Introduction

RHS: GREF aims to expand Arma 3 with various independent fictional and real factions that fall outside of the scope of AFRF and USAF. New units, vehicles and weapons await you!

Content

The mod contains a a large array of content representing what has collectively being called the "Green Forces". When you download the pack this is what you can expect to find inside:

Units

  • Several scratch built, accurate uniforms in various camo patterns.
  • New equipment models.

Vehicles

  • Many custom retextures of existing USAF and AFRF verhicles for the various factions.
  • New custom vehicles.

Weapons

  • Tons of new weapon models for the new factions.

Requirement

RHS: GREF requires both RHS: AFRF and RHS: USAF to run.

Features

The mod retains the full feature set of RHS: AFRF and RHS: USAF.

Downloads

There are several ways you can acquire RHS: GREF. The easiest and fastest way to be always up to date is to use the updater. This is our primary release method. Other methods maybe a bit delayed after release as they require some time to update.

The tables below contain the files and mirrors sorted by version.

0.4.8

Status: Current
Release Date: 2018-09-16

rhsgref.0.4.8.bikey Steam Workshop

0.4.7

Status: Obsolete
Release Date: 2018-08-20

rhsgref.0.4.7.bikey

0.4.6

Status: Obsolete
Release Date: 2018-08-13

rhsgref.0.4.6.bikey

0.4.5

Status: Obsolete
Release Date: 2018-01-16

rhsgref.0.4.5.bikey

0.4.4

Status: Obsolete
Release Date: 2017-11-09

rhsgref.0.4.4.bikey

0.4.3.1

Status: Obsolete
Release Date: 2017-10-18

rhsgref.0.4.3.1.bikey

0.4.3

Status: Obsolete
Release Date: 2017-09-30

rhsgref.0.4.3.bikey

0.4.2.2

Status: Obsolete
Release Date: 2017-04-04

rhsgref.0.4.2.2.bikey

0.4.2.1

Status: Obsolete
Release Date: 2017-02-19

rhsgref.0.4.2.1.bikey

0.4.2

Status: Obsolete
Release Date: 2017-01-16

rhsgref.0.4.2.bikey

0.4.1.1

Status: Obsolete
Release Date: 2016-07-21

rhsgref.0.4.1.1.bikey

0.4.1

Status: Obsolete
Release Date: 2016-05-16

rhsgref.0.4.1.bikey

# Changelog Legend

  • Added

  • Removed

@ Fixed

^ Improved

0.4.8

ADDED IN 0.4.8

  • HIDF O-3A Trainer/Observation Aircraft

IMPROVED IN 0.4.8

^ Reduced MP-44 rate of fire to ~580 rounds per minute from 800

^ Reduced inventory mass of chest rigs and webbing (made roughly equivalent to 6Sh92 and Vydra rigs in AFRF)

^ Tweaked BRDM-2 PhysX config with some new parameters (engineMOI)

^ Lowered M1 Garand position

^ Applied a reload sound to M79 GL

^ Added a "deployedPivot" memory point to IZh-18 and Sa-61

^ Texture tweaks to TLA uniform

^ Added availableForSupportTypes parameter to UH-1H

0.4.7

ADDED IN 0.4.7

  • Inventory Icon for Type 94

  • Inventory Icon for RPG75 ammo

IMPROVED IN 0.4.7

^ Tweaked strings for used GREF launchers

^ Tweaked 3rd person cam for UH-1H

^ Removed _generalMacros from RHS configs

^ Improved UH-1H AI usage of rockets against infantry

^ Fixed Type94 inventory icons not appearing

^ CHDKZ T-72 obr 1984 is now using new texture

^ Added text fire mode indicator to L-159

FIXED IN 0.4.7

@ Fixed BRDM-2 cargo seats view

@ Several weapons lacked appropriate "deployedPivot" memory points

@ Removed incomingMissileDetectionSystem from BRDM-2

@ Fixed .rtm related .rpt errors

@ Fixed duplicated turrets .rpt error for UH-1

@ Fixed strange convex component .rpt error for UH-1

@ Small tweaks on Type 94 textures and material

@ Fixed An-2 copilot was using wrong LOD

0.4.6

ADDED IN 0.4.6

  • JointRail Framework for GREF

  • RX01 in Camo for M3A1 SpecOps

  • Vz58 variants to Virtual Ammobox

  • M1 Garand (WIP)

