RHS: SAF aims to expand Arma 3 with a realistic representation of Serbian Armed Forces. New units, vehicles and weapons await you!

Content

The mod contains a a large array of content representing the Serbian Armed Forces. When you download the pack this is what you can expect to find inside:

Units

  • Several scratch built, accurate uniforms in various camo patterns.
  • New equipment models.

Vehicles

  • Many custom retextures of existing USAF and AFRF verhicles.
  • New custom vehicles.

Weapons

Tons of new weapon models.

Downloads

There are several ways you can acquire RHS: Serbian Armed Forces. The easiest and fastest way to be always up to date is to use the updater. This is our primary release method. Other methods maybe a bit delayed after release as they require some time to update.

The tables below contain the files and mirrors sorted by version.

0.5.6

Status: Current
Release Date: 2021-05-10

rhssaf.0.5.6.bikey Steam Workshop

0.5.5

Status: Obsolete
Release Date: 2021-04-21

rhssaf.0.5.5.bikey

0.5.4

Status: Obsolete
Release Date: 2020-10-26

rhssaf.0.5.4.bikey

0.5.3

Status: Obsolete
Release Date: 2020-10-13

rhssaf.0.5.3.bikey

0.5.2

Status: Obsolete
Release Date: 2020-05-18

rhssaf.0.5.2.bikey

0.5.1

Status: Obsolete
Release Date: 2020-05-09

rhssaf.0.5.1.bikey

0.5.0

Status: Obsolete
Release Date: 2019-11-20

rhssaf.0.5.0.bikey

0.4.9

Status: Obsolete
Release Date: 2019-08-11

rhssaf.0.4.9.bikey

0.4.8

Status: Obsolete
Release Date: 2018-09-16

rhssaf.0.4.8.bikey

0.4.7

Status: Obsolete
Release Date: 2018-08-20

rhssaf.0.4.7.bikey

0.4.6

Status: Obsolete
Release Date: 2018-08-13

rhssaf.0.4.6.bikey

0.4.5

Status: Obsolete
Release Date: 2018-01-16

rhssaf.0.4.5.bikey

0.4.4

Status: Obsolete
Release Date: 2017-11-09

rhssaf.0.4.4.bikey

0.4.3.1

Status: Obsolete
Release Date: 2017-10-18

rhssaf.0.4.3.1.bikey

0.4.3

Status: Obsolete
Release Date: 2017-09-30

rhsusaf.0.4.3.bikey

0.4.2.2

Status: Obsolete
Release Date: 2017-04-04

rhssaf.0.4.2.2.bikey

0.4.2.1

Status: Obsolete
Release Date: 2017-02-19

rhssaf.0.4.2.1.bikey

0.4.2

Status: Obsolete
Release Date: 2017-01-16

rhssaf.0.4.2.bikey

# Changelog Legend

  • Added

  • Removed

@ Fixed

^ Improved

0.5.6

IMPROVED IN 0.5.6

^ Adjusted HEAT submunition initial speed to take into account air friction - http://feedback.rhsmods.org/view.php?id=6110

0.5.5

IMPROVED IN 0.5.5

^ M21 can be folded with optic attached to it

^ Added inventory icons for folded SAF weapons (G36/ Minimi)

^ arma 2.00 version update

^ updated README.md

^ Tweaked what weapons are visible in Eden ammo crate

^ Tweaked visibility of folded weapons in VA - http://feedback.rhsmods.org/view.php?id=6037

^ Added icon for engraved CZ99

FIXED IN 0.5.5

@ Hide folded weapons variants from arsenal

0.5.4

FIXED IN 0.5.4

@ Spacing in CZ99 Engraved displayname

@ Fixed inheritance of KrAZ in SAF config

0.5.3

ADDED IN 0.5.3

  • Added engraved version of CZ99 PARA pistol

  • Suppressor adapter muzzle attachment for G36

  • Added buttstock folding system to G36 rifles

IMPROVED IN 0.5.3

^ Beret had no visual lods, and only distant shadow lod

^ Tweak fresnel and specular values for cz99

^ Intechanged colors of para and commando berets

^ Made AG36 compatible with CBA JAM magazineWell

^ Added retexture selections to G36 rifles

FIXED IN 0.5.3

@ Opfor SAF vehicles missing in Zeus interface http://feedback.rhsmods.org/view.php?id=5746

