture randomization

@ Spent disposable launchers adding magazine in inventory

@ Increased M107 and it's magazines mass

@ Removed strap loop from the top of Bowman earpiece in MICH helmets, to stop clipping through

@ Unified and improved HMMWV engine hitpoint position

@ Hellfire now use proper penetrator

@ Removed pilot targeting pod from F-22, UH1Y & CH47

@ Fixed A-10 TVM ui

@ Fixed hHEMTT light points & hitpoints

@ Fixed Mark V SOC troop capacity

@ Fixed vehicle M2 gunner bounding-sphere size

@ Fixed bad geometry and unnecessary UV channels in FMTV/HEMTT/HMMWV/CH-47/UH-60

REMOVED IN 0.4.1.1

0.4.1

ADDED IN 0.4.1

  • 160th SOAR (A) AH-6 Littlebird

  • 160th SOAR (A) MH-6 Littlebird

  • Mark V SOC (Special Operations Craft)

  • M1117 Guardian ASV (Big thank you to Cleggy)

  • HEMTT A4 (Armored and normal cab)

  • M107 Barrett Anti-material rifle

  • M72A7 LAW Man-ported rocket

  • MP7 Submachine gun

  • M8541A USMC Day Scope

  • AN/PVS-27 Night Vision Scope combos

  • WMX Flashlight and WMX and AN/PEQ-15 combo

  • New AN/PEQ-15 model and black textures

  • New variants of Fast Ops-Core with strobes on the back

  • New Rockets, hellfire/rocket pods for USMC and Army helicopters

  • UH-1Y Ground suppression variant (2x19-tube rocket pod/2x miniguns)

  • A-10A AT variant with six AGM-65 missiles

  • Crye Precision G3 Uniform in Multicam, M81, Black, Ranger green and tan variants

  • MARPAT 8-point caps

  • New MARPAT booniehats

  • First SPCS US Army variant vests

  • Vertical Grips for rifles

  • US Army Airborne soldiers and groups

  • Breacher backpack

  • M62 tracer 20rnd mag 7.62

  • Added some decals to HMMWVs

  • Rest of USMC number decals

  • Added paradrop waypoint

  • Added master safemode switch to A-10, F-22, AH-64 & AH-1Z.

  • Added Safe mode for these weapons: M4, M4A1, M16, M9,

  • Added Iron sights animations for these weapons: M4, M4A1, M16, M27, M240, M249, SR-25, Mk14

  • Added High ROF mode to A-10 GAU

  • Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on)

  • Added US flag and map marker.

  • added hidden selections to M113

  • New Grip System for AR-15 family, they are used in the under-barrel slot.

  • Added hidden selections to M16 & M240

  • M2010 new desert texture

  • M4A1 and M4A1 (M203) new desert texture

  • M552 and ACOG desert texture

  • Tan AFG grips

  • Added new M4, M16 & M27 as Zeus placeable, in VA and in crates

  • New sounds for the M2010 (bolt action and reload)

  • Add female warning voice system for all US aircrafts

  • Added HK416

  • Desert texture for Leupold Mk4 ER/T

  • Engine damage smoke effects

  • SU-230 model (M4/M249 reticle), 3D matches 2D scope

  • SU-230A model (7.62mm rifle/M240 reticle), 3D matches 2D scope

  • Add SpecterDR 3D (CX) variant & SU230A 3D

  • Eotech XPS3

  • FFAR rocket models

  • Added turn in ability for armed HMMWVs, HEMMTs, FMTVs & RG-33

  • Add new "Armored" driver in US Army, and assigned it to US HEMTTs

  • SPC Textures sans USMC Flak patch

IMPROVED IN 0.4.1

^ Eden integration of US units (new categories and attributes)

^ Fast Ops-Core model and texture revamp

^ SOPMOD M4s fitted with ironsights from M27

^ SOPMOD side rail proxies moved forward

^ Tweaks to USMC Recon loadout.

^ LAW & AT4 can now be carried in backpack

^ Swapped out old RHARD pack texture.

^ Tweaked AT-4 shadow

^ Tweaked M590 pump action anim

^ Add custom Falcon backpack textures

^ Tweaked M1 decal init

^ SR-25 renamed to Mk11 mod 0 (due to the rail system and other parts)

^ Changed Rifleman (M590) for Breacher for coherence

^ Tweaked rocket impact point for AH-64

^ Added res lods to RG-33 since plenty of people use it anyway

^ Tweaked M1 hitpoints & fixed some selection errors in res lods

^ Improved SR-25 standard stock scale

^ Assign M8541A to USMC snipers / marksmen

^ Changed AFM on CH-53 to CH-49 based

^ Allowed NT4 Suppressors for M249 with long barrel

^ Tweaks to UH-60 cyclic movement

^ RHSUSF_fnc_firedSaclos now uses cursorObject command

^ Improved paradrop script

^ Reduced M1 tanks max ammo to 36 rounds

^ Small tweaks to A-10 MFD

^ Remaked F22 mfd, gun is now aligned

^ WIP work on TV Maverick

^ Added ability to hide benches in C130 & CH47 for more cargo duties

^ Added hidden selections to covered MICH helmets

^ Improved M1911 reload anim

^ Improved wheel shadows for M113

^ Added filter selection to UH60

^ Simple HEAT simulation for vehicles without composite armour

^ SMAW muzzle synchronization now runs on each frame

^ Tweaked iron sights' textures

^ HEAT warhead simulation performance & reliability

^ Added AI dispersion for M256 cannon

^ Increased M1 reload time without loader

^ Tweaked M1 optics visuals

^ Tweaked lead scripts

^ USMC loadouts adopt Mk318 bullet as standard (as in real life)