  • MG-42

  • MP-44

  • Initial port of M1951 cap and M1 helmet liner from WW

  • RPG-75 Disposable Rocket Launcher

  • HIDF humvee textures

  • Vz58 RIS

  • Added assault boat and RHIB to HIDF

  • Added missing instruction stickers to RPG75 co texture

  • Added M79 (Arma 2 port)

  • Initial UH-1H injection for HIDF

  • UH1H Side door usar actions

  • Added tan texture to textureSources

  • UH-1

  • M3A1 Spec Ops Version

  • Type 94 Pistol

  • VHS-2 rifle family by Tim XM (https://www.artstation.com/xmst)

  • Added Canoe

  • Added West Wall Panzerfaust 60 (WIP)

IMPROVED IN 0.4.6

^ 7.62mm Zastavas now use AKM sounds instead of AK-74

^ Improved BRDM-2 Suspension anims

^ Switched HIDF crewman's primary weapon to M3A1

^ HIDF HMMWVs now have randomized brush-guards

^ Improved GI-2 AI firemodes

^ Subdued cream/yellow tone on BRDM-2 3-tone

^ Tweaked BRDM-2 PhysX

^ VZ58 acc diffuse and smdi tweaks

^ Tweaked firemodes of few weapons

^ Specter-skwo gear

^ Tweaked BRDM-2 Fire Geometry & Hitpoints (WIP)

^ Added Rifleman with RPG-75 to CDF forces

^ Added optics destruction to BRDM-2

^ Tweaked BRDM-2 SMDI map

^ Added new BRDM-2 wheels made by PSZ team

^ Improved BRDM2 wheel ShadowVolume lod

^ Tweaked BRDM-2 suspension movement

^ Improved glass material and texture

^ Improved M3A1 magazine textures

^ Vz.58 recoil profile tweak

^ Removed rotors from Geometry PhysX Lod of Superhind & UH1H

^ Tweaked land contact points of UH-1H & Superhind

^ Reconfigured weapon loadouts for many units. (NOTE: Zastava M70, M21, M92, M76 rifles will only be available in RHS:SAF in future, but are still available in this version)

^ Added physX suspension and wheels to SuperHind

^ Improved taxing behavior of fixed wing vehicles

FIXED IN 0.4.6

@ M76 had no soundSet for suppressors

@ Fixed Mi-24 AI not using ATGMs

@ MTZ rail attachment wasn't functioning correctly on M21S

@ Various fixes to updating base classes rpt errors

@ Fixed wrong sounds of few weapon in AI fire modes

@ Fixed GREF radio protocol RPT errors

@ BRDM-2 was missing damage textures

@ Zeus controled units were not able to use BRDM-2 hatch actions

@ Fixed BRDM-2 ATGM folding anim

@ Fixed SSh-68 LODs

@ Fixed inheritance issue

@ UH1H Fixed various animation issues

@ Changed passenger capacity on unarmed variant

@ BRDM-2 driver can use compass once again

@ Fixed AO issue on M3A1

@ Fixed missing lod contact point in Alice backpack

@ Corrected Vz.58 fire selector anim

@ Fixed wrong ammo/mag DNAME for M21

@ UH-1H Gunner proxies in FireGeo now have proper named selections

@ Fixed AN-2 crew death animations

@ Fixed UH1H tag situation

@ Tweked UH1H damaged class material

@ Fixed Alpha on HIDF HMMWV Snorkels

@ Error popups when opening inventory UI, with M92 equipped

REMOVED IN 0.4.6

  • Removed Zastava rifles from GREF Arsenal crate

0.4.5

ADDED IN 0.4.5

  • Initial HIDF M113 texture entries

  • M113 unarmed light green texture

  • Added 6B5 variant with 6Sh46 mag pouch

IMPROVED IN 0.4.5

^ Increased ALICE webbing capacity

^ Added hasMagazine animation to vz.61

^ More editor objects for placing GREF weapons and magazines in Eden or Zeus

^ Added CDF planes to Zeus CAS module

^ HIDF M113 textures

^ Enabled manual guidance of ZT-6 Mokopa, so AI can use them without Superhind's laser