@ Added some placeholder reload sound to M84 - http://feedback.rhsmods.org/view.php?id=5765

0.5.2

IMPROVED IN 0.5.2

^ Cleaned up inheritance on RHS assets (declarations in wrong place) to fix potential clashes with other mods

^ Updated head injury macros to be up to date with Old Man

FIXED IN 0.5.2

@ Oldman head wounds macro capitalization fix

0.5.1

ADDED IN 0.5.1

  • CZ99 pistol initial import and config

  • cz99 magazine

IMPROVED IN 0.5.1

^ Added proper inventory icons to Alice backpacks

^ CZ99 weapon and magazines configuration, strings

^ adjusted memory points, added shadow lods, tweaked geo lods on cz99

^ cZ99 animations done

^ cz99 animations

^ Added OPFOR variant of SAF units to CfgPatches list so they are not available in Zeus - http://feedback.rhsmods.org/view.php?id=5592

^ Added inventory icons for CZ99

^ Tweaked zeroing on CZ99

^ Tweaked recoil on CZ99

^ Added tritum sights to CZ99

^ Tweaked muzzle flash in first person for CZ99

^ TMA4 AT mine is now triggered only on contact - placing mines in the middle of road will be no longer effective

^ TMA4 AT mine is now using additional penetrator to simulate blast damage

FIXED IN 0.5.1

@ HAMMER PURGE !!!

@ HAMMER PURGE 2

@ Fixed long RBR-80 loading time - http://feedback.rhsmods.org/view.php?id=5469

@ Opfor SAF doesnt wear uniform http://feedback.rhsmods.org/view.php?id=5494

@ macro and class fix

@ cz99 magazine model path fix

@ adjusted position and holster scale of cz99

@ fix for shadow lods and additional res lods for cz99

@ fixed AS/SMDI textures and tweaked rvmat for cz99

@ Fixed missing icon error in ammo box - http://feedback.rhsmods.org/view.php?id=5637

0.5.0

IMPROVED IN 0.5.0

^ Configured folding for SAF SCAR variants

FIXED IN 0.5.0

@ Fixed missing camo selections on folded SCAR stocks

@ Para Minimi machinegunner was using incompatible magazines

0.4.9

ADDED IN 0.4.9

  • European ScarH versions

  • added SCAR H DMR role soldier in Airborne troops

  • Added new inventory icons for uniforms

  • PBG-40 is now using magazine proxies

  • Added 2S1

  • Added functional M79 grenade (port from GREF RKG-3EM)

  • Netting-style face veil (available as glasses slot headgear and Veil+M97 helmet combination)

  • HT-40 helicopter (Mi-8T)

  • SAF Opfor factions (Army and Airforce)

IMPROVED IN 0.4.9

^ Minimi Para grip/bipod slot configuration on par with USAF M249s

^ Updated M10 desert uniform texture

^ M93 uniform TI texture

^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release

^ Added separate name for development branch version

^ Readded proxies to characters shadow LOD

^ Some more improvements to characters fire geometry

^ Added SAF loadorder

^ Improved addons loadorder

^ Some modification to M84's shadow geometry in the buttstock area

^ Set up G36s to use common community magazineWell[] (class CBA_556x45_G36)

^ Added facewear proxy to pilot LOD of SAF uniforms

^ Many SAF weapons will now accept magazines compatible with CBA JAM

^ Reduced section count of MD12 M70 rifleman vest

^ replaced T72S tank with T72B3

^ PBG40 now use soundsets

^ Updated green HT-48 (Mi-17) texture to similar standard as the new camo Mi-8T texture, and made it available for selection in Virtual Garage etc.