^ Added fire on move script for M1

^ Added RG-33 proxy camo selections

^ Added prone M590 reload anims

^ Reenabled rechambering anim for m590

^ Changed M240 reload anim

^ Changed M107 reload anim

^ Changed CH53 ui picture

^ Changed javeling holding anim

^ Changed LAW inheritance

^ Increased Javelin locking time

^ Changed M27 IAR hand anim

^ Changed M590A1 magazine reload anim

^ Tweaked CBA compatibility

^ Improved Oakley glove weighting on US marine V2

^ Tweaked M113 3rd person view

^ Tweaked M113 ammo loadout

^ Configured engine hitpoints for c130

^ Made new firegeometry for Ch53 with working cargo proxies

^ Added glass destruction effect for Ch53

^ Allowed NT4 Suppressors for M249 with long barrel

^ Update Ammo & Weapon Crates

^ Patrol cap scaled down

^ Removed proxies from M1 tanks & added hidden selections

^ Tweaked gun mantlet FG for M1 tanks

^ Optimized res lods for M1 tanks

^ Added ability to hide DUKE antenna

^ Update Ammo & Weapon Crates

^ Slight reduction of section count on all models

^ Slight brightness increase for M2010 Desert paint.

^ Unscope Mk 18 & M4 Block 2

^ Improved SOPMOD 2 rifles hand anim

^ Removed 1.60 crewAim indicators from Bradley & M1 tanks

^ Added an inner aperture to the M27's rear ironsight, as per Misty's instructions.

^ Improved ACU arm weights.

^ Model and textures for LAU-61C/A

^ Tweaked AH-64 speed

^ Calibrated FCS calculations for M1069 HE rounds

^ M299 Helllfire pod

^ M261(19 shot FFAR pod) model and texture

^ AGM-114 model and texture

FIXED IN 0.4.1

@ Fixed SMAW Spotting rifle missing switching action with the new APEX control preset

@ Fixed M109A6 being too front heavy

@ Fixed M109 ghost lod

@ Repositioned rocket pod proxies on AH-1Z

@ A3 Eotech renamed to EXPS3

@ Fixed initSpeed inheritance since marksman dlc

@ Fixed length of M260(19 tube rocket launcher)

@ Renamed UH1Y skeleton for safety

@ Fixed M1025 unarmed ghost lod

@ UH-60 rotors are now properly set in the Shadow LOD

@ UH-60 rotor blur texture no longer has yellow stripes

@ UH-60 cyclic left/right animation is no longer inverted

@ HMMWV doors sounds

@ Fixed some .rpt errors connected with ejection seats & canopy

@ M1A1 FEP WD had texture swichted with OD variant

@ HEMMT & RG-33 OGPK mirror were mirrored

@ Fixed M9 holster position

@ AH64 & AH1Z gun particles position

@ Proper M203 anim for Bk2

@ M27 pilot views: added missing parts magazine release and fence, dust cover etc.

@ Front M113 IFF panel hiding

@ C130 get in bug seems to be fixed

@ Fixed M1a2 woodland spent cases eject pos

@ Proxy positions for rocket pods on AH-64

@ Fixed CH53 couldn't start flying in 3den

@ Fixed XEH error logs

@ Fix Wrong Opscore string

@ Fixed missing US strings

@ Fix missing weapon for USMC SARC (D)

@ Fixed - M151 spotting scope _icon type

@ Unhide CVCs

@ Fixed m1025 /w m2 ammo belt clipping

@ Fixed AGM missiles penetrator

@ Fixed infinite ammo thing

@ Fixed hitpoints compilation errors

@ C130J error message

@ Fix wrong RG33 Army spawning in USMC groups

@ M590 sounds not working

@ Fixed ACU missing patches and redid a bit the proportion

@ Fixed M2A3 BUSK III shadow lods hiding after destruction

@ Fixed M2 muzzle flash visibility on M113

@ M27 pilot views: added missing parts magazine release and fence and dust cover

@ Fixed pistol m320 zeroing

@ Fixed m249 rvmats wrong texture path

@ Fixed m249 mags initSpeed

@ Removed gear from plane canopies & ejection seat

@ LAW & AT4 is now reloaded properly

@ Fixed inverted FROG normals

@ Fixed missing selection in MICH 2000 MARPAT helmet

@ modelSides[] fixed for all US uniforms

@ Fixed M1025 unarmed ghost lod

@ Further tweaks to UH-60 cyclic movement

REMOVED IN 0.4.1

  • FROG M81 (it was a placeholder of the G3 M81, the old classname will link to the new uniform).

  • US Army and USMC squad leader handguns (to keep consistency with real life units).

0.4.0.1

ADDED IN 0.4.0.1

  • New Ops-Core helmets

  • USMC Recon FAST helmet units & groups

IMPROVED IN 0.4.0.1

^ Destruction rvmats for static weapons

^ Stacked EventHandlers for all vehicles

^ Clothing UI icons added, first pass

^ Muzzle flash rotation for M27 IAR

^ Static M2 magazine mount

^ Barrel heat refraction only visible on high graphical settings

^ Rear sight hiding for SR25

FIXED IN 0.4.0.1

@ AFRF references on M68 CCO and ACOG pip

@ Ops-Core helmets

@ Raven

@ M16A4 grip animations

@ GC camera not working

@ rhsusf_mag_15Rnd_9x19_JHP ammo count

@ M1025, M1025A2 M2 & unarmed snorkels

@ Corrected M119 mass

@ USMC Recon strings

@ Missing static weapons in cfgPatches

REMOVED IN 0.4.0.1

0.4

ADDED IN 0.4

  • M27 IAR rifle

  • M9 Beretta handgun

  • F-22 (Scar and nes4day)

  • CH-53E (Rocket and CUP)

  • New M136 model (TF47)

  • SMAW (TF47)

  • Added new SPC Camelbak model

  • Added USMC Assaultman role (MOS 0351)

  • Added new collimator effect to M68CCO & M552 Eotech

  • Added M1A2SEPv2 TUSK II groups

  • Added door handling script for C130

  • Added auto target track for UH1Y

  • Adding Glock 17 as placeable item in Zeus.