^ Added SPO-15 to Mi-24G

^ Increased Mi-24G PiP texture from 256x256 to 512x512

^ Minor increase to Alice carrying capacity to better represent it's model

^ Adjusted weight and load values of 6B5s to better reflect the different variants

FIXED IN 0.4.5

@ Fixed L159 death anims

@ Unwanted stock folding behaviour on vz. 58P

@ Fixed BRDM decals attributes

@ Bottom LOD of 6B5 vest models had no texture assigned

@ Fixed M1 helmets protection levels

@ Fixed artifacts with AO enabled in Mi-24G cockpit

@ Fixed some z fighting in Mi-24G cockpit

@ Fixed Mi-24G pilot stick movement

@ Fixed addon dependency of GREF troops

@ Fixed TT-33 safe mode eye memory points

@ Fixed mod logos

REMOVED IN 0.4.5

0.4.4

ADDED IN 0.4.4

  • Italian strings by AtixNeon

  • Added pistol version of Vz61, now using same system as PP2000 for stock folding

  • Added proper icon for Izh-18

  • OG-107 uniforms

IMPROVED IN 0.4.4

^ Added physx suspension to An-2

^ Adjusted memory points for Vz61 brass ejection, should fly more up now

^ HIDF texture improvements

^ Replaced HIDF sage assault pack with ranger green one to better match newer textures

FIXED IN 0.4.4

@ Fixed missing L159 pylons in pilot view

@ Sa vz. 58 reload animations were out of sync

@ Fixed An-2 left elevator anims

@ Fixed An-2 panels & sensors

@ Fixed HIDF HMMWVs displaying incorrect eden editor preview images

REMOVED IN 0.4.4

0.4.3.1

ADDED IN 0.4.3.1

  • Added engine startup delay to L159 & L39

  • Camouflaged ALICE packs

IMPROVED IN 0.4.3.1

^ Adjusted shadow LOD on ALICE webbing mag pouch

^ Darkened ALICE webbing pouches - more similar to ALICE pack

^ Zasatava animation/gestures conformed to updated AK Reload sequences

^ Cleaned up ALICE pack named properties, selections and UV sets

^ Capitalised displayname (ALICE is an acronym)

^ Reanimated Mosin rechamber character sequences

^ Standing Mosin reload character sequence reanimated, model.cfg retimed accordingly.

^ Corrected M21 reload gesture on par with SAF

^ Applied new (old) AK mag change sound to Zastava rifles that use RHS_GestureReloadAK2

^ Weight of TT-33 and its magazines

^ Removed BIS ejection system userAction and EventHandlers

FIXED IN 0.4.3.1

@ M70 rifle grenade sight missing muzzle

@ Fixed PointerSlot on Sa61 (now it should not inherit from SMG)

@ TT-33 was missing from virtualAmmoBox.sqf

@ Shadow on Vz58V, was inverted

@ Attempt to fix normals on all Vz58 models

@ L-39 and L-159 missing eject action.