^ TI map for M10 uniform

^ TI maps for helmets

FIXED IN 0.4.9

@ Fixed G-36 pop error when editing crate loadout

@ Fixed some unnecessary tex1 reference in rvmat which were causing .rpt spam in Diag.exe

@ Fixed missing head shadows in View Pilot LOD

@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives

@ Fixed characters hands being screwd in last res LOD - added shadowlod param

@ Fixed some minor issues with new character firegeometry

@ M84 had several vertices in the buttstock marked as Hidden Verts. Seems that sometimes the whole buttstock could be invisible ingame

@ AG36 was not utilising the common BIS 40mm magazineWell[] used by other 40mm GLs in the mod (class UGL_40x36)

@ Some parts of MD12 vest did not have camo hiddenselection defined

@ Helmet shadow LODs contained camo retexture selections

0.4.8

IMPROVED IN 0.4.8

^ Reduced specularPower for hand grenades

^ Added proper nameSound parameter to smoke grenades

FIXED IN 0.4.8

@ Fixed MTZ rail system so it keeps M21's currently loaded magazine

0.4.7

IMPROVED IN 0.4.7

^ Adjusted Zrak binocular reticle scale, to match milliradian measurement

FIXED IN 0.4.7

@ Fixed missing explosion sounds for TM100/200/500 charges

@ M82 API rounds had weird explosive effect that wasnt supposed to be there

@ Yellow and Blue M83 smoke grenades had incorrect markings

0.4.6

ADDED IN 0.4.6

  • Added demolition charges TM100, TM200 and TM500

  • Added M82 API magazines for M70 and M92

  • Added hand grenades BR M75, BR M84, BRD M83, BRZ M88 and RShB P98 (WIP)

  • Added BRK M79 AT grenade (WIP)

IMPROVED IN 0.4.6

^ Removed UGL rounds from NPC backpacks

^ New icons for weapons & gear

^ Improved M93 uniform texture

^ Tweaked G36 recoil

FIXED IN 0.4.6

@ MTZ rail attachment wasn't functioning correctly on M21S and M21A w/UGL

@ Various fixes to 'updating base classes' rpt spam

@ Duplicated strings for Scorpion ammo were spamming rpt

@ Fixed broken decals on refuel Ural

@ Restored some G36 sounds that were accidentally deleted

@ army CO had black MP beret in loadout

@ RBR M80 rocket now uses correct submunition penetrator

@ Wrong ammo display name for M21 magazines

REMOVED IN 0.4.6

0.4.5

ADDED IN 0.4.5

IMPROVED IN 0.4.5

^ Reverted HT48 to unarmed cargo version

^ Upgraded L-18 to the MiG-29SM standard cockpit

^ Added section for pouches on M12 vest so they can be retextured

FIXED IN 0.4.5

@ Unified SAF & AFRF UGL sounds

@ Armored crewman had wrong weapon assigned - close T2348

@ Fixed mod logos

REMOVED IN 0.4.5

0.4.4

ADDED IN 0.4.4

  • Blue-gray version of SAF MiG-29 paint scheme (as seen on the new aircraft donated from Russia)

  • Italian strings by AtixNeon

  • Added MRUD AP mines

  • Added editorpreview images for TMA-4 and PMA-3

IMPROVED IN 0.4.4

^ Displayname of M84 LMG 250Rnd Box changed to Belt to avoid confusion (250Rnd Box cant be mounted on the LMG without tripod, but belt from the box can be used)