  • Added wearable ESS goggles

  • Added more MICH helmets

  • 66mm Smoke Projectile

  • Added Coyote and Woodland DUKE Antennae textures

  • M252 mortar

  • M119 howitzer

  • Stinger pod

  • Static TOW

  • Redish-Orangish tracer for M240

  • Added hidden selections for M4

  • Added travel lock to M109

  • New TOW missile models

  • New AN-M14 TH3 effects

  • New OpsCore models

  • Interim M240 magazines

  • Flare launcher modes (Ctrl+C to change to timed mode)

  • Added proper reload animations for M203 & M320

  • Added compatibility with Lesh's Tow Mod

  • M259 smoke launcher for M113

IMPROVED IN 0.4

^ Added M113 FFV rear hatch positions and added rear ramp anim

^ Added magic antirollbar parameters to US tracked vehicles in order to prevent silly AI flips

^ Added travel lock to M109

^ Infantry hitpoint system up to 1.54 spec.

^ Infantry limb damage

^ Weapon string consistency

^ Changed (and sometimes added) vehicles ui pictures in A3 style

^ Added new turret turn limits for M1 tanks

^ Tweaked mass of 6rnd grenade packs

^ Tweaked initSpeed of M576 buckshot

^ Tweaked/added ui icons for uniforms

^ Shadow for AN/PEQ-15/M952V

^ Tweaked UH1Y hud

^ Small spelling mistakes in cfgHints.hpp

^ Javelin can lock on air targets

^ Added missing Author tags

^ M320 is no longer visible in holster slot

^ Tweaked M1911 holster scale & holster offset point to fit (for now) bis vests

^ Some tweaks to FCS code

^ 82nd and Mountain patches lowered not to float over the uniform.

^ Tweaked M113 driver anim

^ Added custom pip handler for M113

^ Re-enabled bolt action for m2010 - works with bipods now. hold fire button in order to halt rechambering animation

^ M320GL now has fire selector set to F instead of S

^ M113 M2 ammo belt clipping in first person

^ New AN-M14 TH3 effects

^ Tweaked M4 sounds

^ Uploaded Kimi fixed HMD

^ Bradley textures with correct camo colors

^ Tweaked armor structural for transport helis

^ Removed old lenses on all ACOG variants and replaced with shiny new ones

^ Leupold Mk4 Spotting scope uses now H59

^ Added new M113 gunner anims

^ Flipped direction of icon_ch47f_ca.paa

^ Fixed shadowLOD bugs for several M16s/M4A1

^ maxSpeed for M1A2

^ Cleaned up gear and weapon lods for optimization.

^ 40mm smoke rounds now use the correct 40mm slug model when fired

^ Added thermal map to M113

FIXED IN 0.4

@ Fixed effects on static M2 machine gun & HMMWV M2 muzzle flash

@ Update US Army D & WD groups

@ M109 now has FireGeometry and Hitpoints set up correctly.

@ Fixed M107 popup error

@ M113 M2 reload feed cover animation

@ Fixed minefield module

@ Fixed bradley wheels dustpos

@ Fixed FFAR ballistic

@ Humvee LOD switching issues

@ Fixed desert M6A2 in woodland tank groups

@ Fixed HMMWV destruction from 12.7 rounds

@ Fixed some UH1Y FLIR screen errors

@ Fixed M109 commander FFV position

@ Added usePiP=1; param for UH1Y Observer - should prevent strange head twisting

@ Fixed Bradley door handler

@ Fixed IK curve rpt errors

@ Changed IR lock for TOW launcher since without that, AI refuse to engage enemies

@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors

@ Fixed some heat refractions effects for MG's

@ Fixed missing rvmat for AH1Z

@ Disabled attachments on M32 GL

@ fixed descriptionshort for 7.62x51 M240 100 rounds belt mags

@ Fixes to M1 FCS code

@ Fixed FROG first-person hand position

@ workaround for directionStabilization quirks

@ Fixed ramp selection on M2A

@ UH-60M correct crew classes.

@ Fixed glass textures submarine like view

@ Fixed color issues with ballistic glasses

@ Fixed potential C130 explosion during paradrop

@ Fixed alpha issue for ACOG family

@ Fixed C130 ramp anims not visible from cargo lod

@ Fixed C130 turret inheritance

@ 40mm smoke rounds now use the correct 40mm slug model when fired

@ Fixed unarmed M113 FFV proxy placement in lods

@ Magnified scope ranging (Mildot/ELCAN/H59)

@ Fixed M113 commander slot in editor

@ Fixed M113 driver proxies in pilot lod

@ Fixed M113 glass movement in res lods

@ Hovering dump pouch fixed on some SPC variants.

@ removed duplicate strings to clean RPT

REMOVED IN 0.4

  • Removed HEMTT A2

  • Hide FR & MARSOC groups until done.

0.3.9.1

FIXED IN 0.3.9.1

@ Major M113 model and texture fixes

@ M1A2 driver PiP fixed

@ MK318 & MK262 magazines produce green tracers instead of red

0.3.9

ADDED IN 0.3.9

  • Weapon creates (non-virtual) and new supply crate model

  • USMC SPC & battlebelt vests variations with pouches

  • RG-33 and FMTV pictures

  • M32

  • Glock 17

  • New M113A3 models and versions

  • M150 MGO (ARD) scope

  • Smoke Grenade Setup for M113A3

  • New AH-1 Interior and exterior sounds

  • Add faction USMC (LAR)

  • Hellfire, Sidewinder and FFAR sounds

  • M4, M4A1, M16, M249, M240 new sounds

  • M2 mechanic sounds

  • M134 Minigun servo sounds

  • M136 sounds with tail system

  • M1 Abrams Engine Stop sounds

  • New UH60 sounds

  • New USMC FROG models

  • Added more LWH versions

  • Grenadier (M32) class

  • Added FMJ and JHP ammo - Spartans ballistics

  • M443 HEDP model and textures

  • M781 Practice Round model, config and textures

  • M576 Buckshot Round

  • Added ACH (Norotos)

  • Added VG pictures for M1A1, M1A2, and M109

  • Option to disable/enable FCS target lead (via RHS Options menu)

IMPROVED IN 0.3.9

^ Heat refraction for vehicle machine guns

^ M109 turret traverse speed

^ LWH textures

^ M1911 Texture & RVmat update

^ HMMWV cockpit gauges

^ Zeus compatibility for weapon fire camera shake

^ Updated CE penetration & protection script

^ Add extra fuel to UH-60 with ESSS external tanks

^ Weapon volume rebalance of almost all US handheld weapons

^ Audible distance of most weapons increased to fit the current A3 standard

^ Improved LWH Acc textures

^ General script improvements for USAF

^ Rotated M781 so it flies correctly

^ Improved LWH model and added textures

^ Bradley turning

^ Drastically decreased compression on the M2. The punch is back!