REMOVED IN 0.4.3.1

0.4.3

ADDED IN 0.4.3

  • Horizon Islands Defence Force faction

  • Dynamic loadouts for combat aircraft (Arma 3 v1.70)

  • MiG-29S (Three CDF camo schemes, and one Takistani)

  • ZT3 Ingwe missile system for Superhind

  • ZT6 Mokopa missile system for Superhind

  • Flag proxies for GREF aircraft

  • CDF and ChDKZ Ural trucks with shelter body, used for Repair truck

  • M93 uniforms in DPM, DPM/Olive, Altis (Greek) Lizard, Altis Lizard/Olive, 3-Colour Desert, Olive Drab

  • PASGT helmets in Altis Lizard, 3-Colour Desert, Olive Drab

  • ALICE webbing

  • ALICE pack

  • Sa vz.58V and Sa vz.58P (additional variants with optics rails and black polymer furniture)

  • Zendl compensator

  • Mosin SBR

  • SDN6 suppressor

  • Tokarev TT-33 pistol

  • IZh-18 shotgun

IMPROVED IN 0.4.3

^ Updated BTR hiddenSelections to accommodate retexturable wheel cover proxy

^ Tweaked L-39 HUD

^ Proper ASP-17 sight reticle for Mi-24G pilot

^ Standardised AN-2's Virtual Garage UI Picture (white silhouette)

^ Advanced hitpoints for AN-2

^ Adjusted colours of Woodland PASGT helmet and M93 uniform

^ More AK-74 variety for the CDF and ChDKZ factions

^ Aspect ratio of inventory/Arsenal icon images for pistols, were made consistent

^ Better synchronisation of M70 magazine change animations

^ _ti maps for Mosin Nagants

^ Added parachute to RKG grenade

FIXED IN 0.4.3

@ Low armorStructural value was making body armour ineffective on RHS units

@ Weapon holder classes generated by config Macro, were faulty

@ Wrong cfgAddons preload array

@ Reload of BRDM-2 9p148 no longer fixes turret

@ Cargo proxies not visible from gunner position of BRDM 2 HQ variant

@ Ejection seats were causing CTDs

@ Many GREF uniforms did not have working wound textures

@ Insignias were not working on TTSKO & VSR M88 uniforms

@ M38 inventory icon

REMOVED IN 0.4.3

0.4.2.2

ADDED IN 0.4.2.2

  • Flag proxies for GREF ground vehicles (BRDM variants)

IMPROVED IN 0.4.2.2

^ Updated M70 and M92 recoil values on par with RHSSAF

^ M76 now uses the appropriate PSO1M2 instead of PSO1M2-1

^ PhysX suspension for L-159 and L-39

FIXED IN 0.4.2.2

@ "Updating base class" .rpt errors due to adding textureSources

@ Plamen muzzles

REMOVED IN 0.4.2.2

0.4.2.1

ADDED IN 0.4.2.1

  • M93 uniform with flecktarn pants (former M93 Flecktarn renamed to M93 Flecktarn Jacket)

IMPROVED IN 0.4.2.1

^ More LODs for 6b5 vest

^ Updated 6b5 textures

^ L-159 air brake animations

^ 'baseWeapon' parameter added to all weapons except sub variants not visible in VA

^ Reload animations on Zastava rifles are now less tacticool

^ Adjusted recoil on M70, M76 and M92

^ Bolt "hold open" behaviour for M70 and M92 rifles

^ 5.56mm MuzzleSlot compatibility for M21 rifles

^ Folded variants of Zastava rifles moved to hidden scope

^ M76 aimTransitionSpeed made consistant with other DMR-type weapons

^ Adjusted M76 and M92 muzzle-flash rotation limits to work better with flash-hider attachments

FIXED IN 0.4.2.1

@ Unusual shading on the underside of L-39

@ Mi-24G Superhind landing lights and interior lights originated from model centre

@ Railed Mosin Nagant hiddenSelections problems

@ Mountain and Forest versions of TTsKO Field Caps had the wrong textures allocated

@ BRDM2-UM with PKT was missing zeroing

@ M70B1, M76 would turn in to M70AB2 when the weapon-folding action was performed

@ Some pistols were missing 'baseweapon' parameter and would not show in Arma 1.68 Virtual Arsenal

REMOVED IN 0.4.2.1

0.4.2

ADDED IN 0.4.2

  • 6B5-19 body armour

  • M1 steel helmet

  • M56 steel helmet

  • Ssh-68 steel helmet with VSR camo cover

  • PASGT style helmets (multiple helmet covers)