^ Revised Zrak binoculars reticle and aperture

^ Adjusted Minimi mass

FIXED IN 0.4.4

@ Wrong path to models of Zrak binocular

@ Some para AI had wrong magazines in inventory

@ Fixed TMA-4 rvmat

@ G36KV was missing burst fire mode

REMOVED IN 0.4.4

0.4.3.1

ADDED IN 0.4.3.1

  • ALICE packs in two camo variants

  • Added desert texture for M12 vest

  • Zrak RD-7J binoculars

  • Bandanas

IMPROVED IN 0.4.3.1

^ Tweaks to MD12 vest texture colors to make it more in tone with the uniform

^ Conformed respective SAF weapons to new AK reload sequences/timing

^ Added new gear to virtualAmmoBox

^ Added some missing strings for gear

FIXED IN 0.4.3.1

@ M84A Scorpion PointerSlot

REMOVED IN 0.4.3.1

0.4.3

ADDED IN 0.4.3

  • L-18 (MiG-29)

  • MD12 vest in digital camo

  • Tactical One (ACU cut) special forces uniform

  • M84 Scorpion PDW

IMPROVED IN 0.4.3

^ Aligned magazine displaynames with other RHS mods

^ Removed last-round tracers from tracer-less magazines, and reduced tracers to every third round in tracer magazines

^ SAF 5.56 magazines utilize USAF ammunition classes, for damage consistency

^ G36C zeroing set to 100m, G36KV to 300m, removed OpticsModes from G36KV

^ M84 machine gun accepts all other types of PKM magazine

^ Equipped M10 troops with M12 vest, partially

^ Scorpion SMG added to armored vehicle crew loadouts

^ Switched the HGU56P pilot helmet to the new model

FIXED IN 0.4.3

@ Low armorStructural value was making body armour ineffective on RHS units

@ Weapon holder classes generated by config Macro, were faulty

@ PreloadAddons array was wrong

@ Some uniforms didn't have working wounds

@ M99 vest now offers ballistic protection (M-99T)

@ M76 weaponholder had the wrong magazine assigned

REMOVED IN 0.4.3

  • Cleared unused G36 classes from config

  • Removed D6 parachute from pilot loadout

0.4.2.2

ADDED IN 0.4.2.2

IMPROVED IN 0.4.2.2

^ M76 now uses the appropriate PSO1M2 instead of PSO1M2-1

FIXED IN 0.4.2.2

@ Visible proxy triangle in lower LOD of MD98 rifleman vest

REMOVED IN 0.4.2.2

0.4.2.1

ADDED IN 0.4.2.1

  • M99 vest variants with radio

  • Airborne beret variant

IMPROVED IN 0.4.2.1

^ 5.56mm MuzzleSlot compatibility for M21 rifles

^ Minor draw call optimisation for G36 rifles

^ Changed G36 model.cfg animation sources to their muzzle-indexed equivalents (reload -> reload.0 etc.)

^ G36 accessory rails are no longer hidden when rail attachments are removed

^ 40mm grenade warhead hides when the AG36 is fired on the G36KV

^ AG36 made compatible with the full selection of RHS and BIS 40mm grenade magazines

^ М98 and M99 vest texture tweaks

^ Adjusted M76 and M92 muzzle-flash rotation limits to work better with flash-hider attachments

^ All Zastava rifles had slow aimTransitionSpeed equal to bulky MMGs

^ lowered recoil on M70, M76 and M92

^ reload animations on Zastava rifles are now less tacticool and more realistic

^ 'baseWeapon' parameter added to all weapons except sub variants not visible in VA

^ added bolt hold open feature to all M70 variants and M92

FIXED IN 0.4.2.1

@ Units spoke Farsi sometimes

@ Groups spawning as BLUFOR or OPFOR instead of Independant

@ M82A1 sniper units were equipped with the wrong magazines

@ "Updating base class" .rpt spam caused by M21 magazines

@ Muzzle flashes were hidden on G36 muzzle attachments

@ G36KV (AG36) had the wrong texture on rear ironsight

@ Zastava rifles had slow aimTransitionSpeed, equal to bulky MMGs

@ M70B1, M70B3, M76 would turn in to M70AB2 when the weapon folding action was performed

@ M21 old magazine class in weapon holders caused error popups

REMOVED IN 0.4.2.1

0.4.2

ADDED IN 0.4.2

  • Land forces, Airforce and Air Defense, and UN Peacekeepers factions

  • Special Brigade in M10 digital uniforms (Airborne)