^ Improved HMMWV destroyed textures & fixed some missing elements

^ Increased armour around TOW launcher for Bradleys

^ Improved HMMWV textures, res lods and added additional Green options

^ LWH scale tweak

^ Updated mod logo

^ Major FCS tweaks

^ Major PhysX tweaks

^ Reduced minimal lase range for M1 - 200m main cannon & 50m coax

^ Tweaked FG of M1 around loader & commander stations

^ Tweaked movement ranges for loader mg on M1

^ Tweaked aiming point for AI for M1 tanks

^ Major stringtable fixes (Schmeisser)

^ 6Rnd 40mm magazines

^ Moved eye mem point for M1911

^ Upgraded HMMWV series tire armor

^ Gravity geo boxes component selection removed to avoid ingame collision

^ ACOG FP appearance

^ Javelin and M136 audible range

^ M1 Abrams now uses the right sounds in the right place

^ Arma 3 will now use RedHammerStudios as pbo author in rpt

^ Add realistic bullet and mags to the M240 - M993 hidden for retrocompatibility tho in real life its not used in the M240

^ Option button color changes with game settings

FIXED IN 0.3.9

@ Minefields mines didnt explode

@ Some rpt errors

@ Helicopter 20 & 30mm shell lifetime

@ FCS target lead

@ Zeus works on dedicated servers

@ ACOG RVMAT

@ Fix wrong texture assignmnet on Eotech

@ M18 hidden selections

@ rhs_mag_M441_HE and rhs_mag_M433_HEDP now use rhsusf_40mm_HE as ammo

@ Fixed strange proxy path for M1A1 Tusk I D

@ Tweaked HMMWV fording depth and fixed snorkel not appearing

@ Fixed forgotten sound attenuation values in M998 classes

@ Weapon default FOV changed to 0.25

@ Fixed M1097 antennae

@ M1 Abrams now consumes fuel

@ Removed holo from M240

@ Fixing old US Army faction references

@ ELCAN Scale

@ M1 Abrams series should now create dust particles on the propper places

@ Fixed US Army Gunner for USMC HMMWV

@ Changed M1 & M2 commander anim to fix visible rifle while turned in

@ Fixed M1 damage selections

@ Tweaked few hitpoint for M1 tanks

@ HMMWV Windows should now have less glare

@ Fixed small hole in turret rear of M1 FG

@ Fixed M1A2 TUSK commander cupola shields

@ Fix in Stinger missile lock system.

@ FFAR sound loop

@ Restored displayNameShort for US grenades as it was impossible to cycle through grenade types

@ Fixed addon dependency problem causing crashes on Linux servers when using M136

@ Adjusted M1 Abrams Sound levels

REMOVED IN 0.3.9

N/A

0.3.8

ADDED IN 0.3.8

  • OGPK

  • New M240 model

  • New M249 model (HLC)

  • Added NT4 QDSS suppressor

  • Abrams texture updates

  • Camera shake for AH-1Z M197 cannon fire

  • New M240 and M249 sounds

  • LWH helmets

  • M112 charges

  • New M1A2 TUSK versions

  • Added 3 more 12gauge ammo for shotguns (Slugs, HE-ET, FRAG)

  • Heat diffraction effects for weapons

  • More decals for Abrams

  • New M109A6 textures

  • New M1A1 and A2 textures

  • Leupold Mk4 spotter scope

  • FMTV Shelter variant with animation and healing capability

  • Added bipod legs extending anim

  • Ability to disable vehicle decals with object variables RHS_Decal_Enabled, RHS_Decal_Symbol_Enabled & RHS_Decal_Number_Enabled (see wiki)

IMPROVED IN 0.3.8

^ Lowered Center of Mass for Bradley to prevent rolling

^ Added custom arsenal function to prevent load bug

^ Bradley no longer accelerates forever

^ FROG uniforms have resolution lods

^ Tweaked vehicle paradrop

^ Further HMWWVA2 engine refinements based on new data

^ Renamed several files in rhsusf_hmmwv_c with dependencies

^ HMMWVs now use stringtable.xml

^ Removed cursors from air weapons

^ Corrected faction assignation of 2010 US AA & APCs

^ muzzleFlash for M1911A1 not positioned correctly

^ IndirectHitRange of M230 cannon set to 3m

^ UH-60M rotor startup animation

^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE

^ Improved Bowman and associated textures

^ Interior tails for M240 and M249

^ FMTV configs improvements

^ Lerca rescaled to be more correct + various lod fixes

^ US grenade family now uses strings for displayName

^ SR-25M/EC now uses strings instead of normal displayName

^ Bradley PhysX

^ M1-series PhysX

^ Abrams FCS corrections

^ Lowered MOI of Abrams wheels to induce better loss of speed

^ Added missing units to cfgPatches

^ Added rhsusf_c_troops to CfgPatches of various vehicle addons to prevent rare bug with missing entry in addons list which cause loading errors on dedicated server