  • M93 uniform in ERDL camo

  • Tactical Vest in ERDL camo (BIS retexture)

  • Custom muzzle flashes for GREF weapons

  • Škorpion vz. 61

  • Picatinny railed Mosin Nagant M38

  • RKG-3EM Anti-Tank grenade

  • Mi-24D for CDF (early version with MCLOS missiles and later version with SACLOS)

  • CDF T-80 (early variants)

IMPROVED IN 0.4.2

^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods

^ Updated mod.cpp to contain all values

^ Unified bolt action script using new 1.66 weapon eventhandlers

^ Added a Shadow LOD and inventory icon for UN beret

^ UN beret displayname formatted so that it now sorts alongside other RHS berets in Arsenal

^ Improved textures for most Ssh-68 steel helmet camo covers

^ Cleanup of redundant UV sets from weapons

^ Night sight illumination for BRDM2

^ L-159 MFD animations

^ Gunner units/loadouts to crew ChDKZ armed UAZs

^ Additional ChDKZ & Nationalist units equipped with AKS-74

^ Nationalist units equipped with PG-7V rockets

^ Commander units/loadouts added among CDF vehicle crews

^ CDF T-72 tank inventory now includes T-72B obr 85 variant

^ Rearmed CDF helicopters with older missiles & rockets (9M114 missiles & S5 rockets)

^ More Mi-24 & Mi-8 loadout variants available in editor

^ Equipped CDF soldiers with AKS-74 rifles and 6B5-19 vests added in 0.4.2

^ CDF AK-74 loadouts are now equipped with 7N6 ammo rather than 7N10

^ New and improved textures for BTR-60s

^ Changed ChDKZ flag in cfgFactions

^ Camo selection for Mosin M38

^ Better Mosin M38 handanim

^ Tweaks to Mosin M38 .rvmat

^ New Kar98 & Mosin M38 sound configs

^ Optimized init call for Mosin M38 and Kar98 scripts

^ Matching hiddenSelections for GAZ-66 KUNG bodies

FIXED IN 0.4.2

@ UN beret .rvmat was missing

@ Missing zbytek section in SuperHind model.cfg

@ Texture paths for ChDKZ Ural

@ Removed Russian MSV decals from ChDKZ UAZ

@ Bolt action rifles anims were broken after throwing grenades

@ Instrument illumination in L-39/L-159 cockpit

@ Typo in L-39/L-159 incomingMissileDetectionSystem parameter

@ L-159 .rpt error fix

@ BRDM-2 hatch handling

@ Renamed editorPreviews.pbo to lower case (caused problems with some servers)

@ BRDM-2UM PK gunner could not use ironsights

@ Ejection seat could cause Crash To Desktop

REMOVED IN 0.4.2

0.4.1.1

ADDED IN 0.4.1.1

  • Add UN Beret

  • Add option for manual rifle bolting in RO2 style

  • Add Eden Preview pictures for GREF units

IMPROVED IN 0.4.1.1

^ Tweaked Mosin reload anims (added clip)

^ Removed random numbers from Chdkz BRDMs

^ Add suppression fire command to GREF radio protocol

^ Changed M70 & M76 sounds to AFRF equivalents

^ Vest weight & capacity consistency

FIXED IN 0.4.1.1

@ Fixed config inheritance errors with the new APEX config system

@ Fixed AN-2 rotors didn't changed to blurred version in far res lods

@ Fixed Mi-24G rotorshaft anims

@ Fixed CHDKZ ZSU-23-4 scope

@ CDF paratrooper autorifleman was carring PKM magazines in backpack

REMOVED IN 0.4.1.1

0.4.1

ADDED IN 0.4

  • CDF pilots

  • L-39C Albatros

  • L-159 ALCA

  • Antonov An-2

  • Su-25

  • Mi-24G

  • Mi-35V

  • Mi-8 Variants

  • CDF Infantry & Paratroopers

  • ZSU-23-4V

  • BTR-60PB

  • BTR-70

  • 2A18M (D-30A)