  • Landforces in M10 and M93 uniform patterns

  • UN peacekeepers in M10 digital desert and M10 digital w/tan boots

  • Zastava M70AB2 and M70AB2 folded variant

  • Zastava M70B1 and M70B1N

  • Zastava M70B3N and M70B3N UGL

  • Zastava M21A, M21A picatiny rail and M21A folded variant

  • Zastava M21A UGL and M21A picatiny rail UGL variants

  • Zastava M21S M21S picatiny rail and M21S folded variant

  • Zastava M76 DMR

  • Zastava M92 SMG and M92 folded variant

  • Zastava M84 LMG as placeholder (edited BI PKM)

  • Muzzleflashes for Zastava rifles

  • M97 helmet bare, camo variations and ESS variants

  • M59/85 helmet bare and one camo variant

  • Army berets in three different colors

  • UN beret version

  • Booniehats in three camo variants

  • M98 vest in three variations and three camo patterns

  • M99 vest in two variations and three camo patterns

  • OTV vest retexture in MD2 camo for paratroopers

  • M10 uniform in four variations

  • M93 uniform in two camo colour tones

  • Retextures of Kitbag in three camo patterns

  • HMMWV M1025 unarmed, M2 and M998 ECV versions as placeholders for Land Forces

  • Ural transport and fuel trucks for Land Forces

  • Ural transport truck for UN peacekeepers

  • UAZ and UAZ open for UN peacekeepers as placeholders

  • Helicopter pilot uniform

  • HGU56 helmet for helicopter pilot as placeholder

  • HT-48 (Mi17) cargo helicopter retexture for Airforce

  • D30 howitzer

  • AGS30 grenade launcher as placeholder

  • NSV low tripod HMG as placeholder

  • M2HB low tripod HMG

  • M252 mortar as placeholder

  • G36C and G36KV rifles

  • G36C and G36KV gripod variants

  • Muzzleflashes for G36 rifles

  • G36KV AG36 rifle variant

  • FN Minimi LMG

  • Barret M82A1 sniper rifle (USAF M107)

  • PMA-3 APERS mine and minefield setup for editor

  • TMA-4 AT mine and minefield setup for editor

  • T72S (T72B obr. 1985)

  • PTS-M amphibious tracked transport vehicle

Release 0.5.6: RHS: Serbian Armed Forces

This is the release note accompanying RHS: Serbian Armed Forces release. The mod requires @AFRF and @USAF mod to operate.

Installation

Steam Workshop

Subscribe to the mods of your choice and they will be kept up to date by the Steam Worshop updater.

Manual Installation

Unpack the three folders (@RHSAFRF, @RHSUSAF, @RHSSAF and @RHSGREF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Unpack the sample missions into the Missions folder in the Arma 3 root. Add the mods to the start up using either your favourite launcher or by adding the -mod=@RHSAFRF;@RHSUSAF;@RHSGREF; to the launch options of Arma 3 in Steam. Copy the .bikey file to the Keys folder in Arma 3 root.

Requirements

NOTE: RHSUSAF 0.3.6+ DOES NOT REQUIRE RHSAFRF TO RUN. NOTE: RHSGREF REQUIRED BOTH RHSAFRF AND RHSUSAF TO RUN NOTE: RHSSAF REQUIRED BOTH RHSAFRF AND RHSUSAF TO RUN

Usage

All the contents of the mod can be found in the Arsenal or Eden editor.

Documentation and Credits

Full documentation can be found here: http://www.rhsmods.org/

Disclaimer and License

ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS.

By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces, Red Hammer Studios: Serbian Armed Forces, Red Hammer Studios: GREF or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement.

End User License Agreement

Seperate parts of this distibution are licensed under different agreements

Creative Commons

The work contained in this distribution (with the exception of the pbos mentioned in the following sections) is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Red Hammer Studios.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause of the EULA.

This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.