FIXED IN 0.3.8

@ Fixed AH64 sidewinder errors

@ Fixed UH60M getin errors

@ M1 decals are now networked synchronized

@ Rotated bipod proxy

@ Fixed middle cargo seat in UH-1Y

@ Fixed buggy soldier leg memory points

@ Wrong RVMAT on Squadleader IOTV

@ Harris Bipod has now the correct descriptionShort

@ Fixed incorrect string table entries for Lerca 1200 (Tan)

@ M240 shadows

@ Fixed RG-33 editor wrong factions

@ Corrected US EOD & Marksman configs

@ UH1Y bounding box fixed

@ Fixed ammo cost for US shells

@ Javelin tube sparks when hit

@ AH1 & M2 Radars changed to Tactic display

@ Various fix in US troops configs

@ UH-60M rvmat reference error

@ Humvee armor value added

@ M1 Abrams Loader now able to zero his M240

@ Fixed M134 wrong inheritance in sound cfg resulting in low rof

@ Fixed wrong implementation of underbarrel JR

@ Fixed CH47 seats count

@ Fixed UH-1Y observer get out bug

@ Fixed M112 textures

@ Fixed too many FFV turrets for unarmed UH1Y

@ Update US configs to show icons

@ UGL sounds

@ Fixed US accessories wrong inherited inertia values.

@ Fixed various M1A2 Tusk lod issues

@ Lerca Rangefinder now uses strings

@ Shotgun 12g ammo now uses strings

@ STANAG mags allowed in M249 - Added for realism sake, tho it wont be shown in the appearance.

@ Fixed US vests values.

@ Leica ShadowLOD now use Hard Edges

@ SR-25 now has correct inventory pictures

@ US grenade family has proper/correct descriptionShort

REMOVED IN 0.3.8

  • Removed gear indicator from AH1Z

  • Removed Radar from UH60, UH1, CH47

  • Removing tracers from AH-1, AH-64 and A-10.

0.3.7

ADDED IN 0.3.7

  • Orange & Yellow Ballistic Glasses

  • Added M203

  • Added Kimi HMD for various helicopters

  • M1911A1

  • Added female radio protocol (WIP - connected only to AAF soldiers right now)

  • Armed FMTV

  • Added open & flatbed FMTV variants

  • All new M240 reload sounds

  • Added all US Weapons to Zeus/Editor spawn list

  • UH1Y and AH1Z

  • Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)

  • Added AH64 with sidewinders (+ability to equip it via VG to all variants)

  • Added turret traverse sound for M1

  • Added new hand anim for M4+M320

  • Added deploy pivot point for western weapons

  • Add Helicopter D / WD subfaction for each 2010/2014 USMC factions

  • Add Harris bipods to US weapons used by AI.

  • Added Polish stringtables by Gienkov

  • Added directionStabilized = 1; to UH1Y, AH1Z & AH64

  • ported A2 cruise missile - to use [getpos start,getpos target] spawn rhs_fnc_cruiseMissile_launch

IMPROVED IN 0.3.7

^ Tweaked M1 sound cfg

^ Improved compatibility with TFAR

^ Updated Bradley ammo

^ Updated M829 mag count to 30

^ Updated RG-33 & M1025 armed variants ammo count

^ Optimized US Air crew macros

^ Updated ASDG jr compatibility code

^ Improved config for AH64 sounds

^ Added shadow lods for FMTV

^ Merged menuoptions.hpp changes from Russian side

^ Added shadow volume 10 lod to SR25

^ Tweaked SR25 firegeometry

^ Inventory Pictures for Black & Clear Ballistic Glasses

^ Lowered hit value (smaller recoil) for Mk19 + Added some new round (HEDP)

^ SR25 optics proxies changed

^ Changed order of turret in helicopter - compatibility with TFAR

^ Increased 3d ACOG zoom

^ 3d ACOG zoom now uses 16:9 aspect ratio (investigating currently way to have compatibility with different ratios)

^ Added res lods to silencers & muzzle brakes

^ Cargo NVG visible in open HMMWVV, C130 & CH47

^ Added M19 AT mine to minefield module

^ Added A10 to ZEUS CAS module

^ Synced reload anim to character animation

^ Improvement to M1 FCS zeroing

^ Added player autoloading of AT launchers

^ Rescaled SR-25

^ Tweaked EOTECH reticle

^ Added sound attenuation to C130

^ Increased SR25 accuracy

^ Reduced shotgun shell spread

^ Tweaked shotguns ironsights

^ Improved Grenadier IOTV weights

^ Added PMAG round count

^ Tweaked HeadAimDown param - locking on AG targets in A10

^ Bradleys now have the same mobility as Abrams

^ Added door & ramp sounds to helis, C130, HMMWVV & RG-33

^ Added ramp anim for Bradleys

^ New fire geometry for M2A2 ODS

^ Added reslods to FROG uniforms

^ Added wound textures to US soldiers

^ Tweaked door handling on UH60

^ Added rotor destruction effect to western helis

^ Added FFV & window lower/raise action to HMMWVV

^ Removed top & side slot from shotguns

^ Added bipod configuration for M249 & M240

^ Added vehicle paradrop script to C130

^ Added few more get in memory points for UH60

^ Added some FFV positions to UH60 MEV version w/o ESS wings

^ Added M240 & M2 (sep only) anims to M1 tanks

^ Added reslods for M1 FEP tanks

^ Configured turned out angles for M1 commanders

^ Increased TUSK gunner light intensity

^ Added isPersonTurret=0 to M1A2 commander gun & for loaders

^ Added reslods to shotguns

^ reduced cost for western missiles (rearming fix)

^ Added option to manually open ramp in M2

^ Tweaked M2A2 Firegeometry

^ Tweaked M2A2 Geometry & Added roadway lod - its possible to get inside now

^ Added mirror material to unarmed RG-33 mirrors (no black squares while PIP is off)

^ Improved water fording depth for: RG-33 M1A1 M1A2 FMTV LMTV

^ Additional sideweapons for US tankers and tweaked M1A1 M1A2 tank loadout.