  • M252

  • UAZ-3151

  • BMD-1 and variants

  • BMD-2 and variants

  • BMP-1 and variants

  • BMP-2 and variants

  • BRDM-2 and variants

  • T-72B

  • BM-21

  • GAZ-66 and variants

  • Ural-4320 and variants

  • 9K38 (Djigit)

  • AGS-30 (6P17)

  • DShKM

  • NSV (6T7)

  • SPG-9

  • ZU-23-2

  • CDF National Guard Infantry

  • M1117 ASV

  • CHDKZ Infantry

  • Nationalist Infantry (Militia)

  • Nationalist Infantry (Paramilitary)

  • Zastava M21 variants

  • Zastava M70 variants

  • Zastava M76

  • Zastava M92

  • Karabiner 98 Kurz

  • Mosin Nagant M38

  • F1 Grenade

  • M10 TTsKO (Fall)

  • M10 TTsKO (Summer)

  • M10 TTsKO (Winter)

  • M93 (Alpenflage)

  • M93 (Flecktarn)

  • M93 (Tiger Stripe)

  • M93 (Urban Reed)

  • M93 (Woodland)

  • Spectre-SKWO

  • TTsKO Mountain

  • TTsKO Forest

  • TTsKO Urban

  • VSR

  • Baseball Cap (Specter-S)

  • Booniehat Alpenflage

  • Fieldcap TTsKO

  • Patrol Cap (Specter-S)

  • SSh68 Covered

IMPROVED IN 0.4.1

FIXED IN 0.4.1

REMOVED IN 0.4.1

Release 0.4.7: RHS: GREF

This is the release note accompanying RHS: GREF release. The mod consists of four modules: Armed Forces of the Russian Federation, United States Armed Forces, Serbian Armed Forces and GREF.

Required

RHS: AFRF and RHS: USAF of the same version number.

Installation

Steam Workshop

Subscribe to the mods of your choice and they will be kept up to date by the Steam Worshop updater.

Manual Installation

Unpack the three folders (@RHSAFRF, @RHSUSAF, @RHSSAF and @RHSGREF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Unpack the sample missions into the Missions folder in the Arma 3 root. Add the mods to the start up using either your favourite launcher or by adding the -mod=@RHSAFRF;@RHSUSAF;@RHSGREF; to the launch options of Arma 3 in Steam. Copy the .bikey file to the Keys folder in Arma 3 root.

Requirements

NOTE: RHSUSAF 0.3.6+ DOES NOT REQUIRE RHSAFRF TO RUN. NOTE: RHSGREF REQUIRED BOTH RHSAFRF AND RHSUSAF TO RUN NOTE: RHSSAF REQUIRED BOTH RHSAFRF AND RHSUSAF TO RUN

Usage

All the contents of the mod can be found in the Mission editor. The sample missions can be found in Play > Scenarios. The Multiplayer missions can be found in the list of scenarios that is displayed when creating a server.

Documentation and Credits

Full documentation can be found here: http://www.rhsmods.org/

Disclaimer and License

ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS.

By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces, Red Hammer Studios: Serbian Armed Forces, Red Hammer Studios: GREF or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement.

End User License Agreement

Seperate parts of this distibution are licensed under different agreements

Creative Commons

The work contained in this distribution (with the exception of the pbos mentioned in the following sections) is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Red Hammer Studios.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monitization scheme does not grant you rights to wave this clause of the EULA.

This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.

Arma Public License Share Alike (APL-SA)

The following archives are licensed under APL-SA:

  • rhsgref_a2port_armor.pbo
  • rhsgref_c_a2port_armor.pbo
  • rhsgref_air.pbo
  • rhsgref_c_air.pbo

The full text of the license can be found here: https://www.bistudio.com/community/licenses/arma-public-license-share-alike

Take On Public License Share Alike (TOPL-SA)

The following archives are licensed under TOPL-SA:

  • rhsgref_tohport_air.pbo
  • rhsgref_c_tohport_air.pbo

The full text of the license can be found here: https://www.bistudio.com/community/licenses/take-on-license-share-alike