^ Tweaked glass hitpoints on RG-33

^ Tweaked M2 MG feedtray cover axis on various vehicles

^ Added glass destruction rvmats & sections in model.cfg to FMTV

^ Added test ability to move inside flying C130

^ Added map icons for all FMTVs

^ Added spare wheel & cover hide anims for FMTV (compatible with virtual garage)

^ Increased RG-33 wheel durability

^ Configured Harris bipod

^ Added new underbarrel proxies to western rifles

^ Changed penetration material for weapons to new weapon_plate

^ Added map icon for RG-33

^ Reworked map icons for HMMWVV

^ Added virtual garage support for M113 & M2 bradley (notice ability to change armanent on M2A2)

^ Updated M1025 loadout to be coherent with the future new lods

^ Added NVG & caps for the US Forces in a smarter manner.

^ Weights of Base Marine Model Improved

^ Updated tankers load-out

^ Divide US Factions in two time periods (2010 & 2014)

^ Added hasBipod param to weapons with integrated bipod

^ Added/Tweaked supply points for FMTV & HMMWVV

^ Added new monitors for CH47 & UH60

^ Added VG support for US helicopters

^ Tweaked destruction materials for CH47 & AH64

^ Changed M1 loader turned out recognition to isTurnedOut command

^ Added visible on ground magazines

^ Changed M4/M16 built in bipods into linked item

FIXED IN 0.3.7

@ Fixed placable Lerca errors (missing pictures/classnames)

@ Fixed flashbang errors for standalone USAF mod

@ Fixed armed HMMWVV leaning

@ Scale of SPC Fixed and weighting improved

@ Fixed FMTV getin memory point

@ FMTV Turret Hatch Size

@ M993 7.62 has now 20 rounds instead of 30

@ Mk18 & Block2 front sight folding added

@ Added eject option for C-130J

@ Fixed AH64 hellfire alpha bug

@ Fixed M16A4 carryhandle ironsight view

@ Fixed PiP optics wallhack

@ Fixed M240 ironsight visible in pip optics

@ Fixed M1A2 TUSK & M1A1FEP geometry (ability to go into hull)

@ Updated US hitpoint & armor values (no longer the US faction inherits values from alien factions with an additional armor; now inherits values from NATO)

@ Updated US vests.

@ Now US helmets weight something, and have proper resistance to perforation.

@ Fixed bolt clipping on M590A1

@ M113 MG squad has now 2 GPMG instead of M249

@ Fixed some errors with ballistic computer on M1 tanks

@ Corrected HMMWVV fording depth values and add differentiation for USMC.

@ Fixed right mirror view on armed M1025

@ Fixed M1025 driver high getin memory pos

@ Fixed USMC decals (alpha sorting) on HMMWVV

@ Fixed M1A2 commander seat sometimes locked permantelty while vehicle not local

@ Fixed non convex component in CH47 geometry (possible CTD fix)

@ Fixed few missing sources bugs connected to non existing M240 MG in CH47

@ Fixed missing anim src glass7 for UH60M

@ Fixed missing UH60MEV copilot

@ Fixed duplicated binoculars in marine loadout

@ Fixed missing M2 muzzle flash on HMMWVV after adding FFV seats

@ Fixed HMMWVV transparency sea bug

@ Removed radar from CH47

REMOVED IN 0.3.7

  • HEMTTA2, FR and MARSOC scoped 1

  • Removed overlaping cargo seat in FMTV

  • Removed NVG from US soldiers & marines default load-out.

  • Removed M2010 bolt action anim

0.3.6

ADDED IN 0.3.6

  • SR25 (Big thanks to Kiory)

  • KACSTOCK for M4s

  • Mk18s and M4 Block IIs

  • M2010 reload animation

  • M200 blank rounds STANAG and M246 (Are children proof!)

  • Practise grenades

  • Leica LAF 1200 Rangefinder (black & tan)

  • RG-33 ( in early stage of WIP)

  • USMC MICH 2000 helmets

  • AH-64 OIF grey texture

  • Coyote Eagle AII pack

  • Feints RQ11 Raven ( a big thanks to Feint to allow us to include it )

  • Bowman Elite II Headset in various headgear configurations

  • LMTV

  • New infantry classes Added to US Army ( Fire Support Officer, Joint Fires Observer, )

  • FROG uniforms

  • USMC faction (includes Force Recon subfaction) (early WIP)

  • SOCOM faction with MARSOC (early WIP)

  • Add AN/PVQ-31A USMC ACOG variants

  • Weapon bags ( M2 & mortars )

  • Radio Chatter inside vehicles

  • Muzzle breaks for M4/M16 (SF3P SFMB)

  • More versions of M4/M16

  • EOTECH 552

  • 3D PiP Test version of ACOG and Elcan sights

  • New divisional patches for the US Army ( 82nd, 101st, mountain 10th )

  • 7.62 M80A1EPR Ammo

  • C-130J Hercules

  • Rotex5 Silencer M14/M16 Sound suppressor

  • Armament AH-64 variants

IMPROVED IN 0.3.6

^ Joint Rail supported

^ Vanilla accessories supported

^ Stringtable translated to Spanish

^ Stringtable updated for Russian and German.

^ Improved US vest capacity

^ Reweighed US IOTV vest

^ Reweighed US combat uniform

^ Updated M109 PhysX

^ Tweaked ANPVS15 (green glow)

^ Updated FMTV PhysX

^ Added headlights & brake lights to FMTVs & Bradleys

^ Added destruction textures for FMTVs

^ Add RHS equipment in vehicles

^ Added landContact lod for M109

^ Ballistic glasses distribution is randomized among AI soldiers

^ New groups for HMMWV and FMTV

^ Added fake trademarks to ACOG

^ New M134 sounds

^ Improved 40mm flares ( duration and brightness )

^ Added ability to cycle through different grenades types

^ M1A1 FEP Olive Drab texture

^ Moved all stringtables to XML

^ Weapon inertia & mass tweaking

^ Interim HMMWV proxy update

^ Added initElev=5 to M1 tanks

^ Added ability to fold AT4 peephole

^ Added version of grenades for throw animation (without clip and safety ring)

^ Changed M136 positioning for realism sake

^ Add slingload capability to LMTVs

^ configured HEMTT CPK variants

^ Added selection for PiP in A10 cockpit

^ Abrams PhysX Update (new engine parameters, new gearbox setup ratios)

^ Added ability to take control for AH64 gunner

^ Standardizing US helmets armor values.

^ Tweaked 7.62 M80

FIXED IN 0.3.6

@ USAF no longer requires AFRF to play (finally!)

@ Added missing weapon icons

@ Fixed alpha channel issues on Bradley

@ Edited camera shake for AH64

@ Tweaked Bradley glass to protect the commander from enemy fire

@ Added lockWhenDriverOut param for Bradleys

@ Tweaked M2A3 commander turret elevation

@ Tweaked M113 hitpoints

@ Fixed M590 penetration materials

@ Fixed HEMTT materials

@ Changed classname of rhs_m4_m320 into rhs_weap_m4_m320, previous weapons is still available with scope=1

@ Muzzle flash fixes for UH60 & CH47

@ Fixed GAU8 spinning anim

@ Missing ESS from various helmet lods

@ Fixed: some grenades short name too long

@ Fixed Tank Exhaust particles

@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal

@ Muzzle suppressor speed corrected in M2010

@ Tweaked destruction materials for m113

@ M16A4 (bipod) now sounds like a M16A1, not like a M4

@ Tweaked behaviour of Zeus controlled M1 FCS

@ M68 sight now fits in the rails

@ Replaced radar with compass on HMMWVVs

@ M14 reload animation when reloading other weapons

@ UCP patches Fixed

@ Elcan correctly zeroed

@ Increased penetrator timeToLive

@ Fixed backpack Rvmat error

@ STANAG tracer mags now have a color icon

REMOVED IN 0.3.6

  • Removed all Vanilla equipment from vehicles

  • Deleted redundant config parameter envelope to prevent building crash

0.3.5.1

ADDED IN 0.3.5.1

  • Added M590A1

  • M1083A1P2 Models

  • Added new grenades to US side

  • Added PiP panel for AH64 gunner

  • Added ballistic glasses

IMPROVED IN 0.3.5.1

^ Improved M1A2 & M1A1 lower hull armour

^ Reduced turret & gun armour on M1 tanks

^ Add additional STANAG mag without any tracer; Remove tracer rounds from M2010 mag

^ M4 stock fixes

^ Adding 200 round mags for the M249

^ Reduced cost ammo for stinger missile (AI should use it now more often)

^ Tweaked 7.62 ammo

^ Reduced IOTV (without pouches) capacity

^ Added new M2 ammo

^ M113 & HMMWVVs use hidden selection textures now

^ M2010 increased zeroing values

^ Reduced cost for Javelin missile

^ Increased flashlight power

^ Added rudder pedal anims to AH64 & UH60

^ Improved AH64 interior

^ Added new fire modes to Bradley autocannon

^ Added ability to fold/unfold AT4 peephole (wont work completely till a3 1.37 version) - use / (optics mode)

^ Added deletion of AI disposed AT launchers after 300s

^ Tweaked AT4 zeroing

^ Added hand anims for M4 with AFG

^ Sorted mirrors on HMMWVVs

^ M2 Bradley TOW tweaks

FIXED IN 0.3.5.1

@ Fixed M113 wobbling at ~60km/h

@ Fixed slingload point for uh60

@ Fixed rtd_center for CH47 (separated slingload & rtd_center vertices)

@ Removed debug info from ballistic computer GUI

@ Fixed missing muzzle flash in desert M113 gunner view

@ Added to M1A1FEP same gunner view as in M1a2SEP

@ Fixed M6A2 stinger lock-on

@ Fixed lead calculations for M1 tanks

@ Removing invisible M2 from M1A2SEPv1 (no tusk), M1A1FEP gunner

@ Remove Bradleys Radar

@ Damage selections fixes for HMMWVVs

@ M2 and M1 map icon centering improved

@ Fixed M4 with AFG shadows

@ Fixed M1A1 TUSK leaning

0.3.5

ADDED IN 0.3.5

  • Added slingload ability to CH47 & UH60

  • Added slingload ability to M1025

  • Added: New sounds for all US weapons and heavyweapons

  • All pbos now require 1.32 minimum

  • Added CH-47 textures by CptDavo

  • Added reload sequences to M4, M16 rifles.

  • Add AGM Javelin TopDown mode (While using AGM)

  • Added M67 grenade and gave NVGs to troops

  • Added: Leupold Mk4 6,5-20x50mm ER/T M5

  • Added: KAC rail covers

  • Added: AR Assistant (M249)

  • Added FFV to appropriate vehicles

  • Added armed HMMWVVs (M2 and Mk19)

  • Added: M2010

  • Added slingload capability to appropriate vehicles

  • Added patchless infantry model with insignia support

IMPROVED IN 0.3.5

^ Fixed m113 bottom textures

^ Added resolution LODs to M113

^ Improved M113 fire geometry

^ Improved m113 gunner view

^ Changed M249 magazine mass

^ Replaced weapon modes with isSelected on at launchers

^ Added sight folding on at4

^ Reduced lag in gunner view while firing Bradley autocannon

^ Added slingload max cargo mass params to CH47 & UH60

^ US Army Infantry - Uniform shine Removed.

^ Tweaked vest shadows

^ Added resolution LODs for US weapons & accessories

^ Added resolution LODs for us soldier model

^ Added resolution LODs for M1A2SEPv1 desert versions

^ Added numberPhysicalWheels param to various vehicles

^ Tweaked commander HMG script

^ Tweaked M113 resolution LODs (IFF panel visible in every res lod)

^ Tweaked M1A2 tusk hitpoints

^ Added resolution LODs for M1A2

^ Added resolution LODs for M1A1

^ Tweaked M136 power

^ New PhysX dataset for M113A3

^ Improved M68 CCO hex texture

^ New PhysX dataset for M1A1 Abrams

^ Buoyancy fixes

^ Fixed M113 gunner hand anims

^ Changed mass of M19 mine

^ Added minTotalDamageTreshold to M113

^ New PhysX dataset for Bradley

^ Brighten black platoon markers

^ Bradley texture fixes and woodland setup

^ Fixed M1025 trunk action

^ Reduced M84 flashbang damage

^ Arma 2 vehicle thermal map fixes

^ Removed zoom from driver triplex

^ Reduced explosion shielding on Bradley tracks

FIXED IN 0.3.5

@ Fixed & improved heli hitpoints

@ Fixed maxFordingDepth for M1, M2, M109 & M113

@ Added new muzzle flash to M113A3

@ Fixed M1 hitpoints (Added track hitpoints, Tweaked turret hitpoints)

@ Fixed ELCAN mipmaps

@ Fixed stinger missile still inside tube after launch

@ Changed Bradley he-t tracer

@ Fixed muzzlepos error in RPT for Javelin & Stinger

@ Added rocket motor fire to AGM-65

@ Fixed HMMWV passenger mirror view

@ Fixed medic IOTV variant shadows in distant LODs

@ Removed decal related RPT spam

@ Fixed wheel reference not initialized RPT errors on M113

@ Fixed missing ; errors in M1 config

@ Fixed crouch bug with AIA TP

@ Abrams tracks turning the wrong way

@ Coax muzzle flash to Bradleys

@ Fixed commander hatch inheritance in M2 skeleton

@ Fixed TOW selection in second resolution lod in M2A2

@ Fixed rhsusf_m113d_usarmy: Recoil - unknown animation source recoil_source RPT error

@ Fixed unknown animation source zaslehROT_HMG2 RPT error on M1A1

@ Added new lights config for m113

@ Fixed zbytek selection in res LODs of M113

@ M109A6 thermals Fixed

@ Fixed M1 damgeHide selections

@ Fixed unresponsive suspension on both HMMWVs

@ Deforming strap on IOTV. More consistency in LOD transitions on various vests.

@ Fixed all M2 cog. Less prone to flipping.

@ Fixed tracer mags

@ Added tracer every 4 rounds to M249 mag

@ Fixed silencer for M4/M16 family (now uses 5.56 silencer instead of 6.5)

@ M109: Right side track teeth do not animate.

@ HMMWVV driver sits very high

@ Fixed M2A3 Busk III antena shadows

@ Improved M4 barrel geometry

@ Increased ammo loadouts

@ Added door anims to UH60

@ Rear sight and zeroing improved in M136

@ Improved M68 CCO red dot visibility during night

@ Added cannon fire camera shake for US air vehicles

@ Lowered crewExplosionProtection for HMMWVVs with tarp doors

@ HMMWVV crews should now get engaged by enemies

@ Removed M320 from 1st Cav SL & TL

@ Mildot, 3.5-10x30mm and 6.5-20x50mm Leupold Mk4 reticles is now accurate and can be used for proper sighting

REMOVED IN 0.3.5

  • Removed radar from Bradley

0.3.0

ADDED IN 0.3.0

  • Weapons: M4/M4A1, M249 PIP, M240, M14 EBR-RI, M136, FGM-148, FIM-92

  • Scopes: Leupold Mk. 4, M68 CCO, M150 RCO, M145 MGO

  • IFVs: M2A2, M2A3 & more

  • APC: M113A3

  • Tanks: M1A1AIM, M1A2SEPv1 & more

  • Artillery: M109A6

  • Anti-Air: M6A2

  • Car: M998 & M1025

  • Aviation: UH-60M, AH-64D, CH-47F, and A-10A

  • Troops: US Army Armored Cavalry troops

  • Gear: IOTV, ACH, Ops-Core helmets and Combat Uniform

  • PhysX, Advanced Flight Model

  • Realistic Scripted FCS

Release 0.4.1.1: RHS: United States Armed Forces

This is the release note accompanying RHS: United States Armed Forces 0.4.1.1 release. The mod consists of three modules: Armed Forces of the Russian Federation, United States Armed Forces and GREF.

Installation

Unpack the three folders (@RHSAFRF, @RHSUSAF and @RHSGREF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Unpack the sample missions into the Missions folder in the Arma 3 root. Add the mods to the start up using either your favourite launcher or by adding the -mod=@RHSAFRF;@RHSUSAF;@RHSGREF; to the launch options of Arma 3 in Steam. Copy the .bikey file to the Keys folder in Arma 3 root.

NOTE: RHSUSAF 0.3.6+ DOES NOT REQUIRE RHSAFRF TO RUN. NOTE: RHSGREF REQUIRED BOTH RHSAFRF AND RHSUSAF TO RUN

Usage

All the contents of the mod can be found in the Mission editor. The sample missions can be found in Play > Scenarios. The Multiplayer missions can be found in the list of scenarios that is displayed when creating a server.

Documentation and Credits

Full documentation can be found here: http://www.rhsmods.org/

Disclaimer and License

ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS.

By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement.

End User License Agreement

Seperate parts of this distibution are licensed under different agreements

Creative Commons

The work contained in this distribution (with the exception of the pbos mentioned in the following sections) is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monitization scheme does not grant you rights to wave this clause of the EULA.

This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.

Arma Public License Share Alike (APL-SA)

The following archives are licensed under APL-SA:

  • rhsusf_a2port_air.pbo
  • rhsusf_a2port_air2.pbo
  • rhsusf_a2port_armor.pbo
  • rhsusf_a2port_car.pbo
  • rhsusf_c_a2port_air.pbo
  • rhsusf_c_a2port_armor.pbo
  • rhsusf_c_a2port_car.pbo
  • rhsusf_c_ch53.pbo
  • rhsusf_ch53.pbo

The full text of the license can be found here: https://www.bistudio.com/community/licenses/arma-public-license-share-alike